League of Legends Patch 26.17 Changes
Source: Riot Games
Champions
Aurelion Sol
Q - Breath of Light:
Mana Cost Per Second: 35 / 40 / 45 / 50 / 55 => 30 / 35 / 40 / 45 / 50
W - Astral Flight:
Cooldown: 22 / 20.5 / 19 / 17.5 / 16s => 22 / 20 / 18 / 16 / 14s
Cho'Gath
E - Vorpal Spikes:
Base Damage (x3 attacks): 20 / 40 / 60 / 80 / 100 (+30% AP) (+2.5% - 3.9% (+.5% Per Feast) Target Max HP) => 30 / 50 / 70 / 90 / 110 (+30% AP) (+2.5% - 3.9% (+.5% Per Feast) Target Max HP)
Graves
Q - End of the Line:
Initial Damage: 50 / 75 / 100 / 125 / 150 (+65% bonus AD) => 50 / 75 / 100 / 125 / 150 (+55% bonus AD)
Return Damage: 80 / 125 / 170 / 215 / 260 (+55 / 70 / 85 / 100 / 115% bonus AD) => 80 / 125 / 170 / 215 / 260 (+45 / 60 / 75 / 90 / 105% bonus AD)
Irelia
Q - Bladesurge:
Damage: 5 / 25 / 45 / 65 / 85 (+70% AD) => 5 / 25 / 45 / 65 / 85 (+80% AD)
Riot is also increasing AP ratios to support ARAM/Arena builds; this is not expected to make AP builds strong on Summoner's Rift.
W - Defiant Dance:
Damage Reduction Ability Power Ratio: 7% per 100 AP (Halved for Magic Damage) (reduced to 75% value for Magic Damage in Arena) => 8% per 100 AP (Halved for Magic Damage) (reduced to 75% value for Magic Damage in Arena)
R - Vanguard's Edge:
Ability Power Ratio: 70% => 100% (It is already 100% in Arena, so this is standardizing the value)
LeBlanc
Base Stats:
Attack Speed Ratio: 0.4 => 0.625
Attack Speed Growth: 2.35% => 1.5%
W - Distortion:
Damage: 75 / 115 / 155 / 195 / 235 (+80% AP) => 75 / 115 / 155 / 195 / 235 (+90% AP)
RW - Mimic: Distortion:
Damage: 150 / 315 / 480 (+80% AP) => 150 / 315 / 480 (+90% AP)
Nasus
Passive - Soul Eater:
Life Steal: 12 / 18 / 24% => 10 / 15 / 20%
Nocturne
Base Stats:
Armor: 38 => 36
Health: 655 => 640
Qiyana
Q - Elemental Wrath:
Damage: 70 / 100 / 130 / 160 / 190 (+85% bonus AD) => 80 / 110 / 140 / 170 / 200 (+90% bonus AD)
Monster Damage Modifier: 175% against Monsters => 160% against Monsters
Thresh
E - Flay:
Active Damage: 75 / 120 / 165 / 210 / 255 (+70% AP) => 65 / 110 / 155 / 200 / 245 (+60% AP)
Trundle
W - Frozen Domain:
Attack Speed: 30 / 45 / 60 / 75 / 90% => 30 / 50 / 70 / 90 / 110%
Vayne
Base Stats:
Health: 550 + 103/Level => 580 + 98/Level
Health Regeneration: 3.5 + .55/Level => 4 + .5/Level
Attack Speed Ratio: .658 + 3.3%/Level => .67 + 2.8%/Level
Q - Tumble:
Mana Cost: 30 => 46 / 42 / 38 / 34 / 30
W - Silver Bolts:
True Damage: 6 / 7 / 8 / 9 / 10% Target Max HP => 4 / 5.5 / 7 / 8.5 / 10% Target Max HP
Minimum Damage: 50 / 65 / 80 / 95 / 110 => 40 / 55 / 70 / 85 / 100
Xerath
Base Stats:
Health: 596 => 575
Q - Arcanopulse:
Damage: 75 / 115 / 155 / 195 / 235 (+90% AP) => 70 / 110 / 150 / 190 / 230 (+90% AP)
Yasuo
Passive - Way of the Wanderer:
Critical Strike Damage Reduction: -10% => -5%
Yone
Passive - Way of the Hunter:
Critical Strike Damage Reduction: -10% => -5%
Items
Stormrazor
Attack Speed: 20% => 25%
Sundered Sky
Health: 450 => 400
Attack Damage: 45 => 40
Classic
The second Classic patch adds two free Rune Pages, more Influence Points and Classic XP, lower rune costs, refreshed Summoner's Rift art, the first Council vote, champion and role swapping, balance changes, and bugfixes.
