LoL Patch 26.16 Notes

LoL Patch 26.16 Notes

League of Legends Patch 26.16

Source: Riot Games — Patch 26.16 Notes

Faerie Court Bel’Veth, Gwen, and Lulu arrive August 12, 2026.

Champions

Azir

  • Q — Conquering Sands damage: 60 / 80 / 100 / 120 / 140 (+35 / 40 / 45 / 50 / 55% AP) => 75 / 95 / 115 / 135 / 155 (+35 / 40 / 45 / 50 / 55% AP)

Bel’Veth

  • Health growth: 110 => 105

  • R — Endless Banquet:

    • True Form total attack speed: 5 / 15 / 25% => 6 / 13 / 20%

    • New: Resource bar turns purple when True Form can spawn Remora.

Camille

  • Mana: 339 => 375

  • Passive — Adaptive Defenses:

    • Shield: 20% maximum health => 10 / 15 / 20 / 25% at levels 1 / 7 / 13 / 19

    • Cooldown: 18 / 14 / 10 / 6 seconds => 14 / 11 / 8 seconds at levels 1 / 7 / 13

  • W — Tactical Sweep:

    • Cooldown: 15 / 14 / 13 / 12 / 11 => 12 / 11.5 / 11 / 10.5 / 10 seconds

    • Outer-cone bonus damage: 6 / 6.5 / 7 / 7.5 / 8% => 7 / 7.5 / 8 / 8.5 / 9% target maximum health

    • The +2.5% per 100 bonus AD scaling is unchanged.

Gwen

  • Passive champion healing: 50% post-mitigation, capped at 10–25 (+6.5% AP) => 67%, capped at 12–40 (+7% AP)

Kennen

  • R — Slicing Maelstrom:

    • Bonus resistances: 20 / 40 / 60 => 25 / 50 / 75

    • Damage: 40 / 75 / 110 (+22.5% AP) => 40 / 80 / 120 (+25% AP)

    • Maximum damage: 300 / 562.5 / 825 (+168.75% AP) => 300 / 600 / 900 (+187.5% AP)

Nasus

  • Q stacks: 3, increased to 12 on champions, large minions, and monsters => 4, increased to 10

Poppy

  • Base stats:

    • Attack damage: 60 => 56

    • Health regeneration: 8 => 9

    • Mana: 280 + 40/level => 300 + 45/level

  • Q — Hammer Shock:

    • Damage scaling: +100% bonus AD and 9% target maximum health => +75% bonus AD and 7 / 7.5 / 8 / 8.5 / 9% target maximum health

    • Monster cap: 75 / 105 / 135 / 165 / 195 => 85 / 120 / 155 / 190 / 225

    • Slow: 20 / 25 / 30 / 35 / 40% => 20 / 23 / 26 / 29 / 32% (+8% per 1,000 bonus health)

  • W — Steadfast Presence resistances: 12% => 16%, still doubled below 40% maximum health

Items

Berserker’s Greaves

  • Attack speed: 25% => 30%

  • Tier-three attack speed: 40% => 45%

Black Cleaver

  • Attack damage: 40 => 45

  • Fervor movement speed: 20 for two seconds => 20 melee / 10 ranged

Eclipse

  • Damage: 6% melee / 4% ranged target maximum health => 8% melee / 5% ranged

  • Shield:

    • Melee: 160 + 40% bonus AD => 150 + 40% bonus AD

    • Ranged: 80 + 20% bonus AD => 75 + 20% bonus AD

Runaan’s Hurricane

  • Movement speed: 4% => 5%

  • Wind’s Fury bolt damage: 55% AD => 65% AD

Sterak’s Gage

  • Bonus attack damage: 45% => 50% of base attack damage

Sundered Sky

  • Recipe: Tunneler + Caulfield’s Warhammer + Ruby Crystal + 500 gold => Tunneler + Caulfield’s Warhammer + 900 gold

  • Healing: 100% melee / 50% ranged base AD + 6% missing health => 90% melee / 45% ranged base AD + 4% missing health

  • Health: 400 => 450

Sunfire Cape

  • Damage: 20 (+1% bonus health) => 20 (+1.5% bonus health)

  • Minion/monster modifiers: 160% / 200% => 150% / 180%

  • Final recipe cost: 600 => 700 gold

Chainlaced Crushers

  • Magic resistance: 30 => 25

Spellslinger’s Shoes

  • Magic penetration: 18 + 8% => 20 + 8%

Tiamat

  • Attack damage: 20 => 25

Runes

Fleet Footwork

  • Healing: 10–130 => 15–160

  • Bonus AD and AP ratios are unchanged.

