Teamfight Tactics TFT Guide, Build, Stats, Synergies, Best Items, How to play, & more!
Cost
Essence Flux
0 / 60
Fire a shot towards current target that deals 101 / 152 / 232 () physical damage to all enemies within 1 hex. Then, deal 182 / 273 / 415 () physical damage to the unit in the center of the blast.
Health
700
Armor
25
Magic Resist
25
Atk Damage
60
Atk Speed
1
Range
4
Artillerist
class
Every 5 attacks, Artillerists launch a rocket that deals 125% Attack Damage around the target. They also gain Attack Damage.
2
10%
4
45%
6
60% , Launch a rocket every 4 attacks that deals double damage.
Academy
origin
The Academy sponsors 3 items each game.
Copies of sponsored items grant bonus max Health and Damage Amp. Academy units holding sponsored items gain double the amount, plus an additional 5% Health and Damage Amp.
3
2% ; gain 1 sponsored item.
4
3% ; gain 1 sponsored item.
5
5% ; gain 1 sponsored item.
6
9%
Rebel
origin
Rebels gain 12% max Health.
After your team loses 25% of their Health, a smoke signal appears, granting Rebels 60% Attack Speed for 5 seconds and extra power for the rest of combat.
3
20%
5
40% , 12%
7
45% , 15% , and Stun all enemies for 2 seconds
10
The smoke signal triggers at Combat Start and every 12 seconds.