Teamfight Tactics TFT Guide, Build, Stats, Synergies, Best Items, How to play, & more!
Cost
Snowfall
40 / 120
Dash within 2 hexes to hit the most enemies possible and heal for 200 / 250 / 3000 (). Excess healing becomes a 3 second Shield. Then, deal 380 / 570 / 9001 () magic damage to adjacent enemies and 170 / 255 / 9000 () magic damage to enemies 2 hexes away.
Every 2 / 2 / 1 casts create a snowfall that Chills all enemies and heals all allies for 150 / 200 / 1500 () over 3 seconds. Excess healing also becomes a 3 second Shield.
Chill: Reduce Attack Speed by 20%
Health
1200
Armor
60
Magic Resist
60
Atk Damage
60
Atk Speed
1
Range
1
Bastion
class
Your team gains 10 Armor and Magic Resist.
Bastions gain more, and the value doubles in the first 10 seconds of combat.
2
15
4
40
6
75
8
140 and 2 champions starting combat in the back 2 rows are invulnerable until 4 Bastions die
Frost
origin
Frost champions gain Ability Power and Attack Damage. The first few enemies to die become allied ice soldiers which lure enemy attacks if they are within range and retargeting.