Assassins leap to the farthest enemy at the start of combat and deal additional Critical Strike Damage.
+75% Crit Damage & +10% Crit Chance
+150% Crit Damage & +25% Crit Chance
+225% Crit Damage & +40% Crit Chance
Attacks generate stacks of Fury (up to 5). Each stack of Fury grants 12% Attack Speed.
Wild allies only
All allies and their basic attacks can't miss
Attacks heal for 40% of damage
Wearer's attacks cannot be dodged. Attack Range is doubled
On taking lethal damage instead enter stasis, cleansing negative effects and recovering up to 500 Health.