Malphite slams the ground, dealing magic damage to nearby enemies and granting himself Armor for 4 seconds.
Damage150 / 225 / 350
Armor100 / 125 / 150
Your team heals a percentage of their maximum Health every 2 seconds, and Mascots heal double the amount. When Mascots die, they retreat to the sidelines to cheer on your team. Your team's healing increases by 1% for each cheering Mascot.
Combat start: Strike a pose that grants your team 18% bonus damage, which increases by 3% for every 3-star champion on your team.
Gain a Malphite. He has Ability Power equal to 160% of his Armor, and his Ability's Armor duration is increased by 4 seconds.
Gain a Malphite. When you field him, your team restores 20% of their missing Health when they cast Abilities.