League of Legends Patch 26.16
Source: Riot Games — Patch 26.16 Notes
Faerie Court Bel’Veth, Gwen, and Lulu arrive August 12, 2026.
Champions
Azir
Q — Conquering Sands damage: 60 / 80 / 100 / 120 / 140 (+35 / 40 / 45 / 50 / 55% AP) => 75 / 95 / 115 / 135 / 155 (+35 / 40 / 45 / 50 / 55% AP)
Bel’Veth
Health growth: 110 => 105
R — Endless Banquet:
True Form total attack speed: 5 / 15 / 25% => 6 / 13 / 20%
New: Resource bar turns purple when True Form can spawn Remora.
Camille
Mana: 339 => 375
Passive — Adaptive Defenses:
Shield: 20% maximum health => 10 / 15 / 20 / 25% at levels 1 / 7 / 13 / 19
Cooldown: 18 / 14 / 10 / 6 seconds => 14 / 11 / 8 seconds at levels 1 / 7 / 13
W — Tactical Sweep:
Cooldown: 15 / 14 / 13 / 12 / 11 => 12 / 11.5 / 11 / 10.5 / 10 seconds
Outer-cone bonus damage: 6 / 6.5 / 7 / 7.5 / 8% => 7 / 7.5 / 8 / 8.5 / 9% target maximum health
The +2.5% per 100 bonus AD scaling is unchanged.
Gwen
Passive champion healing: 50% post-mitigation, capped at 10–25 (+6.5% AP) => 67%, capped at 12–40 (+7% AP)
Kennen
R — Slicing Maelstrom:
Bonus resistances: 20 / 40 / 60 => 25 / 50 / 75
Damage: 40 / 75 / 110 (+22.5% AP) => 40 / 80 / 120 (+25% AP)
Maximum damage: 300 / 562.5 / 825 (+168.75% AP) => 300 / 600 / 900 (+187.5% AP)
Nasus
Q stacks: 3, increased to 12 on champions, large minions, and monsters => 4, increased to 10
Poppy
Base stats:
Attack damage: 60 => 56
Health regeneration: 8 => 9
Mana: 280 + 40/level => 300 + 45/level
Q — Hammer Shock:
Damage scaling: +100% bonus AD and 9% target maximum health => +75% bonus AD and 7 / 7.5 / 8 / 8.5 / 9% target maximum health
Monster cap: 75 / 105 / 135 / 165 / 195 => 85 / 120 / 155 / 190 / 225
Slow: 20 / 25 / 30 / 35 / 40% => 20 / 23 / 26 / 29 / 32% (+8% per 1,000 bonus health)
W — Steadfast Presence resistances: 12% => 16%, still doubled below 40% maximum health
Items
Berserker’s Greaves
Attack speed: 25% => 30%
Tier-three attack speed: 40% => 45%
Black Cleaver
Attack damage: 40 => 45
Fervor movement speed: 20 for two seconds => 20 melee / 10 ranged
Eclipse
Damage: 6% melee / 4% ranged target maximum health => 8% melee / 5% ranged
Shield:
Melee: 160 + 40% bonus AD => 150 + 40% bonus AD
Ranged: 80 + 20% bonus AD => 75 + 20% bonus AD
Runaan’s Hurricane
Movement speed: 4% => 5%
Wind’s Fury bolt damage: 55% AD => 65% AD
Sterak’s Gage
Bonus attack damage: 45% => 50% of base attack damage
Sundered Sky
Recipe: Tunneler + Caulfield’s Warhammer + Ruby Crystal + 500 gold => Tunneler + Caulfield’s Warhammer + 900 gold
Healing: 100% melee / 50% ranged base AD + 6% missing health => 90% melee / 45% ranged base AD + 4% missing health
Health: 400 => 450
Sunfire Cape
Damage: 20 (+1% bonus health) => 20 (+1.5% bonus health)
Minion/monster modifiers: 160% / 200% => 150% / 180%
Final recipe cost: 600 => 700 gold
Chainlaced Crushers
Magic resistance: 30 => 25
Spellslinger’s Shoes
Magic penetration: 18 + 8% => 20 + 8%
Tiamat
Attack damage: 20 => 25
Runes
Fleet Footwork
Healing: 10–130 => 15–160
Bonus AD and AP ratios are unchanged.
