1
Ezreal for Teamfight Tactics
Recon
Underground
ActiveCost
Sabotage
0 / 55
Ezreal fires an orb of physical sabotage at his target, reducing their Attack Speed for 4 seconds. Afterwards, he fires a shot at them dealing magic damage to them and nearby enemies.
Attack Speed Reduction30% / 40% / 50%
Health
550
Armor
20
Magic Resist
20
Atk Damage
55
Atk Speed
0.7
Range
4
Recon
Class
Innate: Recon Units gain attack range. Before casting, if there is a nearby enemy, Recon units will dash to safety. They also gain bonus Critical Strike Chance.
2
+10% Crit Chance
3
+35% Crit Chance
4
+60% Crit Chance. Recon spells can crit.
Underground
Origin
The Underground periodically checks in with the loot from their current heist. You may choose to cut and run and take the current loot, or continue the heist to get even better rewards. After completing a heist, a new one begins. It takes 9 total progress for a heist to complete.
3
The Underground makes 1 progress after each Player Combat Round. After a loss, they make 3 progress.
5
The Underground makes 2 progress after each Player Combat Round. After a loss, they make 5 progress.
Synergies