LoL Patch 26.17 Notes

LoL Patch 26.17 Notes

League of Legends Patch 26.17 Changes

Source: Riot Games

Champions

Aurelion Sol

  • Q - Breath of Light:

    • Mana Cost Per Second: 35 / 40 / 45 / 50 / 55 => 30 / 35 / 40 / 45 / 50

  • W - Astral Flight:

    • Cooldown: 22 / 20.5 / 19 / 17.5 / 16s => 22 / 20 / 18 / 16 / 14s

Cho'Gath

  • E - Vorpal Spikes:

    • Base Damage (x3 attacks): 20 / 40 / 60 / 80 / 100 (+30% AP) (+2.5% - 3.9% (+.5% Per Feast) Target Max HP) => 30 / 50 / 70 / 90 / 110 (+30% AP) (+2.5% - 3.9% (+.5% Per Feast) Target Max HP)

Graves

  • Q - End of the Line:

    • Initial Damage: 50 / 75 / 100 / 125 / 150 (+65% bonus AD) => 50 / 75 / 100 / 125 / 150 (+55% bonus AD)

    • Return Damage: 80 / 125 / 170 / 215 / 260 (+55 / 70 / 85 / 100 / 115% bonus AD) => 80 / 125 / 170 / 215 / 260 (+45 / 60 / 75 / 90 / 105% bonus AD)

Irelia

  • Q - Bladesurge:

    • Damage: 5 / 25 / 45 / 65 / 85 (+70% AD) => 5 / 25 / 45 / 65 / 85 (+80% AD)

  • Riot is also increasing AP ratios to support ARAM/Arena builds; this is not expected to make AP builds strong on Summoner's Rift.

  • W - Defiant Dance:

    • Damage Reduction Ability Power Ratio: 7% per 100 AP (Halved for Magic Damage) (reduced to 75% value for Magic Damage in Arena) => 8% per 100 AP (Halved for Magic Damage) (reduced to 75% value for Magic Damage in Arena)

  • R - Vanguard's Edge:

    • Ability Power Ratio: 70% => 100% (It is already 100% in Arena, so this is standardizing the value)

LeBlanc

  • Base Stats:

    • Attack Speed Ratio: 0.4 => 0.625

    • Attack Speed Growth: 2.35% => 1.5%

  • W - Distortion:

    • Damage: 75 / 115 / 155 / 195 / 235 (+80% AP) => 75 / 115 / 155 / 195 / 235 (+90% AP)

  • RW - Mimic: Distortion:

    • Damage: 150 / 315 / 480 (+80% AP) => 150 / 315 / 480 (+90% AP)

Nasus

  • Passive - Soul Eater:

    • Life Steal: 12 / 18 / 24% => 10 / 15 / 20%

Nocturne

  • Base Stats:

    • Armor: 38 => 36

    • Health: 655 => 640

Qiyana

  • Q - Elemental Wrath:

    • Damage: 70 / 100 / 130 / 160 / 190 (+85% bonus AD) => 80 / 110 / 140 / 170 / 200 (+90% bonus AD)

    • Monster Damage Modifier: 175% against Monsters => 160% against Monsters

Thresh

  • E - Flay:

    • Active Damage: 75 / 120 / 165 / 210 / 255 (+70% AP) => 65 / 110 / 155 / 200 / 245 (+60% AP)

Trundle

  • W - Frozen Domain:

    • Attack Speed: 30 / 45 / 60 / 75 / 90% => 30 / 50 / 70 / 90 / 110%

Vayne

  • Base Stats:

    • Health: 550 + 103/Level => 580 + 98/Level

    • Health Regeneration: 3.5 + .55/Level => 4 + .5/Level

    • Attack Speed Ratio: .658 + 3.3%/Level => .67 + 2.8%/Level

  • Q - Tumble:

    • Mana Cost: 30 => 46 / 42 / 38 / 34 / 30

  • W - Silver Bolts:

