TFT 세트 18: 마법의 숲 Augments
프리즘
Gain Thief's Gloves. After player combats, gain another.
Gain Thief's Gloves. After player combats, gain another.
Gain Thief's Gloves. After player combats, gain another.
Gain a random Tank item. After ? seconds of combat, your team gains bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025
Gain Giant's Belts. Your Giant's Belts grant ? bonus Health.
Gain a 2-star champion and gold each time you level up. The champion's cost tier is your level minus ?.
Your team gains Damage Amp and Armor and Magic Resist for each Bronze-tier trait.
Gain a random item component now and at the start of the next ? rounds.
Gain a powerful and random reward.
Your team gains Omnivamp. Excess healing is converted to a shield up to Health.
Your team gains Health and Attack Speed per missing player Health.
Gain free Shop rerolls now and every round for the rest of the game.
Gain a random component and gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain a Spatula.
Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder Attack Speed, Attack Damage, and Ability Power.
Gain ? max team size and your team gains Durability, but you take double player damage when you lose a player combat.
Gain a Deathblade. Deathblades permanently gain Attack Damage whenever their holders score a takedown.
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains Health for each Emblem they are holding.
Gain a random Artifact. When you drop below Health, gain more random Artifacts. Remix Rumble Championship, 2023
Your team becomes large, gaining Health and max Health.
You no longer gain interest. Gain gold now. Round start: gain XP. Interest is extra gold you gain per g saved.
Gain gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain Completed Item anvils.
Gain gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain Completed Item anvils.
Gain gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain Completed Item anvils.
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.
Gain gold. Your max interest is increased to 10.
Allies in your back 2 rows gain Ability Power and Attack Damage for each ally that starts combat in your front row.
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Your champions gain permanent max health per interest you earn. Your max interest is increased by ?. Gain gold.
Your team gains ?% Critical Strike Chance, ?% Critical Strike Damage, and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
When you buy XP, gain an additional ?. Gain ? immediately.
Gain an Artifact Anvil now and after every ? player combats.
Thief's Gloves will always give your champions ideal items. Gain Sparring Gloves.
Thief's Gloves will always give your champions ideal items. Gain Sparring Gloves now, then another after player combats.
Gain a package containing a ?-cost champion, a 2-star ?-cost champion, and gold. At the start of the next ? stages, gain the package again.
Gain a Golden Item Remover and 4 random components.
Gain gold now and every round for the rest of the game.
Gain an Artifact Anvil. After you open it, gain a Completed Item Anvil. After you open that, gain a Component Anvil. After you open that, gain gold.
Gain an Artifact Anvil. After you open it, gain a Completed Item Anvil. After you open that, gain a Component Anvil. After you open that, gain gold.
After a champion dies in combat, spawn a copy of them one star level lower with health. Gain free rerolls
Gain ? max team size and a 4-cost champion.
Gain ? max team size and 4-cost champions.
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Round start: items on your bench are randomized. Gain Radiant item.
Gain an Infinity Force. After 5 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats
Gain an Infinity Force. After 3 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats.
Each time your shop is rerolled you have a ?% chance to gain a free reroll.
Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round.
Choose 1 of 5 Radiant Items. Gain a Magnetic Remover.
Gain Hands of Justice. Allies equipped with Hand of Justice gain Precision and Critical Strike Chance. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Gain a Mogul's Mail. After player combats, gain a Gamblers Blade. These items give gold as well as combat power.
When you level up, gain a number of free shop refreshes equal to your level + ?. Gain gold.
Combat start: Your team gains Attack Damage and Ability Power per second for ? seconds. At max stacks, deal bonus true damage.
After 3-starring champions, set your level to ?. Gain rerolls now and at the start of every round.
Gain an Artifact anvil. Your team gains Health for each item equipped on champions.
Gain BF Swords. Your BF Swords grant ? Attack Speed.
Gain a random Emblem. After ? rounds, gain a Tactician's Cape.
Gain a golden egg that hatches in ? turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Gain random Emblems and gold.
Gain random Emblems, a Reforger, and gold.
Your team gains Health, Attack Damage, Ability Power, Armor, Magic Resist, Attack Speed, and Mana.
Gain a random emblem. After fielding non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.
Buying XP costs less. Gain Health and free reroll whenever you level up.
Gain Spatula, random components, and gold.
Champions gain Attack Damage, Ability Power, Armor, and Magic Resist for each ally that shares a trait with them.
Gain Needlessly Large Rods. Your Needlessly Large Rods grant ? Attack Speed.