Champions
Ahri
Base Stats:
Base Health Regeneration: 6.1 => 4.5
Health Regeneration Growth: 0.6 => 0.45
Health: 460 => 440
R - Spirit Rush:
Cooldown: 110 / 95 / 80 => 120 / 100 / 80
Annie
Passive - Pyromania:
Stun Duration: 1.5s => 1.75s
Q - Disintegrate:
Damage: 85 / 125 / 165 / 205 / 245 + 70% AP => 90 / 130 / 170 / 210 / 250 + 75% AP
W - Incinerate:
Damage: 80 / 130 / 180 / 230 / 280 + 75% AP => 85 / 135 / 185 / 235 / 285 + 80% AP
E - Molten Shield:
Bug Fix: Fixed a bug where Molten Shield dealt too little damage
Bug Fix: Fixed a bug where Molten Shield could damage enemies for non-Attacks
R - Summon: Tibbers!:
Bug Fix: Fixed a bug where AP was not applying to Tibbers’s burn damage.
Ashe
W - Volley:
Damage: 40 / 50 / 60 / 70 / 80 + 100% total AD => 40 / 55 / 70 / 85 / 100 + 100% total AD
Range: 1200 => 1300
Blitzcrank
Passive - Mana Barrier:
Tooltip: Clarifies that Mana Barrier only pops if
is below 20% Health when taking damage.
Shield: 50% maximum mana => 50% current mana
Q - Rocket Grab:
Range: 1080 => 1050
Mana Cost: 120 => 140
E - Power Fist:
Bug Fix: Fixed a bug where the cooldown was always 5 seconds, regardless of rank or Cooldown Reduction.
Bug Fix: Fixed a bug where the target was stunned for approximately 0.3 seconds longer than intended.
R - Static Field:
Active Damage: 200 / 300 / 400 => 150 / 275 / 400
Cooldown: 30s => 40s
Dr. Mundo
Base Stats:
Health: 522 => 560
Health Growth: 89 => 90
Level 1 Attack Speed: 0.625 => 0.658
Evelynn
Passive - Shadow Walk:
Maximum Mana Regeneration While Camouflaged: 1% => 0.8%
Q - Hate Spike:
Base Damage: 40 / 60 / 80 / 100 / 120 => 40 / 55 / 70 / 85 / 100
Missile Speed: 3000 - 800, decaying => 2000 - 800, decaying
W - Dark Frenzy:
Mana Cost: 0 => 40
Cooldown: 15s => 20s
Ezreal
Q - Mystic Shot:
Total Attack Damage Ratio: 120% => 110%
Cast Range: 1200 => 1100
R - Trueshot Barrage:
Ability Power Ratio: 70% => 100%
Garen
Base Stats:
Attack Damage: 55.5 => 60
Armor Growth: 2.7 => 3
W - Courage:
Bonus Armor and Magic Resistance Increase: 20% => 30%
E - Judgment:
Damage Per Second: 20 / 45 / 70 / 95 / 120 + 70 / 80 / 90 / 100 / 110% total AD => 20 / 45 / 70 / 95 / 120 + 80 / 90 / 100 / 110 / 120% total AD
Gragas
Q - Barrel Roll:
Cooldown: 11.5 / 10.5 / 9.5 / 8.5 / 7.5s => 12.5 / 11.5 / 10.5 / 9.5 / 8.5s
Damage: 85 / 135 / 185 / 235 / 285 + 90% AP => 75 / 125 / 175 / 225 / 275 + 90% AP
W - Drunken Rage:
Cooldown: 25s => 30s
R - Explosive Cask:
Cooldown: 100 / 90 / 80s => 130 / 115 / 100s
Heimerdinger
W - Hextech Micro-Rockets:
Range Display: Now accurately displays the actual missile range.
R - UPGRADE!!!:
Bug Fix: Fixed a bug where R-empowered turrets dealt double damage.