Hail of Blades
Attack speed: 120% melee / 60% ranged => 90% melee / 60% ranged
Bonus true damage: 4–20 (+8% bonus AD, +6% AP) => 2–20 (+12% bonus AD, +10% AP)
Systems
ADC magic resistance
Akshan, Aphelios, Ashe, Caitlyn, Corki, Draven, Ezreal, Graves, Jhin, Jinx, Kai’Sa, Kalista, Kindred, Kog’Maw, Lucian, Miss Fortune, Quinn, Samira, Senna, Sivir, Smolder, Twitch, Varus, Vayne, Xayah, Yunara, and Zeri:
Magic resistance: 30 + 1.3/level => 33 + 1.1/level
Tristana: 28 + 1.3/level => 33 + 1.1/level
Jungle pets
Damage scaling:
AP: 12% => 16%
Bonus armor: 20% => 25%
Bonus magic resistance: 20% => 25%
Bonus health: 3% => 4%
Level and bonus-AD scaling are unchanged.
Support role quest
Stack consumption on champion/turret damage: 22 melee / 20 ranged and 24 melee / 22 ranged => 18 and 21
Stack consumption on creep score: 15 and 20 => 18 and 21
Minion XP/gold penalty outside bot lane: −25% until level 3 => −33% until level 5
League Classic
New champions
Champion balance
Alistar E allied-healing effectiveness: 50% => 75%
Passive MR shred: 15 / 20 / 25 => 15 / 25 / 35
Shred duration: 3 => 4 seconds
Q damage: 80 / 130 / 280 / 230 / 280 => 80 / 140 / 200 / 260 / 320
Q damage: 80 / 135 / 190 / 245 / 300 => 60 / 120 / 180 / 240 / 300
Q cooldown: 20 / 19 / 18 / 17 / 16 => 22 / 21 / 20 / 19 / 18
W cooldown: 15 => 20
R active damage: 250 / 375 / 500 => 200 / 300 / 400
W DPS: 35 / 50 / 65 / 80 / 95 => 40 / 55 / 70 / 85 / 100
W tenacity: 10 / 15 / 20 / 25 / 30% => 15 / 20 / 25 / 30 / 35%
R healing: 40 / 50 / 60% => 40 / 55 / 70%
Health regeneration: 8.2 => 9
Passive regeneration: 0.4% => 0.5% maximum health per second
R cooldown: 160 / 120 / 80 => 140 / 110 / 80
Q turret AD: 30 / 38 / 46 / 54 / 62 => 28 / 36 / 44 / 52 / 60
W damage: 85 / 135 / 185 / 235 / 285 => 70 / 120 / 170 / 220 / 270
E cooldown: 13 / 12 / 11 / 10 / 9 => 14 / 13 / 12 / 11 / 10
Attack damage: 51.95 + 2.95/level => 49 + 3/level
R mana: 100 / 150 / 200 => 200 / 275 / 350
Armor growth: 3.6 => 3
W nearby-champion shield: 20 / 30 / 40 / 50 / 60 => 20 / 25 / 30 / 35 / 40
E mana: 55 => 55 / 60 / 65 / 70 / 75
Katarina R maximum damage: 480 / 690 / 900 + 450% bonus AD + 300% AP => 400 / 575 / 750 + 375% bonus AD + 250% AP
Lux:
Movement speed: 330 => 340
R cooldown: 80 / 65 / 50 => 80 / 60 / 40
R AP ratio: 75% => 85%
W damage per stack: 4 / 6 / 8 / 10 / 12 => 6 / 8 / 10 / 12 / 14
Maximum stacks: 5 => 4
Maximum bonus damage: 20 / 30 / 40 / 50 / 60 => 24 / 32 / 40 / 48 / 56
R bonus-AD ratio per wave: 35% => 40%
Lifesteal: 14 / 17 / 20% => 10 / 15 / 20%
W mana: 80 => 100
Passive works on structures again.