Hail of Blades

  • Attack speed: 120% melee / 60% ranged => 90% melee / 60% ranged

  • Bonus true damage: 4–20 (+8% bonus AD, +6% AP) => 2–20 (+12% bonus AD, +10% AP)

Systems

ADC magic resistance

Akshan, Aphelios, Ashe, Caitlyn, Corki, Draven, Ezreal, Graves, Jhin, Jinx, Kai’Sa, Kalista, Kindred, Kog’Maw, Lucian, Miss Fortune, Quinn, Samira, Senna, Sivir, Smolder, Twitch, Varus, Vayne, Xayah, Yunara, and Zeri:

  • Magic resistance: 30 + 1.3/level => 33 + 1.1/level

  • Tristana: 28 + 1.3/level => 33 + 1.1/level

Jungle pets

  • Damage scaling:

    • AP: 12% => 16%

    • Bonus armor: 20% => 25%

    • Bonus magic resistance: 20% => 25%

    • Bonus health: 3% => 4%

  • Level and bonus-AD scaling are unchanged.

Support role quest

  • Stack consumption on champion/turret damage: 22 melee / 20 ranged and 24 melee / 22 ranged => 18 and 21

  • Stack consumption on creep score: 15 and 20 => 18 and 21

  • Minion XP/gold penalty outside bot lane: −25% until level 3 => −33% until level 5

League Classic

New champions

Champion balance

  • Alistar E allied-healing effectiveness: 50% => 75%

  • Amumu:

    • Passive MR shred: 15 / 20 / 25 => 15 / 25 / 35

    • Shred duration: 3 => 4 seconds

    • Q damage: 80 / 130 / 280 / 230 / 280 => 80 / 140 / 200 / 260 / 320

  • Blitzcrank:

    • Q damage: 80 / 135 / 190 / 245 / 300 => 60 / 120 / 180 / 240 / 300

    • Q cooldown: 20 / 19 / 18 / 17 / 16 => 22 / 21 / 20 / 19 / 18

    • W cooldown: 15 => 20

    • R active damage: 250 / 375 / 500 => 200 / 300 / 400

  • Dr. Mundo:

    • W DPS: 35 / 50 / 65 / 80 / 95 => 40 / 55 / 70 / 85 / 100

    • W tenacity: 10 / 15 / 20 / 25 / 30% => 15 / 20 / 25 / 30 / 35%

    • R healing: 40 / 50 / 60% => 40 / 55 / 70%

  • Garen:

    • Health regeneration: 8.2 => 9

    • Passive regeneration: 0.4% => 0.5% maximum health per second

    • R cooldown: 160 / 120 / 80 => 140 / 110 / 80

  • Heimerdinger:

    • Q turret AD: 30 / 38 / 46 / 54 / 62 => 28 / 36 / 44 / 52 / 60

    • W damage: 85 / 135 / 185 / 235 / 285 => 70 / 120 / 170 / 220 / 270

    • E cooldown: 13 / 12 / 11 / 10 / 9 => 14 / 13 / 12 / 11 / 10

  • Janna:

    • Attack damage: 51.95 + 2.95/level => 49 + 3/level

    • R mana: 100 / 150 / 200 => 200 / 275 / 350

  • Jarvan IV:

    • Armor growth: 3.6 => 3

    • W nearby-champion shield: 20 / 30 / 40 / 50 / 60 => 20 / 25 / 30 / 35 / 40

    • E mana: 55 => 55 / 60 / 65 / 70 / 75

  • Katarina R maximum damage: 480 / 690 / 900 + 450% bonus AD + 300% AP => 400 / 575 / 750 + 375% bonus AD + 250% AP

  • Lux:

    • Movement speed: 330 => 340

    • R cooldown: 80 / 65 / 50 => 80 / 60 / 40

    • R AP ratio: 75% => 85%

  • Miss Fortune:

    • W damage per stack: 4 / 6 / 8 / 10 / 12 => 6 / 8 / 10 / 12 / 14

    • Maximum stacks: 5 => 4

    • Maximum bonus damage: 20 / 30 / 40 / 50 / 60 => 24 / 32 / 40 / 48 / 56

    • R bonus-AD ratio per wave: 35% => 40%

  • Nasus:

    • Lifesteal: 14 / 17 / 20% => 10 / 15 / 20%

    • W mana: 80 => 100

  • Skarner:

    • Passive works on structures again.