Jax
Q - Leap Strike:
Damage Type: Physical => Magic
R - Relentless Assault:
Ability Name: Grandmaster’s Might => Relentless Assault
Spell Effects: Now applies spell effects as a single-target spell.
Kayle
E - Righteous Fury:
Cooldown: 22 / 21 / 20 / 19 / 18s => 20 / 19 / 18 / 17 / 16s
Lux
Base Stats:
Attack Speed Growth: 1.36% => 3%
Attack Speed Ratio: 0.625 => 0.658 (Level 1 Attack Speed unchanged)
W - Prismatic Barrier:
Shield Timing: The shield now comes out at the start of the cast, instead of at the end. Total cast time unchanged.
E - Lucent Singularity:
Radius: 310 => 350
Cast Interaction: E may now be detonated while casting R.
R - Final Spark:
Miss Fortune
Base Stats:
Move Speed: 325 => 335
Q - Double Up:
Damage: 25 / 60 / 95 / 130 / 165 + 75% total AD => 35 / 70 / 105 / 140 / 175 + 75% total AD. Secondary target still takes 120% of the damage.
Bug Fix: Fixed a bug where Double Up could fail to bounce.
E - Make It Rain:
Total Damage: 90 / 145 / 200 / 255 / 310 => 95 / 155 / 215 / 275 / 335
Slow Duration: 0.25s => 1s. Refresh rate unchanged.
Mana Cost: 80 => 70 / 75 / 80 / 85 / 90
R - Bullet Time:
Damage Per Wave: 65 / 95 / 125 + 40% bonus AD + 20% AP => 65 / 95 / 125 + 45% bonus AD + 30% AP
Bug Fix: Fixed a bug where
could fail to shoot all 8 waves.
Bug Fix: Fixed a bug where Bullet Time could fail to damage an enemy all 8 times.
Sivir
Passive - Fleet of Foot:
Bug Fix: Fixed a bug where the movement speed could be gained by attacking minions.
W - Ricochet:
Bounce Radius: 450 => 500
Damage Falloff: 25% => 22%
Tristana
Base Stats:
Attack Speed Growth: 4% => 3%
Mana Growth: 32 => 40
Q - Rapid Fire:
Mana Cost: 50 => 50 / 60 / 70 / 80 / 90
Tryndamere
Base Stats:
Base Health Regeneration: 10 => 7.5
Health Regeneration Growth: 0.9 => 0.75
Passive - Battle Fury:
Maximum Critical Strike Chance: 50% => 30%
Maximum Critical Strike Chance Reached At: 0% Health => 5% Health
R - Undying Rage:
Cooldown: 110 / 100 / 90s => 130 / 115 / 100s
Twitch
Base Stats:
Base Attack Speed: 0.679 => 0.658
Level 1 Attack Speed: 0.679 => 0.658
Health: 470 => 455
Items
Innervating Locket
Combine Cost: 750g (2650g total cost) => 350g (2250g total cost)
Health: 430 => 500
Cooldown Reduction: 0% => 10%
Innervation Health and Mana Restored: 50 / 20 => 60 / 25
Wriggle’s Lantern and Feral Flare
Build Path: Madred’s Razors + Vampiric Scepter => Madred’s Razors + Recurve Bow. Total cost (2000g) unchanged.
Attack Damage: 25 => 0
Attack Speed: 0% => 30%
Runes and Progression
Rune Pages: Everyone has been given 2 additional Rune Pages for free
Influence Points: IP gained per game has more than doubled
Classic XP: Classic XP gained per game has doubled
Bug Fix: Players no longer gain party XP/IP bonuses when solo queued
Quintessence IP Cost: 1250 => 1000
Minor Rune IP Cost: 650 => 500
Quintessence of Health Regeneration:
Health Regeneration per 5 seconds: +1.5 => +3.0
Systems
Champion Swapping
NEW Champion Swap: Enabled during the Loadout phase.
NEW Swap Request: Players can request to swap champions, and players can accept swap requests. Lanes stay the same.
NEW Champion Pick Order Swapping: Players can swap champion pick order.
The Inaugural Council Vote
NEW Voting Topics: Players can see and vote on multiple topics during active voting.
NEW Voting Results: Players can see the results for the topics that were voted on.
Ranked Loading Screen Borders
REMOVED Modern Ranked Borders: Removed from the Classic loading screen.
Art
Art Updates: Added missing foliage and decals, removed an unintended prop, updated decals and map details, and corrected affected walls, ground, and mesh normals.