Q slow: 20 / 25 / 30 / 35 / 40% => 25 / 30 / 35 / 40 / 45%
W cooldown: 18 => 14
E missile width: 70 => 120
W armor: 25 / 45 / 65 / 85 / 105 => 25 / 50 / 75 / 100 / 125
Duration: 3 => 5 seconds
Q cooldown: 12 / 11 / 10 / 9 / 8 => 14 / 12.5 / 11 / 9.5 / 8
Bonus AD per Fury: 5 => 3
Maximum bonus AD: 40 => 24
E cooldown: 8 => 9
Attack damage: 52 => 50
W projectile speed: 1,400 => 1,300
E mana: 50 / 60 / 70 / 80 / 90 => 70 / 75 / 80 / 85 / 90
R missile speed: 5,000 => 4,000
Veigar Q:
Mana: 60 / 65 / 70 / 75 / 80 => 50 / 55 / 60 / 65 / 70
AP ratio: 60% => 65%
Warwick attack speed: .679 => .644
Classic runes and systems
Placeholder rune power: 66% => 80%
Scaling Armor Seals: 0.15 => 0.17 armor per level
New energy, regeneration, mana, health-regeneration, and AP runes added.
Ambient gold:
Begins at 90 rather than 65 seconds.
Passive gold rises, while melee minion gold falls 20 => 19 and ranged minion gold falls 15 => 14.
Homeguard activation: immediately => 15 minutes
Level 1–8 death timers reduced by two to three seconds.
Jungle monster maximum-health scaling: 250% => 315%
Turret health:
Outer: 3,000 => 3,500
Inner: 3,250 => 3,750
Inhibitor: 3,500 => 4,000
Nexus: 2,600 => 2,750
Champion turret damage: 100% total AD + 40% AP => 100% total AD + 20% AP
ARAM: Mayhem
Locke: damage dealt 100% => 105%; damage taken 100% => 95%; tenacity 0 => 20
New item-upgrade augments added for Sundered Sky and Ravenous Hydra.
Notable augment changes:
Skilled Sniper/Quest Bang Bang range: 700 => 600
Soul Eater’s second augment grants 300 health.
Nightstalking grants 40% movement speed during its buff.
Snowbomb radius increased by 30%; knockup duration increased.
Shark Bait damage: 80–300 => 120–350; missing-health damage 20% => 30%
Critical Missile damage: 15–85 => 15–65
Chain Reaction: Prismatic => Gold
Nature is Healing now heals 40–300 + 15% missing health, with a 20-second independent cooldown per bush.
Upgrade Sundered Sky: five-second per-target cooldown and 9% missing-health healing.
Upgrade Ravenous Hydra: spells apply Cleave without a cooldown and grant 18% lifesteal.
Arena
Bravery and Crowd Favorites will be available every Wednesday.
Champion highlights:
Aurelion Sol Q health ratio: 4% => 3.1% Stardust%; E cooldown 8 => 12
Bel’Veth passive attack speed per stack: 0.2–2% => 0.2–1.5%; R health 250–450 => 100–400
Gnar loses the five-second Tired duration; receives substantial W, E, and R buffs
Rek’Sai’s max-rank tunnel reuse cooldown reaches zero seconds
LeBlanc, Mordekaiser, Ornn, Poppy, Samira, Shaco, Varus, Volibear, and Warwick buffed
Sona, Soraka, and Swain nerfed
Item changes largely mirror Summoner’s Rift, with Arena-specific values for Black Cleaver and Sundered Sky.
Now You See Me’s maximum level leaves a four-second clone at the previous location.
Three Sacred Treasures:
AP ratio: 60% => 50%
AD ratio: 75% => 60%
Notable fixes
Hexdrinker upgrading into Maw of Malmortius now correctly resets the item cooldown.
Support Control Wards are no longer consumed when placement is attempted while dead.
Mordekaiser R no longer improperly grants ability haste.
Bel’Veth’s resource bar correctly handles reaching 80 stacks during True Form.
Taunt and Berserk can no longer be ignored in certain circumstances with WASD controls.
Numerous Classic and ARAM: Mayhem ability, augment, item, and interface bugs were fixed.
