Teamfight Tactics TFT Guide, Build, Stats, Synergies, Best Items, How to play, & more!
Cost
The Equalizer
40 / 120
Call down a rain of 5 missiles on target's row that each deal 500 / 750 / 4000 () magic damage, Wound, and 1% Burn units hit for 5 seconds. For each missile that doesn't hit an enemy, restore 20 Mana.
If there's only 1 enemy left, fire all of the missiles at them.
Burn: Deal a percent of the target's max Health as true damage every second Wound: Reduce healing received by 33%
Health
1200
Armor
70
Magic Resist
70
Atk Damage
60
Atk Speed
1
Range
1
Sentinel
class
Your team gains Armor and Magic Resist. Sentinels gain triple.
2
12
4
25
6
Your team gains Armor and Magic Resist. Sentinels gain triple.
Junker King
origin
1
Every 3 rounds, open an armory to purchase permanent upgrades to your strongest Rumble's mech.
Scrap
origin
Combat start: Components held by Scrap units temporarily turn into full items. Scrap units gain Shield for 20 seconds for each component held by your team, including those that make up a full item.
2
1 component, 25 Shield
4
3 components, 35 Shield
6
All components, and full items become lucky! 50 Shield