Tier

Avg. Place

4.5

1st Place

11%

Top 2

23%

Top 4

50%

Pick Rate

0.3%

Appearances

16,776
Prismatics
Detonation Orb
16% Pick Rate
Flesheater
4% Pick Rate
Demonic Embrace
7% Pick Rate
Innervating Locket
6% Pick Rate
Empyrean Promise
4% Pick Rate
Everfrost
9% Pick Rate
Sanguine Gift
13% Pick Rate
Crown of the Shattered Queen
6% Pick Rate
Pyromancer's Cloak
10% Pick Rate
Night Harvester
11% Pick Rate
Cruelty
8% Pick Rate
Dragonheart
4% Pick Rate
Common Items
Void Staff
13% Pick Rate
Banshee's Veil
5% Pick Rate
Zhonya's Hourglass
28% Pick Rate
Bloodletter's Curse
4% Pick Rate
Rite Of Ruin
6% Pick Rate
Stormsurge
7% Pick Rate
Perplexity
7% Pick Rate
Morellonomicon
17% Pick Rate
Scarecrow Effigy
100% Pick Rate
Hextech Rocketbelt
5% Pick Rate
Rod of Ages
5% Pick Rate
Malignance
10% Pick Rate
Riftmaker
15% Pick Rate
Liandry's Torment
40% Pick Rate
Rylai's Crystal Scepter
6% Pick Rate
Rabadon's Deathcap
52% Pick Rate
Spirit Visage
8% Pick Rate
Wooglet's Witchcap
7% Pick Rate
Blackfire Torch
7% Pick Rate
Shadowflame
30% Pick Rate
Hextech Gunblade
9% Pick Rate
Starting
Guardian's Amulet
5% Pick Rate
Guardian's Shroud
17% Pick Rate
Guardian's Orb
27% Pick Rate
Boots Options
Sorcerer's Shoes
60% Pick Rate
Mercury's Treads
4% Pick Rate
Ionian Boots of Lucidity
12% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
14.4%
2,413
2
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
12.5%
2,091
3
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
11.0%
1,847
4
Phenomenal Evil
Phenomenal EvilPermanently gain 2 Ability Power when you hit enemies with Abilities (5 second Cooldown per Ability).

If taken as your second augment, starts with 40 Ability Power.
9.9%
1,656
5
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
9.5%
1,593
6
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 25% Crit Chance.
8.5%
1,433
7
Infernal Conduit
Infernal ConduitYour Abilities apply a stacking Burn, dealing Magic Damage over time.

Your Burn effects reduce your basic Ability cooldowns.
8.2%
1,383
8
Quest: Wooglet's Witchcap
Quest: Wooglet's WitchcapImmediate: Gain Needlessly Large Rod.

Requirement: Possess Needlessly Large Rod, Rabadon's Deathcap, and Zhonya's Hourglass.

Reward: Gain Wooglet's Witchcap
7.6%
1,270
9
Executioner
ExecutionerDeal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
6.6%
1,104
10
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
6.5%
1,090
11
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
5.9%
990
12
Eureka
EurekaGain Ability Haste equal to 30% of your Ability Power
5.8%
966
13
Holy Fire
Holy FireYour Healing and Shielding apply an infinitely stacking Burn to a nearby enemy, dealing 1% to 4% Max Health over 5 seconds.
5.2%
875
14
Bread And Butter
Bread And ButterYour Q gains 200 Ability Haste.
5.0%
833
15
From Beginning to End
From Beginning to EndGain the First Strike and Dark Harvest Keystone Runes.
5.0%
831
16
First-Aid Kit
First-Aid KitGain 20% Heal and Shield Power.
4.9%
826
17
Bread And Jam
Bread And JamYour W gains 200 Ability Haste.
4.8%
806
18
Spellwake
SpellwakeHitting enemies with Abilities creates a blast that deals magic damage from you to the location you hit them.
4.8%
797
19
Mind to Matter
Mind to MatterIncrease max Health by half of your Mana.
4.7%
793
20
Ultimate Unstoppable
Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown).
4.4%
731