After attacking, Gunslingers have a 50% chance to fire additional attacks.
Attack 1 additional random enemy.
Attack 2 additional random enemies in range.
Attack 3 additional random enemies in range.
When combat begins, the ally team launches and detonates a pulse bomb, temporarily disabling nearby enemy items for 7 seconds
Within 1 hex
Within 2 hexes
Wearer's attacks cannot be dodged. Attack Range is doubled
Critical Strikes deal +200% damage
On taking lethal damage instead enter stasis, cleansing negative effects and recovering up to 500 Health.