Overview
The next Marvel Rivals patch will bring on many balance changes to the pool of heroes. The patch is slated to released May 30 at 2 AM PDT with a server down time of approximately 2-3 hours.
Vanguard
Buffs
Doctor Strange
Slight boost in damage of standard abilities
Damage falloff of Daggers of Denak from starting at 10m and reducing to 62.5% at 20m to starting at 10m and reducing to 80% at 20m
Remove the range damage falloff of Maelstrom of Madness
Magneto
Slight boost in standard damage abilities
Charging speed of rings 4s -> 3s
Nerfs
Captain America
HP 600 -> 675
Delay on shield recovery 2s -> 4s after Living Legend
Ult cost 2800 -> 3100
Groot
Vine Strike damage 70 -> 65
Ironwood Wall cooldown 8s -> 12s
Adjustments
Emma Frost
Telepathic Pulse range 15.5m -> 18m
Mind Aegis shield 500 -> 400
Carbon Crush cooldown 5s -> 6s
Crystal Kick hit damage 50 -> 40 and extra damage into wall 100 -> 90
Thor
Adjust Hammer Throw ability effect to a standard ability. Remove the Thorforce cost and the universal cooldown. Adjust the ability cooldown to 6s. Thor gains 1 Thorforce from each Hammer Throw enemy hit. Decrease the throw hit damage from 70 to 45, and the return damage from 30 to 20.
Decrease the shield value gained when consuming Thorforce. Adjust the Bonus Health gained from each Thorforce consumed from 100 to 75 and adjust the maximum Bonus Health from 200 to 150.
Duelist
Buffs
Hawkeye
Base damage on arrow 32 -> 34
Blast Arrow projectile damage 15 -> 16; spell field damage 32 -> 34
Maximum focus 70 -> 75; charging speed when aiming at enemy 100 per second to 108 and fall off speed from 30 per second to 32
Hela
Nightsword Thorn charge capacity 8 -> 10
Squirrel Girl
Burst Acorn capacity 10 -> 12
Mammal Bond cooldown 12s -> 10s
Optimize the user experience of Squirrel Blockade, Tail Bounce, and Unbeatable Squirrel Tsunami
Storm
Omega Hurricane damage 150 per second to 160
The Punisher
Final Judgment slow rate 20% -> 10% when not firing, and 40% -> 30% when firing
Adjudication magazine size 30 -> 40, single hit damage 18 -> 19, firing spread slightly reduced
Nerfs
Human Torch
Fire Cluster damage 7 -> 6 per hit
Blazing Blast charge speed 2s -> 3s
Flaming Meteor shield value 75 -> 50; cooldown 15s -> 20s
Iron Fist
Lower the Dragon's Defense damage blocked Bonus Health conversion rate from 1.5 to 1.3. Decrease the maximum Bonus Health converted from damage blocked from 200 to 175. Slightly decrease the dash distance of Yat Jee Chung Kuen in the z-axis direction when there is no target.
Dragon Defense cooldown reduction 1.5s -> 1s
Iron Man
Repulsor Blast third shot damage 50 -> 45; spell field damage 60 -> 55
Armor Overdrive max HP bonus 100 -> 50
Psylocke
Wing Shurikens retrieval damage 14 -> 12
Psychic Stealth duration 3s -> 2s
Adjustments
Namor
Blessing of the Deep cooldown 15s -> 20s
Horn of Proteus inner circle radius 3m -> 3.5m; outer circle 8m -> 9m; outer circle hit damage 200 -> 180
Adjust Monstro Spawn Damage Falloff from starting at 20m, reducing to 30% at 40m, to starting at 20m, reducing to 50% at 40m
Star-Lord
Galactic Legend cost 3100 -> 3400; maximum target range 30m -> 40m; damage falloff 60% at 40m -> 75% at 40m
Strategist
Jeff the Land Shark (reworked)
Add a new effect to Joyful Splash: Now also deals damage to enemies at 70/s and can heal allies through other allies, but not through enemies. Damage falloff starts at 20m to a maximum of 65% at 40m; Reduce healing per second from 150 to 100.
Change Aqua Burst to a charge ability (max 3 charges, 3s per charge); New effect: direct hits now launch enemies up; Increase spell field damage from 40 to 45.
Change the effect of Healing Bubble from One-Time Healing to Healing Over Time. Increase Healing Amount from the previous instant 85 to 120 over 4s. Reduce max charges from 6 to 3 and remove the enemy launch-up effect.
