Elementalists gain double mana from attacks.
At the start of combat, summon an Elemental. Elemental has 2500 health and 100 Attack Damage.
Ninjas gain a percentage of Attack Damage.
1 Ninja only: Ninja gains +40% Attack Damage
4 Ninjas: All Ninjas gain +60% Attack Damage
Attacks against ally Yordles have a chance to miss.
25% chance to miss.
60% chance to miss.
Spells burn for 15% of max HP over 5s and disable healing.
Wearer's Ability Damage increased by 50%.
Regain 20 mana each time a spell is cast
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