49.4%
2.8%
8.4%
4,482
Irelia On-Hit Runes
Core Irelia Item Build Order
Core Irelia Item Build Path
Situational
Summoner Spells
Champion | Game Win Rate | Lane Win Rate | Matchup Rate | Matches |
---|---|---|---|---|
Anivia | 34.7% | 38.8% | 1.3% | 49 |
Malphite | 51.5% | 39.4% | 0.9% | 33 |
Cassiopeia | 41.0% | 41.0% | 1.0% | 39 |
Akali | 46.3% | 42.1% | 3.2% | 121 |
Vex | 33.3% | 42.2% | 2.4% | 90 |
Win Rate
49.4%
Pick Rate
2.8%
Ban Rate
8.5%
Key Insights
- Q's cooldown resets on marked targets, kills, or if the target is killed mid-dash.
- W's channel cannot be interrupted by hard CC; only Irelia can end it early.
- EandRmark enemy champions and large monsters hit.
- Enemies who pass throughR's blades take damage and are slowed by 90% for 1.5 seconds.
Strengths
- Excels at all-ins.
- Has a natural spike in threat every timePis fully stacked and when there are minions nearby, letting herQaround.
- Has a lot of outplay potential withQ.
- Excels with items that enhance her attack speed, on-hit effects, and survivability.
Weaknesses
- Significantly harder to play from behind.
- Weaker whenPisn't fully stacked, and can be abused during that time.
- Struggles against magic damage, asWonly reduces half as much magic damage as it does physical damage.