    • True Damage: 6 / 7 / 8 / 9 / 10% Target Max HP => 4 / 5.5 / 7 / 8.5 / 10% Target Max HP

    • Minimum Damage: 50 / 65 / 80 / 95 / 110 => 40 / 55 / 70 / 85 / 100

Xerath

  • Base Stats:

    • Health: 596 => 575

  • Q - Arcanopulse:

    • Damage: 75 / 115 / 155 / 195 / 235 (+90% AP) => 70 / 110 / 150 / 190 / 230 (+90% AP)

Yasuo

  • Passive - Way of the Wanderer:

    • Critical Strike Damage Reduction: -10% => -5%

Yone

  • Passive - Way of the Hunter:

    • Critical Strike Damage Reduction: -10% => -5%

Items

Stormrazor

  • Attack Speed: 20% => 25%

Sundered Sky

  • Health: 450 => 400

  • Attack Damage: 45 => 40

Classic

  • The second Classic patch adds two free Rune Pages, more Influence Points and Classic XP, lower rune costs, refreshed Summoner's Rift art, the first Council vote, champion and role swapping, balance changes, and bugfixes.

Champions

Ahri

  • Base Stats:

    • Base Health Regeneration: 6.1 => 4.5

    • Health Regeneration Growth: 0.6 => 0.45

    • Health: 460 => 440

  • R - Spirit Rush:

    • Cooldown: 110 / 95 / 80 => 120 / 100 / 80

Annie

  • Passive - Pyromania:

    • Stun Duration: 1.5s => 1.75s

  • Q - Disintegrate:

    • Damage: 85 / 125 / 165 / 205 / 245 + 70% AP => 90 / 130 / 170 / 210 / 250 + 75% AP

  • W - Incinerate:

    • Damage: 80 / 130 / 180 / 230 / 280 + 75% AP => 85 / 135 / 185 / 235 / 285 + 80% AP

  • E - Molten Shield:

    • Bug Fix: Fixed a bug where Molten Shield dealt too little damage

    • Bug Fix: Fixed a bug where Molten Shield could damage enemies for non-Attacks

  • R - Summon: Tibbers!:

    • Bug Fix: Fixed a bug where AP was not applying to Tibbers’s burn damage.

Ashe

  • W - Volley:

    • Damage: 40 / 50 / 60 / 70 / 80 + 100% total AD => 40 / 55 / 70 / 85 / 100 + 100% total AD

    • Range: 1200 => 1300

Blitzcrank

  • Passive - Mana Barrier:

    • Tooltip: Clarifies that Mana Barrier only pops if

      Blitzcrank

      is below 20% Health when taking damage.

    • Shield: 50% maximum mana => 50% current mana

  • Q - Rocket Grab:

    • Range: 1080 => 1050

    • Mana Cost: 120 => 140

  • E - Power Fist:

    • Bug Fix: Fixed a bug where the cooldown was always 5 seconds, regardless of rank or Cooldown Reduction.

    • Bug Fix: Fixed a bug where the target was stunned for approximately 0.3 seconds longer than intended.

  • R - Static Field:

    • Active Damage: 200 / 300 / 400 => 150 / 275 / 400

    • Cooldown: 30s => 40s

Dr. Mundo

  • Base Stats:

    • Health: 522 => 560

    • Health Growth: 89 => 90

    • Level 1 Attack Speed: 0.625 => 0.658

Evelynn

  • Passive - Shadow Walk:

    • Maximum Mana Regeneration While Camouflaged: 1% => 0.8%

  • Q - Hate Spike:

    • Base Damage: 40 / 60 / 80 / 100 / 120 => 40 / 55 / 70 / 85 / 100

    • Missile Speed: 3000 - 800, decaying => 2000 - 800, decaying

  • W - Dark Frenzy:

    • Mana Cost: 0 => 40

    • Cooldown: 15s => 20s

Ezreal

  • Q - Mystic Shot:

