Avg. Place

2.53

1st Place

24%

Top 2

49%

Pick Rate

8.6%

Ban Rate

6.6%

Appearances

274,555

Items

Starting
Guardian's Blade
Guardian's Hammer
Guardian's Horn
Core Final Build
Titanic Hydra
Heartsteel
Sterak's Gage
Blade of The Ruined King
Thornmail
Black Cleaver
Situational
Force of Nature
Death's Dance
Goredrinker
Spirit Visage
Spear of Shojin
Atma's Reckoning
Stridebreaker
Hullbreaker
Chempunk Chainsword
Sunfire Aegis
Boots Options
Plated Steelcaps
Mercury's Treads
Berserker's Greaves
Mythic Options
Rank
Augment
Tier
Pick Rate
Appearances
1
Goliath
GoliathBecome large, gaining 35% Health and 15% Adaptive Force.
11.3%
31,009
2
Heavy Hitter
Heavy HitterYour Attacks deal additional physical damage equal to 5% of your max Health.
9.2%
25,321
3
Bread And Jam
Bread And JamYour W gains 200 Ability Haste.
8.2%
22,506
4
Quest: Steel Your Heart
Quest: Steel Your HeartRequirement: Possess Heartsteel with 400+ stacks.

Reward: Multiply your Heartsteel stacks by 4. Increase your Health Regeneration by 10% of your Heartsteel stacks.
8.2%
22,467
5
Perseverance
PerseveranceGain hugely increased Health Regen, which is further increased while low on Health.
7.7%
21,075
6
The Brutalizer
The BrutalizerGain 25 Attack Damage, 10 Ability Haste, and 10 Lethality.
7.5%
20,592
7
Deft
DeftGain 60% Attack Speed.
6.6%
18,217
8
Symphony of War
Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes.
6.3%
17,414
9
Blunt Force
Blunt ForceGain 15% Attack Damage.
6.3%
17,330
10
Celestial Body
Celestial BodyGain 1250 Health, but you deal 10% less damage.
6.2%
17,060
11
Mystic Punch
Mystic PunchYour Attacks reduce your cooldowns by 1.25 seconds.
6.0%
16,572
12
Scopier Weapons
Scopier WeaponsGain 200 Attack Range, reduced to 100 if you are Ranged.
6.0%
16,340
13
Shrink Ray
Shrink RayYour Attacks reduce an enemy's damage by 15% for 3 seconds.
5.2%
14,407
14
Rabble Rousing
Rabble RousingUsing an Ability heals you for ? Health.
5.2%
14,293
15
Raid Boss
Raid BossYou start each round imprisoned in the center of the arena, unable to act. While imprisoned, you have 85% damage reduction and gain size, Health, Attack Damage, and Ability Power over time (max 60%). After 9 seconds or reaching 50% Health, you break out, Knocking Back enemies and gaining 40% max Health Shield.
4.9%
13,409
16
Slap Around
Slap AroundEach time you Immobilize an enemy, gain 30 Adaptive Force for the round, stacking infinitely.
4.7%
13,005
17
Dawnbringer's Resolve
Dawnbringer's ResolveUpon dropping below 50% Health, heal for 30% max Health over 3 seconds.
4.6%
12,558
18
Guilty Pleasure
Guilty PleasureImmobilizing enemy champions restores ? Health.
4.5%
12,450
19
Goredrink
GoredrinkGain 20% Omnivamp
4.5%
12,426
20
Recursion
RecursionGain 60 Ability Haste.
4.5%
12,275