Teamfight Tactics Patch 18.1
Enchanted Wilds Release Notes
TFT has transitioned from Hextech to Unreal. Launch may bring longer loading times and more bugs while performance parity is restored.
Minimap and pings are unavailable at launch. Pings are planned to return later as a standalone social tool.
Friend spectating is unavailable at launch, with an improved spectator experience planned long-term.
Finishers temporarily play as videos using River Sprites until rebuilt in-engine.
The initial patch is unusually large; later patches should be smaller.
Cosmetics will be migrated gradually across future patches.
Minimum Specs
PC: Windows 10 version 19041+, DirectX 11 Feature Level 4.3, and Shader Model 5.
Mobile requirements remain similar, except for affected iOS 2 GB and Android 2/3 GB devices.
Ranked Reward
Players who reached Gold or higher in Space Gods Ranked or Double Up receive Victorious Lumie.
Systems
Set Mechanic: Wisps:
Seven categories: Champion, Combat, Misc, Shop, Gold/XP, Risky, and Item.
Wisps appear in every other shop and can only be purchased during planning.
A purchased Wisp disappears after planning, revealing the unit hidden behind it.
After Stage 5, every other Wisp is guaranteed to be a Combat Wisp.
Carousel:
The Carousel returns.
It can contain more champions and/or higher-cost champions than normal.
Targeting:
Units no longer retarget after returning from Crowd Control.
PvE Loot:
Missed loot from Stage 4-7 or later PvE rounds can overflow into the next PvE round.
Opening Encounters:
New:
Completed Item Anvil Start: All players start with a Completed Item Anvil.
Reroll Subscription: Gain rerolls at the start of each stage.
Item Forge: All players start with two Completed Item Anvils.
Removed:
Loot Subscription
Artifact Anvil
Reroll Start
Large Changes
Augments removed:
AFK; At What Cost; Aura Farming; Blood Offering; Calculated Loss; Charge Transfer I; Charge Transfer II; Climb The Ladder I; Climb The Ladder II; Construct-A-Companion; Cosmic Restart; Crash Test Dummies; Exiles I; Exiles II; Feed the Flames; Forward Thinking; Heavy Is the Crown; Kahunahuna; Know Your Enemy; Little Buddies; Lunch Money; On a Roll; ReinFOURcement; Restart Mission; Risky Moves; Savings Account; Second Wind; Second Wind II; Side Effects; Subscription Service; Sunfire Board; Tiniest Titan; Tiny Titans; Tiny, but Deadly; Trifecta I; Trifecta II; Two Tanky; Two Much Value; Vampiric Vitality I; Warlord's Honor; Win Out; Wise Spending; You Have the Bow.
Returning Augments:
Called Shot; Caretaker's Favor; Celestial Blessing; Cooking Pot; Coronation; Silver Destiny; Silver Destiny Plus; Silver Destiny Plus Plus; Gold Destiny; Gold Destiny Plus; Prismatic Destiny; Prismatic Destiny Plus; Hard Bargain; Investment Strategy; Kingslayer; Know Your Enemy; Max Build; Mess Hall; Pandora's Bench; Precision and Grace; Promised Protection; Time Skip; Young and Wild and Free.
Riot’s page lists Know Your Enemy in both the removed and returning lists.
Adjusted Augments:
Band of Thieves II delay: 6 Player Combats => 5 Player Combats
Backline Blueprint / Frontline Foundation: Tooltip now says “class” instead of “last-listed trait.”
Birthday Reunion reworked: Gain a random 2-star 2-cost champion. At Level 6, gain a random component. At Level 9, gain a random 2-star 5-cost champion.
Bronze for Life I/II Damage Amp: 2 => 2.5%
Build-a-Bud initial Gold: 10 => 6
Buried Treasures II rounds: 5 => 6
Precision and Grace renamed Challenger’s Grace.
Comeback Story Attack Speed per missing player Health: 0.4% => 0.3%
Healing Orbs now heal instantly and target the lowest-percent-Health ally within three hexes, defaulting to the nearest ally.
Forged in Strength Health threshold: 30 => 35
Forged in Strength reward: 3 random Artifacts => 1 Artifact, 1 random completed item, and 2 random components
Going Long immediate Gold: 16g => 10g
Living Forge rounds: 9 => 10
Luxury Subscription Gold: 7 => 3
Max Build reworked: Gain 10 free shop rerolls. At Level 9, gain three free shop rerolls and a Champion Duplicator.
Money Hungry+ initial Gold: 10 => 13
Pandora’s Bench is less likely to reroll 2-star champions with few copies remaining in the pool.
Slightly Magical Roll 6 cashout: Spatula => random Emblem
Radiant Items:
Radiant Gargoyle Stoneplate Health: 300 => 400
Radiant Hand of Justice AD/AP: 30 => 35
Radiant Steadfast Heart Health: 600 => 500
Returning Artifacts:
Forbidden Idol:
Health: 400
Mana Regen: 2
Shields convert 40% of their value into maximum Health.
Manazane:
Attack Damage: 15%
Ability Power: 15%
Mana Regen: 1
Adjusted Artifacts:
Aegis of Dusk MR Damage Percent: 15% => 18%
Blighting Jewel:
Base AP: 60% => 30%
Mana gained at 0 MR: 2 => 4
Dawncore:
AD/AP: 15 => 20
Mana Reduction Per Cast: 4% => 5%
Minimum Mana: 10 => 15
Mana Regen: 2 => 1
Mana Reduction Per Cast: 10% => 5%
Riot’s source contains both separately labeled Mana Reduction Per Cast changes.
Fishbones:
Now grants +2 Range.
AD/AP: 50% => 25%
Eternal Pact Base AP: 40 => 35
Hellfire’s Hatchet:
Base Health: 150 => 400
Base AD removed.
Attack Speed from missing Health: 1% => 1.5%
Rapid Firecannon Attack Speed: 65% => 55%
Silvermere Dawn:
Now grants 30% Omnivamp.
AD: 140% => 125%
Resists: 80 => 30
Statikk Shiv:
Lightning bounces: 4 => 6
Base Damage: 30 => 15
AP lightning damage: 50% => 35%
Attack Speed: 50% => 40%
Talisman of Ascension: When Ascended, gain 12 Mana Regen.
Titanic Hydra basic Attack Damage as bonus damage: 6% => 2%
Wit's End:
Health: 400 => 300
Bonus healing: 30% => 25%
Bonus magic damage: 30/30/45/65/86/100 => 30/30/55/75/95/115
Artifacts removed:
Death’s Defiance
Hullcrusher
Sniper’s Focus
Space Gods
Twisted Fate: On Round 1-2 only, the minimum roll is set to 5.
Milio Mana: 0/30 => 0/40
Cosmetic Loadouts
The launch catalog includes available Arenas, Booms, and Tacticians.
Additional cosmetics will be restored in subsequent patches.