Lighting Updates: Updated lighting at both spawn locations and on the purple diamond torches to look closer to the original.
Bugfixes
Fixed a bug where Exhaust reduced true damage.
Fixed bugs where Iceborn Gauntlet,
Kayle’s Reckoning, and
Shaco’s Two-Shiv Poison ignored
Master Yi’s Highlander's slow resistance and
Morgana’s Black Shield.
Fixed bugs where many spells did not trigger Call for Help and therefore did not provoke minion aggro.
Fixed a bug where moving a stacked Tear item over another Tear item could copy the number of stacks to the other Tear items.
Fixed a bug where
Vayne’s Condemn (E) granted 8 Tear stacks instead of 4.
Fixed a bug where placing Red Trinket, Sight Ward, or Vision Ward canceled Recall.
Fixed a bug where Statikk Shiv triggered before a ranged projectile landed on an enemy unit.
Fixed a bug where
Sivir’s Spell Shield (E) did not block
Leona’s Zenith Blade (E).
Fixed a bug where the client could display an empty content area after the XP Results screen.
Fixed bugs where
Nidalee’s Bushwhack/Pounce (W) tooltip omitted the trap duration, displayed debug text for Cougar Form damage values, and displayed incorrect spacing and text colors.
Fixed a bug where
Lulu’s Faerie Companion (Passive) glowing model VFX disappeared after disconnecting and reconnecting.
Fixed a bug where
Amumu’s Despair (W) VFX disappeared and its SFX remained at
Amumu’s last location after disconnecting and reconnecting.
Fixed a bug where
Leona’s Zenith Blade's missile hitbox was too narrow.
Fixed a bug where
Akali’s AD/AP particles were misaligned on her hands for Classic skins.
Fixed a bug where
Akali’s Q mark did not display its Heal VFX if her passive was active.
Fixed a bug where
Anivia’s Q tooltip did not show the slow duration.
Fixed a bug where
Kassadin’s Passive tooltip did not accurately reflect that
gains Attack Speed based on damage mitigated.
Fixed a bug where
Lee Sin’s Q tooltip did not clarify its damage cap to monsters.
Fixed a bug where
Leona’s Q tooltip did not show the accurate stun duration.
Fixed a bug where
Soraka’s W tooltip did not show the accurate Armor buff duration.
Fixed various bugs where tooltip values and ability data were hardcoded instead of referencing the appropriate data values.
Fixed a bug where
Fiddlesticks’s Dark Wind could interrupt his attack animation every time it bounced.
Fixed a bug where
Amumu’s Bandage Toss didn't scale with Cooldown Reduction.
Fixed a bug where the Strength of Spirit Mastery required players to invest 3 points into Expanded Mind.
Fixed a tooltip bug with Energy Regeneration Seals not mentioning that it was per 5 seconds.
Fixed multiple text box bugs in the Classic Home Page.
Fixed sorting bugs with Portraits in the Classic Store.
ARAM: Mayhem
The patch adds two fighter Augments, reduces several high-frustration ADC Augments, moves Double Tap to Prismatic, and adjusts Augment targeting and pools.
Augments
Critical Missile
Missile Amount: 1 / 2 / 3 / 4 based on crit chance => 1 / 2 / 3 based on crit chance
Double Tap
Tier: Gold => Prismatic
Tripleshot
Targeting: Now prioritizes enemies nearby the main target
Ultra Hydra
NEW Effect: Gain a Tiamat when completing a Hydra Item
NEW Quest: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra
NEW Reward: Gain Ultra Hydra
Upgrade Death’s Dance
NEW Effect: Gain 250 Gold. 40%/15% of damage taken is dealt to you over 3 seconds. Heal 125% bonus AD instantly when scoring a takedown.
Upgrade Infinity Edge
REMOVED Critical Strike Chance: Removed
Upgrade Ravenous
Effect: Cleave effect also trigger on minions
Life Steal on Ravenous Hydra: 18% => 20%
Bugfixes
Fixed a bug where Squishy Slappy Grab triggered immediately after
died instead of refreshing after 35 seconds.
Fixed a bug where Stuck in Here With Me triggers after
Mordekaiser’s (R) ended.
Fixed a bug where Echo Cast clone will cast spells in the wrong direction after reconnecting.