    • Total Attack Damage Ratio: 120% => 110%

    • Cast Range: 1200 => 1100

  • R - Trueshot Barrage:

    • Ability Power Ratio: 70% => 100%

Garen

  • Base Stats:

    • Attack Damage: 55.5 => 60

    • Armor Growth: 2.7 => 3

  • W - Courage:

    • Bonus Armor and Magic Resistance Increase: 20% => 30%

  • E - Judgment:

    • Damage Per Second: 20 / 45 / 70 / 95 / 120 + 70 / 80 / 90 / 100 / 110% total AD => 20 / 45 / 70 / 95 / 120 + 80 / 90 / 100 / 110 / 120% total AD

Gragas

  • Q - Barrel Roll:

    • Cooldown: 11.5 / 10.5 / 9.5 / 8.5 / 7.5s => 12.5 / 11.5 / 10.5 / 9.5 / 8.5s

    • Damage: 85 / 135 / 185 / 235 / 285 + 90% AP => 75 / 125 / 175 / 225 / 275 + 90% AP

  • W - Drunken Rage:

    • Cooldown: 25s => 30s

  • R - Explosive Cask:

    • Cooldown: 100 / 90 / 80s => 130 / 115 / 100s

Heimerdinger

  • W - Hextech Micro-Rockets:

    • Range Display: Now accurately displays the actual missile range.

  • R - UPGRADE!!!:

    • Bug Fix: Fixed a bug where R-empowered turrets dealt double damage.

Jax

  • Q - Leap Strike:

    • Damage Type: Physical => Magic

  • R - Relentless Assault:

    • Ability Name: Grandmaster’s Might => Relentless Assault

    • Spell Effects: Now applies spell effects as a single-target spell.

Kayle

  • E - Righteous Fury:

    • Cooldown: 22 / 21 / 20 / 19 / 18s => 20 / 19 / 18 / 17 / 16s

Lux

  • Base Stats:

    • Attack Speed Growth: 1.36% => 3%

    • Attack Speed Ratio: 0.625 => 0.658 (Level 1 Attack Speed unchanged)

  • W - Prismatic Barrier:

    • Shield Timing: The shield now comes out at the start of the cast, instead of at the end. Total cast time unchanged.

  • E - Lucent Singularity:

    • Radius: 310 => 350

    • Cast Interaction: E may now be detonated while casting R.

  • R - Final Spark:

    • Cast Interaction:

      Lux

      may now use summoner spells and items while casting R. Flash will not change the location of the beam.

    • Cooldown: No longer goes on cooldown if

      Lux

      dies while casting it.

Miss Fortune

  • Base Stats:

    • Move Speed: 325 => 335

  • Q - Double Up:

    • Damage: 25 / 60 / 95 / 130 / 165 + 75% total AD => 35 / 70 / 105 / 140 / 175 + 75% total AD. Secondary target still takes 120% of the damage.

    • Bug Fix: Fixed a bug where Double Up could fail to bounce.

  • E - Make It Rain:

    • Total Damage: 90 / 145 / 200 / 255 / 310 => 95 / 155 / 215 / 275 / 335

    • Slow Duration: 0.25s => 1s. Refresh rate unchanged.

    • Mana Cost: 80 => 70 / 75 / 80 / 85 / 90

  • R - Bullet Time:

    • Damage Per Wave: 65 / 95 / 125 + 40% bonus AD + 20% AP => 65 / 95 / 125 + 45% bonus AD + 30% AP

    • Bug Fix: Fixed a bug where

      Miss Fortune

      could fail to shoot all 8 waves.

    • Bug Fix: Fixed a bug where Bullet Time could fail to damage an enemy all 8 times.

Sivir

  • Passive - Fleet of Foot:

    • Bug Fix: Fixed a bug where the movement speed could be gained by attacking minions.

