does 25% additional damage on his 2nd use and 50% on the 3rd use. In addition, landing the sweet spot (far end of the first two casts and center of the third) will do 50% bonus damage and knock up enemies.
When affected by
, it's easier to exit running towards the sides or directly at Aatrox to avoid being dragged back to the center of the ability.
lasts for 10 seconds when activated, and for each takedown, the duration is increased by 5 sec (stored duration cannot pass the original amount).
High early game damage with
, especially if combined with an Electrocute or Comet proc.
Innate sustain from
makes him very hard to push out of lane, however it only heals based on damage dealt to champions.
Item Spikes with
Slow and telegraphed animations on
Struggles against mobile champions that can dodge most of his damage and crowd control by dashing away.
Any form of Grievous Wounds hurts Aatrox because of how much healing he has in his kit (
Made with Lots of Love and Tilt in Los Angeles, CA.