Elementalists gain double mana from attacks.
At the start of combat, summon an Elemental. Elemental has 2500 health and 100 Attack Damage.
On hit, Glacials have a chance to stun for 2s.
Spells burn for 15% of max HP over 5s and disable healing.
Wearer's Ability Damage increased by 50%.
Regain 20 mana each time a spell is cast
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