    • Q slow: 20 / 25 / 30 / 35 / 40% => 25 / 30 / 35 / 40 / 45%

    • W cooldown: 18 => 14

    • E missile width: 70 => 120

  • Soraka:

    • W armor: 25 / 45 / 65 / 85 / 105 => 25 / 50 / 75 / 100 / 125

    • Duration: 3 => 5 seconds

  • Tryndamere:

    • Q cooldown: 12 / 11 / 10 / 9 / 8 => 14 / 12.5 / 11 / 9.5 / 8

    • Bonus AD per Fury: 5 => 3

    • Maximum bonus AD: 40 => 24

    • E cooldown: 8 => 9

  • Twitch:

    • Attack damage: 52 => 50

    • W projectile speed: 1,400 => 1,300

    • E mana: 50 / 60 / 70 / 80 / 90 => 70 / 75 / 80 / 85 / 90

    • R missile speed: 5,000 => 4,000

  • Veigar Q:

    • Mana: 60 / 65 / 70 / 75 / 80 => 50 / 55 / 60 / 65 / 70

    • AP ratio: 60% => 65%

  • Warwick attack speed: .679 => .644

Classic runes and systems

  • Placeholder rune power: 66% => 80%

  • Scaling Armor Seals: 0.15 => 0.17 armor per level

  • New energy, regeneration, mana, health-regeneration, and AP runes added.

  • Ambient gold:

    • Begins at 90 rather than 65 seconds.

    • Passive gold rises, while melee minion gold falls 20 => 19 and ranged minion gold falls 15 => 14.

  • Homeguard activation: immediately => 15 minutes

  • Level 1–8 death timers reduced by two to three seconds.

  • Jungle monster maximum-health scaling: 250% => 315%

  • Turret health:

    • Outer: 3,000 => 3,500

    • Inner: 3,250 => 3,750

    • Inhibitor: 3,500 => 4,000

    • Nexus: 2,600 => 2,750

  • Champion turret damage: 100% total AD + 40% AP => 100% total AD + 20% AP

ARAM: Mayhem

  • Locke: damage dealt 100% => 105%; damage taken 100% => 95%; tenacity 0 => 20

  • New item-upgrade augments added for Sundered Sky and Ravenous Hydra.

  • Notable augment changes:

    • Skilled Sniper/Quest Bang Bang range: 700 => 600

    • Soul Eater’s second augment grants 300 health.

    • Nightstalking grants 40% movement speed during its buff.

    • Snowbomb radius increased by 30%; knockup duration increased.

    • Shark Bait damage: 80–300 => 120–350; missing-health damage 20% => 30%

    • Critical Missile damage: 15–85 => 15–65

    • Chain Reaction: Prismatic => Gold

    • Nature is Healing now heals 40–300 + 15% missing health, with a 20-second independent cooldown per bush.

    • Upgrade Sundered Sky: five-second per-target cooldown and 9% missing-health healing.

    • Upgrade Ravenous Hydra: spells apply Cleave without a cooldown and grant 18% lifesteal.

Arena

  • Bravery and Crowd Favorites will be available every Wednesday.

  • Champion highlights:

    • Aurelion Sol Q health ratio: 4% => 3.1% Stardust%; E cooldown 8 => 12

    • Bel’Veth passive attack speed per stack: 0.2–2% => 0.2–1.5%; R health 250–450 => 100–400

    • Gnar loses the five-second Tired duration; receives substantial W, E, and R buffs

    • Rek’Sai’s max-rank tunnel reuse cooldown reaches zero seconds

    • LeBlanc, Mordekaiser, Ornn, Poppy, Samira, Shaco, Varus, Volibear, and Warwick buffed

    • Sona, Soraka, and Swain nerfed

  • Item changes largely mirror Summoner’s Rift, with Arena-specific values for Black Cleaver and Sundered Sky.

  • Now You See Me’s maximum level leaves a four-second clone at the previous location.

  • Three Sacred Treasures:

    • AP ratio: 60% => 50%

    • AD ratio: 75% => 60%

Notable fixes

  • Hexdrinker upgrading into Maw of Malmortius now correctly resets the item cooldown.

  • Support Control Wards are no longer consumed when placement is attempted while dead.

  • Mordekaiser R no longer improperly grants ability haste.

  • Bel’Veth’s resource bar correctly handles reaching 80 stacks during True Form.

  • Taunt and Berserk can no longer be ignored in certain circumstances with WASD controls.

  • Numerous Classic and ARAM: Mayhem ability, augment, item, and interface bugs were fixed.