  • W - Ricochet:

    • Bounce Radius: 450 => 500

    • Damage Falloff: 25% => 22%

Tristana

  • Base Stats:

    • Attack Speed Growth: 4% => 3%

    • Mana Growth: 32 => 40

  • Q - Rapid Fire:

    • Mana Cost: 50 => 50 / 60 / 70 / 80 / 90

Tryndamere

  • Base Stats:

    • Base Health Regeneration: 10 => 7.5

    • Health Regeneration Growth: 0.9 => 0.75

  • Passive - Battle Fury:

    • Maximum Critical Strike Chance: 50% => 30%

    • Maximum Critical Strike Chance Reached At: 0% Health => 5% Health

  • R - Undying Rage:

    • Cooldown: 110 / 100 / 90s => 130 / 115 / 100s

Twitch

  • Base Stats:

    • Base Attack Speed: 0.679 => 0.658

    • Level 1 Attack Speed: 0.679 => 0.658

    • Health: 470 => 455

Items

Innervating Locket

  • Combine Cost: 750g (2650g total cost) => 350g (2250g total cost)

  • Health: 430 => 500

  • Cooldown Reduction: 0% => 10%

  • Innervation Health and Mana Restored: 50 / 20 => 60 / 25

Wriggle’s Lantern and Feral Flare

  • Build Path: Madred’s Razors + Vampiric Scepter => Madred’s Razors + Recurve Bow. Total cost (2000g) unchanged.

  • Attack Damage: 25 => 0

  • Attack Speed: 0% => 30%

Runes and Progression

  • Rune Pages: Everyone has been given 2 additional Rune Pages for free

  • Influence Points: IP gained per game has more than doubled

  • Classic XP: Classic XP gained per game has doubled

  • Bug Fix: Players no longer gain party XP/IP bonuses when solo queued

  • Quintessence IP Cost: 1250 => 1000

  • Minor Rune IP Cost: 650 => 500

  • Quintessence of Health Regeneration:

    • Health Regeneration per 5 seconds: +1.5 => +3.0

Systems

Champion Swapping

  • NEW Champion Swap: Enabled during the Loadout phase.

  • NEW Swap Request: Players can request to swap champions, and players can accept swap requests. Lanes stay the same.

  • NEW Champion Pick Order Swapping: Players can swap champion pick order.

The Inaugural Council Vote

  • NEW Voting Topics: Players can see and vote on multiple topics during active voting.

  • NEW Voting Results: Players can see the results for the topics that were voted on.

Ranked Loading Screen Borders

  • REMOVED Modern Ranked Borders: Removed from the Classic loading screen.

Art

  • Art Updates: Added missing foliage and decals, removed an unintended prop, updated decals and map details, and corrected affected walls, ground, and mesh normals.

  • Lighting Updates: Updated lighting at both spawn locations and on the purple diamond torches to look closer to the original.

Bugfixes

  • Fixed a bug where Exhaust reduced true damage.

  • Fixed bugs where Iceborn Gauntlet,

    Kayle’s Reckoning, and

    Shaco’s Two-Shiv Poison ignored

    Master Yi’s Highlander's slow resistance and

    Morgana’s Black Shield.

  • Fixed bugs where many spells did not trigger Call for Help and therefore did not provoke minion aggro.

  • Fixed a bug where moving a stacked Tear item over another Tear item could copy the number of stacks to the other Tear items.

  • Fixed a bug where

    Vayne’s Condemn (E) granted 8 Tear stacks instead of 4.

  • Fixed a bug where placing Red Trinket, Sight Ward, or Vision Ward canceled Recall.

  • Fixed a bug where Statikk Shiv triggered before a ranged projectile landed on an enemy unit.

  • Fixed a bug where

    Sivir’s Spell Shield (E) did not block

    Leona’s Zenith Blade (E).

  • Fixed a bug where the client could display an empty content area after the XP Results screen.

  • Fixed bugs where

    Nidalee’s Bushwhack/Pounce (W) tooltip omitted the trap duration, displayed debug text for Cougar Form damage values, and displayed incorrect spacing and text colors.

