Background Global
Kled
tier-4
P
Q

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W

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E

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R

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Toughest Matchups:
Tryndamere
26.3%
Nasus
33.3%
Singed
35.7%
Maokai
38.9%
Sett
39.1%
Malphite
40.0%
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Ranked Solo
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rank-platinum+Platinum+
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10.20
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Recommended Build

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Summoner Spells

Starting Items

Doran's Blade
Health Potion
Warding Totem (Trinket)

Core Build Path: 51.96% Win Rate (197 Games)

Boots of Speed
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Tiamat
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Ninja Tabi
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Phage
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Kindlegem
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Black Cleaver
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Jaurim's Fist
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Titanic Hydra

Core Final Build: 60.27% Win Rate (73 Games)

Ninja Tabi
Black Cleaver
Titanic Hydra
Mortal Reminder
Sterak's Gage
Guardian Angel

Runes: 48.89% Win Rate (270 Games)

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Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

93% AD

Kled's Matchups

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Win Rate
50.0%
(-0.1%)
vs last patch
Pick Rate
1.8%
(-0.3%)
vs last patch
Ban Rate
1.0%
(-0.2%)
vs last patch

Playing against Kled

Key Insights
Kled can only remount once every 30 seconds.
When dismounting, Kled briefly becomes untargetable, invulnerable, and immune to CC. He also cleanses all current CC on him.
Q
persists through dismounting, so his target will still get pulled if they're in range.
Q
applies an empowered Grievous Wounds (60% healing reduction).
Q
grants True Sight of its target.
If Kled dismounts during
R
, it ends early.
Power Spike
Has outplay potential when he remounts with its large HP gain.
Very strong laner, and is considered to be a lane bully. Has a powerful level 2/3 with
W
for extended trades.
R
offers a fast gapclose for teammates who normally can't gapclose.
Has a decent spike at
Phage
, and spikes hard at either
Trinity Force
or
Black Cleaver
. Also spikes at
Titanic Hydra
and
Death's Dance
.
Vulnerable
After the first use, Kled cannot control when he uses
W
. Once used, he cannot trade as well for 14 seconds at rank 1.
Most vulnerable when he dismounts.
Needs a lead to stay ahead, and falls off if he doesn't get one.
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