Add a new effect to Hide and Seek: It now has an energy cap (max 120) that drains by 20/s while submerged and restores 15/s when not. Reduce healing while submerged from 35/s to 15/s.
It's Jeff!'s (Ultimate Ability) overflow healing on swallowed allies now grants 45 Health per second as Bonus Health, up to 150.
Increase the damage reduction received when taking a critical hit from 50% to 70%.
Luna Snow (Adjusted)
Increase Light & Dark Ice Healing Amount and Damage from 20 per round to 22.
Add a new effect to Absolute Zero: Now grants 50 Bonus Health per enemy hit.
Increase the energy cost of Fate of Both Worlds (Ultimate Ability) from 4500 to 5000.
Rocket Raccoon (Nerfed)
Repair Mode healing 55 -> 50
Team-Up Abilities
New
Chilling Assault (Luna Snow- Hawkeye)
As the Team-Up Anchor, Luna Snow gains a 15% increase in healing effects.
Hawkeye unlocks a new Ice Arrow ability through his Team-Up with Luna Snow
Jeff-nado (Storm - Jeff the Land Shark)
Storm gains the Shark Surge ability through her Team-Up with Jeff the Land Shark.
Jeff gains the It's Jeff-nado! ability through his Team-Up with Storm.
Operation: Microchip (The Punisher - Black Widow)
As the Team-Up Anchor, The Punisher gains a maximum health increase of 25 and a 5% boost in damage output.
Black Widow unlocks a new Pulse Rifle ability through her Team-Up with The Punisher.
Rocket Network (Rocket Raccoon - Peni Parker)
As the Team-Up Anchor, Rocket Raccoon gains a 5% increase in healing effects. When the Team-Up is active, Rocket's B.R.B. is upgraded to a Web Beacon.
Peni Parker unlocks a new Armored Spider-Nest ability through her Team-Up with Rocket Raccoon.
Stark Protocol (Iron Man - Ultron)
As the Team-Up Anchor, Iron Man gains a 5% boost in damage output.
Ultron gains a new Nano-Ray ability from his Team-Up with Iron Man.
Symbiote Shenanigans (Venom - Jeff the Land Shark)
As the Team-Up Anchor, Venom gains a maximum health increase of 150.
Jeff gains the Healing Tendrils ability through his Team-Up with Venom.
Adjusted or Removed
Allied Agents (Hawkeye - Black Widow)
The Team-Up Anchor effect for Hawkeye has been removed, along with the Allied Agents Team-Up Ability.
Black Widow loses the Supersensory Hunt ability she once had through her Team-Up with Hawkeye.
Ammo Overload (Rocket Raccoon - The Punisher)
The Team-Up Anchor effect for Rocket Raccoon has been removed, along with the Ammo Overload Team-Up Ability.
The Punisher loses the Infinite Punishment ability he once had through his Team-Up with Rocket Raccoon.
Chilling Charisma (Luna Snow - Jeff the Land Shark)
The Team-Up Anchor effect for Luna Snow has been removed, along with the Chilling Charisma Team-Up Ability.
Jeff the Land Shark loses the Frozen Spitball ability from his Team-Up with Luna Snow.
Gamma Charge (Hulk - Iron Man/Namor)
Iron Man loses the Gamma Overdrive ability previously gained from his Team-Up with Hulk.
Symbiote Bond (Venom - Peni Parker/Spider-Man)
The Team-Up Anchor effect for Venom has been removed, along with the Symbiote Bond Team-Up Ability.
Spider-Man loses the Suit Expulsion ability previously gained from his Team-Up with Venom.
Peni Parker loses the Armor Expulsion ability previously gained from her Team-Up with Venom.
Balance Changes
Atlas Bond (Iron Fist-Luna Snow)
Decrease the Atlas Bond Team-Up Anchor damage boost proportion from 15% to 10%.
Fantastic Four (Invisible Woman - Human Torch - Mister Fantastic - The Thing)
Increase cooldown of Storm Siblings, Wedded Harmony, and Cooperative Comrades from 20s to 25s.
Gamma Charge (Hulk - Namor)
Increase Gamma Monstro cooldown from 15s to 20s.
Mental Projection (Emma Frost - Psylocke/Magneto)
Reduce the proportion of damage caused by Magnetic Resonance and Soul Resurgence illusions from 30% to 20%.