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain Attack Speed. Into The Arcane Tactician's Crown, 2025
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
골드
Gain Gold. Your next augment is one tier lower.
Gain Gold. Your next augment is one tier lower.
After ? seconds of combat, stun the enemy team for ? seconds. Repeat this after ? seconds of combat. TFT Macao Open, 2024
After ? seconds of combat, your units gain Damage Amp.
Gain a 3-cost non-Tank champion and an Emblem that matches their last-listed trait.
Primal grants an additional Blessing. Gain a Vi.
Gain 3 random components, gold, and 1 Reforger.
Gain 3 Gold. At Level ?, gain a random ?-star ?-cost champion. At Level ?, gain a Thief's Gloves. At Level ?, gain a random ?-star ?-cost champion. Inkborn Fables Tactician's Crown, 2024
When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain 3 Blossom champions.
Allies gain Armor and Magic Resist, increased by ? per player level. Gizmos & Gadgets Championship, 2022
Whenever you open a loot orb, you have a chance to gain a gray loot orb. Gain gray loot orbs.
Whenever you open a loot orb, you have a chance to gain a gray loot orb. Gain gray loot orbs.
Gain gold of random champions. (At least one ?-cost guaranteed!)
Gain gold of random champions. (At least one ?-cost guaranteed!)
Gain gold of random champions. (At least one ?-cost guaranteed!)
Your team gains Damage Amp for each Bronze-tier trait.
After losing your combat, gain gold and a free Shop reroll.
Store gold equal to ? of the interest you earn. On ?-?, gain all the stored gold. Gain gold now.
Gain a component anvil when you reach level 5, 6, 7, and 8. Component anvils offer 4 choices.
Your team gains Omnivamp. Excess healing is converted to a shield up to Health.
Gain a Leona, a Kayle, and a Sejuani. Leona gains permanent max Health each round, increased by ? for each unique 3-star champion fielded.
If there are no champions on your bench at the end of player combat, gain XP.
Your team gains Attack Speed every ? seconds in combat.
Gain ?-cost champions now. If your bench is full at the end of player combat, gain XP.
Gain gold, a ?-star ?-cost champion, a ?-cost champion, ?-cost champions, XP, and a Shop reroll.
The next ?-cost champion you buy is ?-star. Gain gold.
Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait and gains Mana Regen.
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion permanent Health. Gain a Frying Pan.
When you choose to continue gathering Coven essence, heal Tactician health. Gain a Camille, an Elise, and a Caitlyn.
Gain a Tear of the Goddess. Your team gains Mana Regen. After ? seconds in combat, increase this to ?.
Your champions holding an item gain Health and Attack Damage.
Your champions holding an item gain Health and Mana Regen. Gain a Tear of the Goddess.
Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.
When you field exactly 2 copies of a champion, they both gain Attack Damage and Ability Power and Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Gain 2 random 5-cost champions and 2 copies of a random component
Your team gains ?% Attack Damage & Ability Power. This increases by ?% after each player combat. 1-cost champions gain double. TFT Vegas Open, 2023
Every ? attacks an ally takes, they deal ?-? (based on current Stage) magic damage to nearby enemies (second cooldown).
Your Fae pixies are larger and grant more Attack Damage and Ability Power. Gain a Xayah and a Rakan.
When you reach Level ?, gain Shop rerolls. Runeterra Reforged Championship, 2023
Now, and at the start of every stage, gain XP and free rerolls.
Now, and at the start of every stage, gain XP and free rerolls.
Gain a Lucky Item Chest, a Magnetic Remover and gold.
Now and at the start of the next ? rounds, gain XP.
Now and at the start of the next ? rounds, gain XP.
Gain a random 4-cost champion. For each item equipped to that champion, your team gains health.
Gain a 2-star 1-cost Tank champion and an Emblem that matches their last-listed trait.
Gain gold.
Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain Durability. K.O. Coliseum Tactician's Crown, 2025
Allies that start combat in the back row begin combat at Health but gain Damage Amp.
Combat start: Allies grant other adjacent allies Armor and Magic Resist. This effect stacks.
You cannot choose your Carousel rewards. Gain an additional player health and gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.
When an enemy dies, the nearest ally is healed for ?.
Gain a Steadfast Heart. Every ? seconds of combat its holder survives, Steadfast Heart gains additional permanent max Health.
Gain 2 Lesser Champion Duplicators. Gain Gold
Gain 2 Lesser Champion Duplicators. Gain Gold
Gain 2 Lesser Champion Duplicators. Gain Gold
You no longer gain interest but gain gold at the start of every player combat round. Gain gold now. Interest is extra gold you gain per g saved.
