Azir Mid Build, Runes, Items en Statistieken voor Smaragd+ Patch 16.4
Azir hoogste winstpercentage Build, Counters, Runes, Statistieken en Vaardigheden voor Smaragd+ Patch 16.4.Tier 
Winstpercentage 46,2%
Winstpercentage Verandering +1,0%
Keuzepercentage 1,0%
Ban percentage 0,2%
Wedstrijden 3.019
Speelstijl-builds
Pro Builds
Patch: 16.4
W
Q
E 



Runes




Summoner Spells
Items
Startitems
Build-volgorde
Voltooide items
Situationele items
Volgorde vaardigheden maximaliseren
82%
1.489 spellen
1
W
2
Q
3
W
4
E
5
W
6
R
7
W
8
Q
9
W
10
Q
11
R
12
Q
13
Q
14
E
15
E
16
R
17
E
18
E
Schadeverdeling
Belangrijke inzichten
- If Azir hits an enemy champion during , the dash ends and he gains a charge of
E.
W - 's dash can be extended with
E.
Q - 's turret loses 100 Armor if Azir dies or moves too far away.
P - 's Sand Soldiers last 10 seconds but expire twice as quickly if they're under an enemy turret.
W
Sterke punten
- Excels with items that enhance his magic damage, survivability, and control.
- Scales well and has a strong laning phase. Level 2 with lets him reposition Sand Soldiers to deal damage and zone the enemy.
Q - 's bonus attack speed is doubled for 5 seconds when 3 Sand Soldiers are out at once, giving him a huge temporary damage spike.
W - Spikes at level 13 with both and
Qmaxed. The lower cooldown and recharge timer, respectively, allow Azir to play aggressively from a safer distance.
W
Zwakke punten
- Forcing Azir to use defensively lowers his teamfighting potential since he won't have any playmaking capabilities.
R - Once is used, Sand Soldiers cannot move for a while, which can be punished.
Q - has a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.
E - Weak at level 1 since he only has access to until level 2.
W

