He has a really easy time last hitting under the turret due to his
He's consistent during lane phase, even if he doesn't get early kills. He spikes at lvl 7 and becomes dangerous with roaming.
will always put him on the opposite side of where he ulted in relation to the target (seemingly behind them). You can exploit this by aiming CC at where he lands, as he can't jump back for 0.5 secs.
makes him untargetable, so he can use it to dodge CC and abilities.
hits a champion, it reduces
CD by 2 secs.
Scary lvl 2! He can easily proc Electrocute with
+ auto, which with Ignite and
bonus might mean a kill.
If he hits 6 before you, he can instantly engage. But this will very rarely 100 - 0 someone unless you're low and haven't backed or if he's fed. That said, it's still a very potent spike + high damage.
are huge item spikes for him as they synergize with his
If he misses
combo in lane, the CD is more than 20 secs. Use this window to trade or gank him.
is very effective against Zed and gives you potential to outplay. Its components,
are also great ways to counter his all-in potential in the early game.
Made with Lots of Love and Tilt in Los Angeles, CA.