
Nautilus Build Guide
Tips and tricks on how to play Nautilus support
February 2025
Author: Kubi K
Tyrone "Cloak" Johnson and Tandy "Dagger" Bowen are a dual-character Strategist hero in Marvel Rivals. As two halves of a unified team, Cloak wields Darkforce manipulation for teleportation, stealth, and disruption, while Dagger uses Lightforce energy for healing, damage, and support. Together, they balance offense and defense, switching between forms to adapt to any battle.
Cloak & Dagger share a single health bar, but the player can switch between them, altering playstyles mid-fight. They are strong in coordinated team play, excelling at area denial, healing, and battlefield manipulation.
Fires a bouncing light projectile that heals allies and damages enemies.
Auto-tracks the nearest target within range.
Healing/Damage: 50 per hit
Ammo: 12
Fire Rate: 1.2 shots per second
Launches a healing-over-time bubble.
Heals all allies inside over time.
Bubble remains even if switching to Cloak.
Healing: 220 per second
Duration: 6s
Sends a wave of light that heals allies and grants a 15% healing bonus.
Straight-line effect that does not pass through walls.
Cooldown: 10s
Switches to Cloak, reloading Lightforce Dagger instantly.
Channelled energy beam that auto-targets the nearest enemy.
Infinite ammo, continuous damage.
Damage: 75 per second
Range: 20m
Phases Cloak & nearby allies into the Darkforce Dimension, granting temporary invisibility and damage immunity.
Applies a movement speed boost.
Duration: 2s
Cooldown: 12s
Deploys a shadow barrier, blinding enemies and making them take 20% increased damage.
Effect lingers for 3 seconds.
Cooldown: 12s
Switches to Dagger, reloading Darkforce Cloak instantly.
Both Cloak & Dagger dash forward four times, leaving a persistent energy field that heals allies and damages enemies.
Each energy carpet lasts for 5 seconds.
Effects can overlap for increased impact.
Damage: 30 per second
Healing: 220 per second
Energy Cost: 3400
✔ Versatile Playstyles: Can swap between healing & disruption on the fly. ✔ Crowd Control: Blinds, vulnerability effects, and teleportation provide strong battlefield control. ✔ Synergistic Healing: Dagger’s Dagger Storm persists even after swapping to Cloak. ✔ Team Survivability: Dark Teleportation makes allies temporarily untargetable. ✔ Great Team Utility: Offers both healing and high enemy disruption.
✖ Shared Health Pool: Losing HP as one character affects both. ✖ Vulnerable Without Teleport: Cloak struggles when Dark Teleportation is on cooldown. ✖ No Self-Heal for Dagger: Must rely on Dagger Storm or a secondary healer. ✖ Limited Damage from Range: Needs mid-to-close range combat for maximum effectiveness.
Use Dagger for healing and Cloak for disrupting fights.
Use Dark Teleportation Strategically: Can negate enemy ultimates like Iron Man’s Invincible Pulse Cannon.
Apply Terror Cape Before Attacking: The 20% vulnerability effect enhances all incoming damage.
Layer Healing Zones: Dagger Storm + Eternal Bond provides huge team sustain.
Work With Moon Knight: Their team-up ability boosts Moon Knight’s stealth capabilities.
Tandy Bowen and Tyrone Johnson were runaways experimented on against their will. The result? One gained the power of Lightforce, the other Darkforce—together, they became Cloak & Dagger, two halves of a whole.
When the Timestream Entanglement disrupted reality, Cloak & Dagger emerged to find New York ruled by Dracula’s forces. Now, they fight to restore balance, using their bond of light and darkness to bring hope to a fractured world.
Default (Cloak & Dagger)
Lemon Lime (Rare)
Growth & Decay (Epic)
Cloak & Dagger offer one of the most unique mechanics in Marvel Rivals, allowing for adaptive gameplay with a fluid switch between healing and disruption. They are perfect for players who enjoy dynamic, hybrid playstyles.
If you like supporting your team while disabling enemies, Cloak & Dagger are an excellent choice in Marvel Rivals!