Assassins leap to the farthest enemy at the start of combat and deal additional Critical Strike Damage.
+75% Crit Damage & +10% Crit Chance
+150% Crit Damage & +25% Crit Chance
+225% Crit Damage & +40% Crit Chance
Ninjas gain a percentage of Attack Damage.
1 Ninja only: Ninja gains +50 Attack Damage & Ability Power
4 Ninjas: All Ninjas gain +70 Attack Damage & Ability Power
Attacks heal for 40% of damage
Wearer's attacks cannot be dodged. Attack Range is doubled
On taking lethal damage instead enter stasis, cleansing negative effects and recovering up to 500 Health.