February 2025

The Punisher

Author: Kubi K

The Punisher

Overview

Francis "Frank" Castle, known as The Punisher, is a Duelist hero in Marvel Rivals. With his immense arsenal, deadly marksmanship, and tactical expertise, he can take down enemies at any range. His diverse weaponry, including an automatic rifle, a powerful shotgun, and devastating gadgets, makes him a force to be reckoned with.

Abilities

Primary Fire: Adjudication (Automatic Rifle)

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Fires rapid bullets over a long range.

  • Damage: 18

  • Ammo: 30

  • Fire Rate: 10 rounds/s

  • Critical Hit: Yes

  • Damage Falloff: Begins at 20m, decreases to 70% at 40m

Primary Fire: Deliverance (Shotgun)

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Devastating at close range with a spread shot.

  • Damage: 10 (per pellet)

  • Ammo: 8

  • Fire Rate: 1.43 rounds/s

  • Critical Hit: Yes

  • Damage Falloff: Begins at 8m, decreases to 40% at 15m

Secondary Fire: Scourge Grenade

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Throws a smoke grenade, disorienting enemies and leaping backward.

  • Damage: 45

  • Cooldown: 8s

  • Range: 5m radius

  • Backward Jump Distance: 9m

Shift - Vantage Connection

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Launches a grappling hook to create a zipline for rapid movement.

  • Cooldown: 20s

  • Cable Length: 5m - 35m

  • Dash Speed: 25m/s

E - Culling Turret

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Deploys a stationary turret for powerful explosive shots.

  • Damage: 12 per shot + 12 explosion damage

  • Ammo: 200

  • Cooldown: 20s

  • Turret Health: 600

  • Range: 3m radius

Q - Final Judgment (Ultimate)

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Unleashes twin Gatling guns and auto-tracking missiles.

  • Damage: 8 per Gatling shot, 50 per missile

  • Duration: 10s

  • Missile Volley: Fires 8 missiles per cycle, locking onto up to 3 targets

  • Slow Rate: -20% movement speed while idle, -40% while firing

Passive - Warrior’s Gaze

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Reveals enemies for 3 seconds after they leave sight.

  • Range: 30m

Team-Up Ability: Infinite Punishment (Rocket Raccoon)

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Grants infinite ammo and a 67% fire rate increase to Adjudication and Deliverance.

  • Duration: 12s

  • Cooldown: 45s


Strengths & Weaknesses

Strengths:

✔ High versatility with multiple weapons for any range. ✔ Scourge Grenade provides disengagement and vision control. ✔ Culling Turret offers high DPS and crowd control. ✔ Vantage Connection allows strategic repositioning. ✔ Final Judgment turns him into an unstoppable war machine. ✔ Warrior’s Gaze grants tracking for hidden enemies.

Weaknesses:

✖ Lacks self-healing or sustain abilities. ✖ Highly vulnerable when both Scourge Grenade and Vantage Connection are on cooldown. ✖ Culling Turret locks movement and can be destroyed. ✖ Slowed movement during Final Judgment makes him an easy target. ✖ Infinite Punishment requires coordination with Rocket Raccoon.


Strategy Guide

  • Use Adjudication for ranged engagements and Deliverance for close combat.

  • Use Scourge Grenade to break line of sight, retreat, or disorient enemies.

  • Set up Culling Turret in advantageous locations.

  • Use Vantage Connection for fast escapes, quick repositions, or aggressive flanking.

  • Activate Final Judgment when the enemy team is clustered.

  • Coordinate Infinite Punishment with Rocket Raccoon.


Lore

Caught in the crossfire of a mob hit that killed his family, Frank Castle survived through sheer force of will and an unyielding thirst for vengeance. Refusing to let others suffer at the hands of criminals, he became The Punisher—a one-man army dedicated to eradicating those who prey on the innocent. Now, with advanced weaponry and battlefield expertise, Castle takes his war against crime to an entirely new level.


Cosmetics

Costumes:

  • Default (The Punisher)

  • Camo (Rare)

  • Thunderbolts (Rare)

  • Punisher 2099 (Epic)


Final Thoughts

The Punisher is a powerful, straightforward damage dealer in Marvel Rivals. His mix of rifles, explosives, and turrets makes him a deadly force when played strategically. If you enjoy methodical gunplay with high burst potential and relentless aggression, Frank Castle is your go-to hero!