Background Global
Volibear
tier-3
P
Q

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W

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E

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R

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Toughest Matchups:
Sylas
34.5%
Sett
40.0%
Nidalee
44.9%
Hecarim
45.1%
Graves
46.3%
Rengar
47.1%
role-jungleJungle
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Ranked Solo
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rank-platinum+Platinum+
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10.20
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Recommended Build

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Summoner Spells

Starting Items

Hunter's Machete
Refillable Potion
Warding Totem (Trinket)

Core Build Path: 52.39% Win Rate (373 Games)

Stalker's Blade
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Boots of Speed
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Bami's Cinder
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Enchantment: Cinderhulk
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Ninja Tabi
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Giant's Belt
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Chain Vest
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Dead Man's Plate

Core Final Build: 52.39% Win Rate (176 Games)

Enchantment: Cinderhulk
Ninja Tabi
Dead Man's Plate
Spirit Visage
Warmog's Armor
Thornmail

Runes: 49.45% Win Rate (542 Games)

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Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

W

Q

E

Damage Breakdown

33% AP

56% AD

Win Rate
51.4%
(+1.6%)
vs last patch
Pick Rate
3.7%
(-0.7%)
vs last patch
Ban Rate
3.3%
(-1.1%)
vs last patch

Playing against Volibear

Key Insights
If Volibear is hard-CC'd during
Q
, it'll end prematurely and reset its cooldown.
Q
resets Volibear's auto attack.
W
applies "Wounded" to its targets. If cast on a wounded enemy, it deals 50% bonus damage and heals him based on his missing % HP. This healing is halved vs. minions and monsters.
W
applies on-hit effects, including
P
.
E
's cast animation can be hidden by using any of his other abilities or attacking immediately afterwards.
E
cannot be seen by enemies for the first second, similarly to Ekko's W.
R
disables turrets and deals damage to them.
R
's leap is unstoppable and go over walls.
Power Spike
Excels in extended trades and fights.
Q
's stun is long enough to reliably land
E
or
R
.
Easily protects himself from incoming damage with a well-timed
E
while charging in with
Q
.
Sets up turret dives extremely well with
R
.
Vulnerable
Struggles against champions with mobility.
Has weak upfront damage, resulting in underwhelming short trades. Usually needs to cast
W
twice in a trade to succeed.
E
and
R
are telegraphed and slow.
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