Teamfight Tactics Patch Notes Breakdown 15.6 -- 2XKO Power Ups and big balance changes!

Teamfight Tactics Patch Notes Breakdown 15.6 -- 2XKO Power Ups and big balance changes!

Overview

A huge patch is dropping to address some of the early concerns around the set (fights are too long and balancing is off). You can read the full notes here.

As always, be sure to check out our comps page to get access to the best comps to play and the data to support it here.


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Systems

  • Streamer Mode is now available

    • You may run into a few anonymous accounts as you grind your way up now!

  • Artifact Anvil encounter disabled

    • Luden's Echo completely removed (just for this set)

  • A lot of new Power Ups to coincide with the launch of 2XKO

    • 2X Contender: Vi, Ahri, Darius, Yasuo, Jinx, Braum, and Ekko gain 4% Damage Amp and 2% Durability for each unique copy fielded. This unit gains 75% more. Champions (Secondary): Vi, Ahri, Darius, Yasuo, Jinx, Braum, Ekko

    • 2XKO: After two takedowns, stun enemies within 2 hexes for 2 seconds and gain 35% Damage Amp for the rest of combat. Champions (Primary): Naafiri, Jayce, Darius, Volibear, Braum

    • Attempt #37: Ekko's spell prioritizes the closest enemy, but he heals 20% Max Health on cast and deals 6% more magic damage each time his spell hits the target. Champions (Primary): Ekko

    • Corner Carry: Gain 30% Attack Speed. At 75% and 25% health, dash to the safest position and gain infinite range. Champions (Primary): Ashe, Kai’Sa, Xayah, Jinx

    • Denting Blows: Vi's spell now shields for instead of heals, but is increased by 25%. When this occurs, Vi quickly strikes 4 times, each hit reducing the target’s resists by 5. Champions (Primary): Vi

    • Double Down: Gain 18% Damage Amp. When this unit casts, your other Powered Up unit gains 20% of the Mana spent. Champions (Primary): Ezreal, Janna, Ahri

    • Fury Break: Gain 25% Attack Speed. When your other Powered Up unit dies, gain a burst of 300% Attack Speed that decays over 4 seconds. If you die first, give them the burst instead. Champions (Primary): Gnar, Kayle, Xayah, Kog’Maw, Jinx, Ashe, Ziggs, Zyra, Twisted Fate

    • Noxious Trap: Damage you deal Burns, Wounds, 20% Shreds, and 20% Sunders enemies for 4 seconds. Champions (Secondary): Malzahar, Senna, Janna, Twisted Fate

    • Quick Tag: On death, spawn a unit of the same role with the same number of items. This unit is 1 cost lower, and has 15% reduced Health. Champions (Secondary): Yasuo, Darius, Braum

    • Rocket Grab: At combat start, gain a 20% Health shield for 4 seconds. When your target dies, pull the next target into melee range and regain the shield. Champions (Primary): Kennen, Rakan, Neeko, K’Sante. Champions (Secondary): Darius

    • Snax Time: Braum's casts also throw 5 Poros at random enemies. Each deals 200% of Braum's Base Attack Damage as physical damage. Champions (Primary): Braum

    • Stalking Dart: Every 10 Mana Ahri gains fires a foxfire dart towards her target, dealing 5% of her spell's damage as magic damage. Champions (Primary): Ahri

    • Super Mega: Jinx gains 20% Attack Damage. Every 3rd cast is twice as big, and splits 50% more damage among enemies hit. Champions (Primary): Jinx

    • Tentacle Smash: After 4 seconds, stun enemies within 3 hexes for 1 second. Repeat every 9 seconds. Champions (Primary): Vi, Sett, Poppy, Zac, Dr. Mundo, Aatrox

    • Wind Wall: Yasuo gains 60% Crit Chance, and takes 15% reduced damage from non-adjacent enemies. Champions (Primary): Yasuo

Buffs

Units

  • 2-Cost

    • Gangplank damage and resists increased

  • 3-Cost

    • Ahri overkill damage increased

      • This is compensate for Luden's being removed

    • Rammus HP and mana buff

    • Smolder damage increased

    • Udyr heal increased

  • 4-Cost

    • Ashe damage increased across the board

    • Ryze damage increased

  • 5-Cost

    • Lee Sin

      • Base resists increased

      • Executioner and Juggernaut damage increased

    • Seraphine damage increased

    • Twisted Fate spell damage increased

    • Yone AS increased

    • Zyra backline plant damage and AS increased

Nerfs

Traits

  • Crystal Gambit

    • Loss streak nerfed

    • 7 Crystal weaker

  • Mighty Mech

    • Actually stronger at (5) but does less damage at (7)

  • Monster Trainer

    • 22 copies of Lulu total now, and it is shared across all the champions -- you won't be seeing 3 people with Kog'Maw 3-star anymore, though 2 people is still possible.

  • Soul Fighter

    • HP nerf

  • Star Guardian

    • Xayah and Jinx bonuses nerfed

Units

  • 4-Cost

    • Akali damage decreased

Notable Augment Changes

  • Aura Farming no longer gives item

  • Keepers nerfed

  • Max Cap removed

  • Tiny Team nerfed

Notable Power Up Changes

  • All Out damage increased

  • Best Defense nerfed

  • Gather Force nerfed

  • Over 9000 nerfed

  • Sky Piercer nerfed

  • Trickster removed

Conclusion

  • Overall, these seem like great changes. This has potential to be one of the best patches of this set yet as it addresses many of the major concerns around balancing and artifacts that players have been upset about for quite some time now.

  • Verdict is still out on whether or not Ashe will be good, but if she's able to return to the meta, then we should see a lot of diversity at the top!