Bard Wsparcie: build, runy, przedmioty i statystyki dla: Szmaragd+, patch 16.4
Bard: build z najwyższym WR, kontry, runy, statystyki i umiejętności dla: Szmaragd+, patch 16.4.Tier 
Współczynnik zwycięstw 49,8%
Zmiana WR -0,1%
Częstotliwość wyboru 3,1%
Częstotliwość banowania 1,6%
Mecze 9197
Buildy pod styl gry
Buildy zawodowców
Patch: 16.4
Q
W
E 



Runy



Czary przywoływacza
Przedmioty
Przedmioty startowe
Kolejność budowania
Ukończone przedmioty
Przedmioty sytuacyjne
Kolejność maksowania umiejętności
100%
76 gier
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
W
10
Q
11
W
12
R
13
W
14
E
15
E
16
E
17
R
18
E
Podział obrażeń
Kluczowe wnioski
- Bard can roam and come back to lane without losing much XP because of 's bonus movespeed and XP upon collecting Chimes.
P - Champions are still targetable inside 's tunnel -- displacements will push them out.
E - affects every unit in the game, except Inhibitors and the Nexus.
R - Using on a turret as Rift Herald is charging into it will prevent the turret from taking damage.
R
Mocne strony
- Can guarantee 's stun as
Q's effect ends.
R - Can set up ganks by walking out of vision and using on a wall to gapclose with his ganking teammate.
E - Excels at roaming and trading, especially with more 's.
P - His gank assist and teamfighting become even stronger after unlocking .
R - Thrives with items that enhance mobility, healing, and team utility.
Słabe strony
- A poorly timed can spell disaster for his team.
R - Forcing Bard to use defensively lowers his teamfighting potential since he'll have less playmaking capabilities.
R - has a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.
E