  • Fixed a bug where

    Lulu’s Faerie Companion (Passive) glowing model VFX disappeared after disconnecting and reconnecting.

  • Fixed a bug where

    Amumu’s Despair (W) VFX disappeared and its SFX remained at

    Amumu’s last location after disconnecting and reconnecting.

  • Fixed a bug where

    Leona’s Zenith Blade's missile hitbox was too narrow.

  • Fixed a bug where

    Akali’s AD/AP particles were misaligned on her hands for Classic skins.

  • Fixed a bug where

    Akali’s Q mark did not display its Heal VFX if her passive was active.

  • Fixed a bug where

    Anivia’s Q tooltip did not show the slow duration.

  • Fixed a bug where

    Kassadin’s Passive tooltip did not accurately reflect that

    Kassadin

    gains Attack Speed based on damage mitigated.

  • Fixed a bug where

    Lee Sin’s Q tooltip did not clarify its damage cap to monsters.

  • Fixed a bug where

    Leona’s Q tooltip did not show the accurate stun duration.

  • Fixed a bug where

    Soraka’s W tooltip did not show the accurate Armor buff duration.

  • Fixed various bugs where tooltip values and ability data were hardcoded instead of referencing the appropriate data values.

  • Fixed a bug where

    Fiddlesticks’s Dark Wind could interrupt his attack animation every time it bounced.

  • Fixed a bug where

    Amumu’s Bandage Toss didn't scale with Cooldown Reduction.

  • Fixed a bug where the Strength of Spirit Mastery required players to invest 3 points into Expanded Mind.

  • Fixed a tooltip bug with Energy Regeneration Seals not mentioning that it was per 5 seconds.

  • Fixed multiple text box bugs in the Classic Home Page.

  • Fixed sorting bugs with Portraits in the Classic Store.

ARAM: Mayhem

  • The patch adds two fighter Augments, reduces several high-frustration ADC Augments, moves Double Tap to Prismatic, and adjusts Augment targeting and pools.

Augments

Critical Missile

  • Missile Amount: 1 / 2 / 3 / 4 based on crit chance => 1 / 2 / 3 based on crit chance

Double Tap

  • Tier: Gold => Prismatic

Tripleshot

  • Targeting: Now prioritizes enemies nearby the main target

Ultra Hydra

  • NEW Effect: Gain a Tiamat when completing a Hydra Item

  • NEW Quest: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra

  • NEW Reward: Gain Ultra Hydra

Upgrade Death’s Dance

  • NEW Effect: Gain 250 Gold. 40%/15% of damage taken is dealt to you over 3 seconds. Heal 125% bonus AD instantly when scoring a takedown.

Upgrade Infinity Edge

  • REMOVED Critical Strike Chance: Removed

Upgrade Ravenous

  • Effect: Cleave effect also trigger on minions

  • Life Steal on Ravenous Hydra: 18% => 20%

Bugfixes

  • Fixed a bug where Squishy Slappy Grab triggered immediately after

    Sion

    died instead of refreshing after 35 seconds.

  • Fixed a bug where Stuck in Here With Me triggers after

    Mordekaiser’s (R) ended.

  • Fixed a bug where Echo Cast clone will cast spells in the wrong direction after reconnecting.

  • Fixed a bug where Archmage put ammo spells on cooldown when casting other spells.

  • Fixed a bug where teammates' burn and damage over time also grant Gold after Blood Money Burn triggers.

  • Fixed a bug where High Roller failed to trigger on certain champions.

Arena

  • Arena returns to an alternating schedule, with balance patches planned for odd-numbered League patches.

