Brawlers receive bonus maximum health.
+250 Bonus health
+500 Bonus health
+900 Bonus health
When combat begins, the ally team launches and detonates a pulse bomb, temporarily disabling nearby enemy items for 7 seconds
Within 1 hex
Within 2 hexes
Spells deal burn damage equal to 20% of the enemy's maximum health over 10s and reduce healing by 80%
Wearer regenerates 6% missing Health per second
On taking lethal damage instead enter stasis, cleansing negative effects and recovering up to 500 Health.