Assassins leap to the farthest enemy at the start of combat and deal additional Critical Strike Damage.
+150% critical strike damage.
+350% critical strike damage.
Ninjas gain a percentage of Attack Damage.
1 Ninja only: Ninja gains +40% Attack Damage
4 Ninjas: All Ninjas gain +60% Attack Damage
Critical Strikes deal +100% damage.
Attacks heal for 50% of damage.
Attacks cannot be dodged. Attack Range is doubled.
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