Gain gold now. On Stage ?-?, gain an Infinity Force. Infinity Force gives allies in the same row a Health shield. Monsters Attack Championship, 2023
Your champions gain permanent max health per interest you earn.
The first ? times you sacrifice a champion in the Eldritch hex, gain a copy of a random component they're holding. Gain a Veigar, a Rek'Sai, and item removers.
Your team gains ?% Critical Strike Chance and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Gain a Pebbles, a Cinderling, a Scuttle Crab, and a Murkwolf. Each time you level up, gain a new Riftbeast and gold.
You can see who you will fight next. Your team gains Damage Amp, increased to ? if you and your opponent have any of the same traits active.
Gain XP at the start of player combat rounds. Your 5-cost champions gain Health and Attack Speed. Cyber City Tactician's Crown, 2025
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain Health and Attack Speed. Reckoning Championship, 2021
Roll 3 dice. Gain rewards based on their total.
Allies without items equipped gain Armor and Magic Resist.
Gain gold. For the next ? rounds, enemy champions drop gold when killed.
Gain free Shop rerolls. When you reach level ?, gain free Shop rerolls and a Champion Duplicator. Galaxies Championship, 2020
Gain gold now, then gold at the start of every stage. Picking up gold makes your Tactician larger.
Gain gold now, then gold at the start of every stage. Picking up gold makes your Tactician larger.
Champions that start combat adjacent to an Elderwood plant gain Attack Speed and heal ? of their maximum Health every ? seconds. Gain 3 Elderwood champions.
Champions that fight in player combat cannot be benched or sold. Your team gains Health and Attack Damage and Ability Power after player combat.
You can now choose a second Alpha Riftbeast. Gain 3 Riftbeasts.
Round start: items on your bench are randomized. Gain random components.
After player combat, gain XP if you won or XP if you lost.
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain gold worth of champions in this way, gain a Thief's Gloves.
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.
At the start of combat, allies gain Attack Speed for ? seconds. On takedown, allies dash to their next target and gain this bonus again.
Gain a Protector's Vow. Protector's Vow grants its holder additional Mana from all sources.
Gain a 2-star 2-cost champion and Item Removers. After winning a player combat, gain gold per item component on your item bench.
Choose 1 of 3 components. For the next ? rounds, gain a copy of that component.
Gain 1 random completed item now, and 1 component after player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain 1 random completed item now, and 1 component after player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain an Archangel's Staff. Archangel's Staff grants additional Mana Regen if its holder has ? or more Ability Power.
Gain gold. After each player combat, if there are no items on your bench (other than consumables), gain XP.
Gain gold and XP now. After each player combat, if there are no items on your bench (other than consumables), gain XP.
While Sprykin is active, gain a second BFF summon that is as powerful. Gain 3 Sprykin champions.
For the next ? combats, your team size is ?, but the champion you field has massively increased stats. Gain XP for every kill they get. Afterwards, gain item components.
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain max Health if they're the only one in their row.
Gain a Guinsoo's Rageblade. When players are eliminated, gain gold. Fates Championship, 2021
Gain a Spirit Visage. Every ? seconds, Spirit Visage heals allies within ? hex for ? of their missing Health.
Gain random Emblems and gold.
Gain random Emblems, a Reforger, and gold.
Gain random completed items that build from Needlessly Large Rod.
Your Lunar champions gain Health and Damage Amp for each unique Solar champion fielded. Gain a 2-star Leona, a Kayle, and an Aphelios.
Your Lunar champions gain Health and Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.
Gain random completed items that build from B.F. Sword.
Gain a Mogul's Mail. Champions holding Mogul's Mail take up ? team slot but gain Health and Durability.
Disable your Shop for the next ? rounds. Then gain XP.
Your team gains Health, Attack Damage, Ability Power, Armor, Magic Resist, Attack Speed, and Mana.
Gain a free Shop reroll every round. Gain gold.
Gain a free Shop reroll every round. Gain gold.
Gain a reroll for every unique 2-cost champion fielded last player combat. Gain 2-cost champions.
Gain a Spatula. Champions holding Spatula or Frying Pan items gain Attack Speed and Mana Regen
Champions gain Attack Damage, Ability Power, Armor, and Magic Resist for each ally that shares a trait with them.
Gain a 2-star 2-cost champion. After dealing player damage, gain a chest of high cost champions and items.