Fixed a bug where Archmage put ammo spells on cooldown when casting other spells.
Fixed a bug where teammates' burn and damage over time also grant Gold after Blood Money Burn triggers.
Fixed a bug where High Roller failed to trigger on certain champions.
Arena
Arena returns to an alternating schedule, with balance patches planned for odd-numbered League patches.
Champions
Ambessa
E - Lacerate:
Cooldown: 13 / 12 / 11 / 10 / 9s => 15 / 14 / 13 / 12 / 11s
R - Public Execution:
Armor Penetration: 10% / 20% / 30% => 7.5% / 15% / 22.5%
Bonus Attack Damage Ratio: 80% => 70%
Garen
Passive - Perseverance:
Out of Combat Timer: 8s => 4s
W - Courage:
Resist per Stack: 0.2 => 0.5
Maximum Resist Granted: 30 => 60
Gragas
Passive - Happy Hour:
Cooldown: 12 / 10.5 / 9 / 7.5 / 6s => 8 / 7 / 6 / 5 / 4s
K'Sante
W - Path Maker:
Cooldown: 14 / 13 / 12 / 11 / 10s => 12 / 11 / 10 / 9 / 8s
E - Footwork:
Bonus Health Ratio: 13.5% => 15%
Kled
Passive - Skaarl, the Cowardly Lizard:
Remount Cooldown: 12s => 5s
LeBlanc
R - Mimic:
Cooldown: 45s / 35s / 25s => 30s / 20s / 10s
Renata Glasc
R - Hostile Takeover:
Cooldown: 100s / 90s / 80s => 15s / 130s / 110s (removed Arena Mod)
Renekton
W - Ruthless Predator:
Cooldown: 18 / 16 / 14 / 12 / 10s => 16 / 14 / 12 / 10 / 8s (removed Arena Mod)
Senna
Q - Piercing Darkness:
Damage Bonus Attack Damage Ratio: 60% => 75%
Tahm Kench
W - Abyssal Dive:
Cooldown: 21 / 20 / 19 / 18 / 17s => 16 / 15 / 14 / 13 / 12s
E - Thick Skin:
Out of Combat Timer: 3s => 2s
Teemo
Q - Blinding Dart:
Base Damage: 70 / 110 / 150 / 190 / 230 => 80 / 125 / 170 / 215 / 260 (removed Arena Mod)
Vel'Koz
R - Life Form Disintegration Ray:
Cooldown: 80s / 70s / 60s => 100s / 90s / 80s (removed Arena Mod)
Zaahen
Q - The Darkin Glaive:
Bonus Attack Damage Ratio: 10% / 20% / 30% / 40% / 50% => 10% / 17.5% / 25% / 32.5% / 40%
Zilean
R - Chronoshift:
Cooldown: 120s / 90s / 60s => 150s / 120s / 90s
Items
Ardent Censer
Heal and Shield Power: 12% => 10% (removed Arena Mod)
Lord Dominik's Regards
Attack Damage: 30 => 45
Mortal Reminder
Attack Damage: 30 => 40
Redemption
Heal and Shield Power: 12% => 10% (removed Arena Mod)
Serylda's Grudge
Slow Threshold: 50% => 60%
Armor Penetration: 40% => 45%
Spectral Cutlass
Bug Fix: Fixed a bug where this was giving twice as much Lethality.
Staff of Flowing Water
Heal and Shield Power: 14% => 10% (removed Arena Mod)
Sword of Blossoming Dawn
Ability Power Ratio: 7% => 10%
Augments
Serve Beyond Death
Duration: 3s / 6s => 4s / 8s
Bugfixes & QoL Changes
NEW Added controller preset for spectator camera movement, giving users smoother control of camera views when ReplayAPI is enabled. Instructions for getting started with the ReplayAPI can be accessed here.
Fixed a bug where Jayce's EQ damage was not properly displayed as enhanced damage.
Fixed a bug where Diana's E dash speed was slower than intended in certain cases.
Fixed a bug where Akali's Shuriken (E) could travel across the map, allowing her to hit and dash to targets at unintended distances.
Fixed a bug with Swiftmarch's tooltip where it stated it provided more Slow Resist than it did.
Fixed a bug where Vladimir P would not properly convert AP from runes.
Fixed a bug in Blind Pick (Custom Games) where junglers would be locked out of their starting items in very rare cases.
