Teamfight Tactics TFT Guide, Build, Stats, Synergies, Best Items, How to play, & more!
Cost
Wild Cards
25 / 75
Throw 3 cards at different targets.
Blue Card: Restore 80 / 100 / 125 () Health to the lowest Health ally. Red Card: Deal 110 / 165 / 255 () magic damage to the largest circle of enemies. Yellow Card: Deal 210 / 315 / 505 () magic damage to target and Stun them for 1 second.
Health
700
Armor
25
Magic Resist
25
Atk Damage
35
Atk Speed
1
Range
4
Quickstriker
class
Quickstrikers move faster and gain Attack Speed, based on their target's missing Health.
2
20-60%
3
30-80%
4
40-100% . On target death, Quickstrikers dash to a new target and gain 200 shield for 3 seconds.
Enforcer
origin
Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED!
When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
2
1 units; 12% , 12%
4
2 units; 20% , 20%
6
4 units; 30% , 33%
8
5 units; 40% , 50%
10
ALL enemies; 100% , 150% ; Combat Start: Confiscate all enemy items!