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Gain a random item component. Every Mana your team spends grants an additional component.
실버
Your next augment is one tier higher.
Gain a Recurve Bow. After your champions attack ? times, get more.
Gain Thief's Gloves.
Your team gains Health for each ally that starts combat in the front row.
Gain a random Emblem.
Gain a random Emblem and a Reforger.
Set your win streak to ?. Gain gold.
Store gold equal to ? of the interest you earn. On ?-?, gain all the stored gold. Gain gold now.
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Gain a B.F. Sword. After your team deals physical damage, gain more.
Your team gains Omnivamp. Excess healing is converted to a shield up to Health.
Gain ?-cost champions. After ? rounds, gain more.
Gain ?-cost champions. After ? rounds, gain more.
Gain ?-cost champions. After ? rounds, gain more.
Gain gold and XP.
Gain gold and XP.
Whenever you would get a component, gain a component anvil instead. Gain a random component. The anvil offers 4 choices.
Gain a Needlessly Large Rod. After your team deals magic damage, gain more.
Enemies in the first two rows lose Armor and Magic Resist every ? seconds.
Whenever you craft a completed item, gain rerolls.
Lose all champions on your board and bench. Gain a Training Dummy with ? of their combined health. The dummy gains Health per stage. Gain a random non-tank 2-star 2-cost champion.
Every ? attacks an ally takes, they deal ?-? (based on current Stage) magic damage to nearby enemies (second cooldown).
At the start of every round, lose the champion in the rightmost bench slot. After losing gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
Gain a Giant's Belt. After your team takes damage, get more.
Gain gold, then flip a coin. If heads, gain more gold.
Your champion that starts combat in the center of the front row gains Damage Amp and max Health.
Each round, steal a random ?-cost or lower champion from the shop. Gain gold.
The Inferno champion that dealt the most damage last combat is On Fire, gaining Attack Speed. Gain a Varus and an Akali.
Gain a Tear of the Goddess. After your team spends Mana, gain more.
Your team gains Attack Damage. Every ? seconds, they gain more.
The next ?-cost champion you buy is ?-star. Gain gold.
Your Tactician loses Health, but after player combats, gain 4-cost champions and gold.
Allies that start combat in the back row begin combat at Health but gain Damage Amp.
Champions that aren't holding items have a chance to drop gold on death.
Combat start: Allies grant other adjacent allies Armor and Magic Resist. This effect stacks.
When an enemy dies, the nearest ally is healed for ?.
Gain a component anvil and gold.
Gain 1 random completed item.
Gain a random ?-star ?-cost champion and gold.
After winning player combat, gain gold. If they had more health than you, gain Gold instead. Gain gold.
When you reach Level ?, gain gold.
After player combats, gain an Artifact anvil.
Your dice always roll 6 and your coins always flip heads. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain gold if you flip heads.
Allies without items equipped gain Armor and Magic Resist.
Gain a copy of each 1-cost champion.
Gain 1 1-cost champion, 1 2-cost champion, and 1 3-cost champion.
Gain 1 random component, gold, and 1 random 5-cost champion
Round start: items on your bench are randomized. Gain a random component.
After ? seconds of combat, your units gain Damage Amp.
Each round, gain free rerolls if you did not buy a champion last round.
You gain twice as much progress towards win and loss streaks. Gain gold.
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain Magnetic Removers.
Your team gains Health. Each time you purchase a Wisp, increase this by ?.
Your team gains Health. Each time you purchase a Wisp, increase this by ?.
Your team gains Health. Each time you purchase a Wisp, increase this by ?.
Gain free Shop rerolls.
Gain XP
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving a ?-cost champion.
Roll a die. Gain rewards based on the number rolled.
Gain random item components.
Your units gain Attack Damage and Ability Power for each non-unique Trait active across your team.
Gain a Lesser Champion Duplicator. Gain another after player combats. This item allows you to copy a 3-cost or less champion.
Gain a giant Training Dummy. Every ? seconds, it zaps the nearest enemies dealing max Health true damage.
If you have exactly ? allies in your first row, grant them Health, Armor, and Magic Resist.
Champions gain Attack Damage, Ability Power, Armor, and Magic Resist for each ally that shares a trait with them.
Whenever you 3-star a champion, gain a copy of them each round for the rest of the game. Gain a Lesser Champion Duplicator.
Each time you purchase a Wisp, gain gold. Gain gold now.
Each time you purchase a Wisp, gain gold. Gain gold now.
You can always move freely on Carousel rounds. Gain gold.