Rell forms a tether between herself and her lowest percent Health ally, dealing magic damage to all enemies between herself and her bound ally. She also grants herself and her bound ally % of Rell's current Armor and Magic Resist for 4 seconds.
% Armor and Magic Resist50% / 60% / 70%
Damage140 / 210 / 3355
Innate: Taunt nearby enemies after the start of combat. Your team gains bonus Armor, and Defenders gain more.