Assassins leap to the farthest enemy at the start of combat and deal additional Critical Strike Damage.
+75% Crit Damage & +10% Crit Chance
+150% Crit Damage & +25% Crit Chance
+225% Crit Damage & +40% Crit Chance
Void units deal True Damage.
Wearer's attacks cannot be dodged. Attack Range is doubled
Critical Strikes deal +200% damage
On taking lethal damage instead enter stasis, cleansing negative effects and recovering up to 500 Health.