Champions

Ambessa

  • E - Lacerate:

    • Cooldown: 13 / 12 / 11 / 10 / 9s => 15 / 14 / 13 / 12 / 11s

  • R - Public Execution:

    • Armor Penetration: 10% / 20% / 30% => 7.5% / 15% / 22.5%

    • Bonus Attack Damage Ratio: 80% => 70%

Garen

  • Passive - Perseverance:

    • Out of Combat Timer: 8s => 4s

  • W - Courage:

    • Resist per Stack: 0.2 => 0.5

    • Maximum Resist Granted: 30 => 60

Gragas

  • Passive - Happy Hour:

    • Cooldown: 12 / 10.5 / 9 / 7.5 / 6s => 8 / 7 / 6 / 5 / 4s

K'Sante

  • W - Path Maker:

    • Cooldown: 14 / 13 / 12 / 11 / 10s => 12 / 11 / 10 / 9 / 8s

  • E - Footwork:

    • Bonus Health Ratio: 13.5% => 15%

Kled

  • Passive - Skaarl, the Cowardly Lizard:

    • Remount Cooldown: 12s => 5s

LeBlanc

  • R - Mimic:

    • Cooldown: 45s / 35s / 25s => 30s / 20s / 10s

Renata Glasc

  • R - Hostile Takeover:

    • Cooldown: 100s / 90s / 80s => 15s / 130s / 110s (removed Arena Mod)

Renekton

  • W - Ruthless Predator:

    • Cooldown: 18 / 16 / 14 / 12 / 10s => 16 / 14 / 12 / 10 / 8s (removed Arena Mod)

Senna

  • Q - Piercing Darkness:

    • Damage Bonus Attack Damage Ratio: 60% => 75%

Tahm Kench

  • W - Abyssal Dive:

    • Cooldown: 21 / 20 / 19 / 18 / 17s => 16 / 15 / 14 / 13 / 12s

  • E - Thick Skin:

    • Out of Combat Timer: 3s => 2s

Teemo

  • Q - Blinding Dart:

    • Base Damage: 70 / 110 / 150 / 190 / 230 => 80 / 125 / 170 / 215 / 260 (removed Arena Mod)

Vel'Koz

  • R - Life Form Disintegration Ray:

    • Cooldown: 80s / 70s / 60s => 100s / 90s / 80s (removed Arena Mod)

Zaahen

  • Q - The Darkin Glaive:

    • Bonus Attack Damage Ratio: 10% / 20% / 30% / 40% / 50% => 10% / 17.5% / 25% / 32.5% / 40%

Zilean

  • R - Chronoshift:

    • Cooldown: 120s / 90s / 60s => 150s / 120s / 90s

Items

Ardent Censer

  • Heal and Shield Power: 12% => 10% (removed Arena Mod)

Lord Dominik's Regards

  • Attack Damage: 30 => 45

Mortal Reminder

  • Attack Damage: 30 => 40

Redemption

  • Heal and Shield Power: 12% => 10% (removed Arena Mod)

Serylda's Grudge

  • Slow Threshold: 50% => 60%

  • Armor Penetration: 40% => 45%

Spectral Cutlass

  • Bug Fix: Fixed a bug where this was giving twice as much Lethality.

Staff of Flowing Water

  • Heal and Shield Power: 14% => 10% (removed Arena Mod)

Sword of Blossoming Dawn

  • Ability Power Ratio: 7% => 10%

Augments

Serve Beyond Death

  • Duration: 3s / 6s => 4s / 8s

Bugfixes & QoL Changes

  • NEW Added controller preset for spectator camera movement, giving users smoother control of camera views when ReplayAPI is enabled. Instructions for getting started with the ReplayAPI can be accessed here.

  • Fixed a bug where Jayce's EQ damage was not properly displayed as enhanced damage.

  • Fixed a bug where Diana's E dash speed was slower than intended in certain cases.

  • Fixed a bug where Akali's Shuriken (E) could travel across the map, allowing her to hit and dash to targets at unintended distances.

  • Fixed a bug with Swiftmarch's tooltip where it stated it provided more Slow Resist than it did.

  • Fixed a bug where Vladimir P would not properly convert AP from runes.

  • Fixed a bug in Blind Pick (Custom Games) where junglers would be locked out of their starting items in very rare cases.