champion

Circle of Elders

45

Gain one of each 5-cost champion.

Hero of Prophecy

35

Permanently gain a copy of the same random 5-cost every round.

Grandmaster

18

Gain a random 2-star 5-cost champion.

Three Me

9

Gain a random 2-star 3-cost champion.

Big Guns

8

Gain 2 random 1-star 4-cost champions.

Smurfing

8

Gain a random 5-cost champion.

Journeyman

6

Gain a random 2-star 2-cost champion.

Field of Mice

5

Gain a Tiny Duplicator for each unique 1-cost champion you field.

Forest Guide

5

Gain a random 4-cost champion.

Solar Gift

5

Gain a Leona, Sejuani, and Kayle.

Forest Twins

4

Gain 2 copies of a 2-cost champion you don't have.

Apprentice

3

Gain a random 2-star 1-cost champion.

Heated Rivalry

3

Gain a Rengar or a Kha'Zix. They gain 3 takedowns.

Lost Travelers

3

Gain 3 gold worth of random champions.

Mitosis

1

Gain a Tiny Duplicator.

Propagate

1

Gain a copy of the first allied champion to die.

combat

Nature's Wrath

15

Kill EVERYONE without items after 10 seconds.

Hand of Baron

10

Your team gains Baron Buff, increasing their stats.

Tornado

10

Summon a tornado that deals 5% Max Health magic damage to enemies.

Guild of Thieves

6

Gain 2 temporary Thief's Gloves.

Hireling

6

A temporary 1-star 5-cost with 1 recommended item joins your team.

Infliction

6

Slow, Burn, Shred, and Sunder enemies for 8 seconds.

Phantom Emblem

6

Gain a temporary emblem of your most active trait.

Radiantize

6

After 12 seconds, 1 random equipped item temporarily becomes Radiant.

Tremors

6

Every 8 seconds, stun enemies for 1 second.

Blaze

5

Fire spreads across the board, dealing ramping true damage to enemies.

Clone Companion

5

Clone your highest damage champion. The clone deals 20% damage.

Combust

5

Your champions explode on death, dealing 20% max health magic damage.

Killer's Regret

5

Your first 3 champions to die stun their killer for 1 second.

Late Bloomer

5

A temporary 3 star 1-cost with 1 recommended item joins your team.

Lightning Storm

5

Every 1 second deal 7% max health true damage to an enemy.

Treetop Archers

5

Archers fire from the trees, dealing 500 physical damage every 3 seconds.

Backrow Star

4

A random back row champion gains 75% AS for 7 seconds.

Booster Shot

4

Up to 2 1-star champions temporarily star up during combat.

Fae Federation

4

ALL your units gain 2 Fae pixies this round.

Fellowship

4

Champions gain 4% Max Health Shield and 4% Damage Amp per adjacent ally.

Giant Growth

4

Your highest health champion gains 600 health and grows in size.

Giant's Aura

4

Your highest Health ally deals 2% max Health damage per second in an area.

Hero's Entrance

4

After 8 seconds, the leftmost benched champion joins combat with 2 items.

Melting Resists

4

Burning enemies lose 3 Armor and Magic Resist per second.

Minion Horde

4

Spawn 4 minions.

Phantom Splash

4

At combat start up to 2 inactive traits activate at the lowest level.

Snacktime!

4

The BFF eats enemies he damages under 10% Max Health.

Bulwark

3

Your tanks gain a 20% Max Health shield upon falling below 50% Health.

Counterspell

3

Increase all enemies' Max Mana by 15 until their next cast.

Escalation

3

After 15 seconds of combat, your team gains 30% Damage Amp.

Heroic Sacrifice

3

Champions with 3 items gain HEROIC POWER, but other allies are sacrificed.

Homing Fireflies

3

Casters spawn a firefly per 20 mana spent. Each deals 150 magic damage.

Horse's Visit

3

Gain the Horse Primal buff for this combat.

Improved Reach

3

Fighters gain 1 range.

Ironwood

3

Enemies attacking your highest health champion deal 10% less damage.

Killing Frenzy

3

Fighters execute targets under 10% Health. They gain 15% Attack Speed on kill.

Mana-Rich Soil

3

Your casters have 15% less max mana.

Marksmen's Marks

3

Your marksmen have a 25% chance to double attack.

Memorial Dummy

3

Your first itemized tank spawns a Dummy with their items on death.

Mercenary Force

3

Gain 3% damage amp for every 10 gold you have.

Phantom Gloves

3

Gain a temporary Thief’s Gloves.

Potted Lifebloom

3

Gain a temporary Lifeblossom.

Regeneration

3

Your team heals 1% Max Health per second.

Revenge

3

Whenever an ally dies, your champions gain 4% stacking Damage Amp.

Scrappy

3

2 champions without items gain a temporary recommended item.

Solitude's Cloak

3

Champions with no adjacent allies gain 10% Max HP and Damage Amp.

Stand Alone

3

Champions alone in their row gain 15% Health and 15% Damage Amp.

Star Power

3

Your team gains 10% , your 3-star units gain 25% .

Supercritical

3

Your units with Precision gain 25% Critical Strike Damage.

Tiger's Visit

3

Gain the Tiger Primal buff for this combat.

Training Yard

3

Gain 2 Training Dummies each with a random tank item.

Turtle's Visit

3

Gain the Turtle Primal buff for this combat.

Yordle Spirit

3

Allies have a 99% chance to dodge attacks for 4 seconds.

Aftershock

2

After 10 seconds, stun all enemies for 1.5 seconds.

Barrier

2

Allies gain 1000 Shield, decaying over 5 seconds.

Big Boom

2

The first ally to die explodes, dealing 20% Max Health magic damage.

Blood Hunt

2

Rivals dash on takedown and deal 150 physical damage to their target.

Bunch O' Belts

2

Your champions gain 7 temporary, non-removable Giant's Belts.

Diversified

2

Your team gains 30 Health for each active trait.

Downpour

2

Your team gains 2 mana regen.

Flow

2

Your champions are Unstoppable and gain 15% Attack Speed for 10 seconds.

Friendly Flora

2

All allies gain the Flora Fatalis bonus at 50% effectiveness.

Iron Core

2

Your front center champion gains 4% Max Health per front-row unit.

Lightning Strike

2

Deal 10% max [HP] true damage to enemies.

Living Soil

2

Every 4 seconds, roots stun an enemy for 1 second.

Marksmen's Gale

2

Your Marksmen's attacks grant 3% stacking AS.

Moonlight Ritual

2

Your lowest star-level 1 or 2-cost champion stars up in combat.

Moonrise

2

After 10 seconds, increase Lunar's effects by 100%.

Nature's Ally

2

Every 3 ally deaths, summon a random Riftbeast.

Petrified Dummy

2

Your first champion to die turns into a 1000 Health target dummy with their defenses.

Petrify Shields

2

10% Slow enemies and reduce their shields by 20% for 10 seconds.

Phantom Armor

2

Gain 1 temporary Warmog's Armor.

Phantom Vest

2

Gain 1 temporary Bramble Vest.

Plated Shields

2

Shields are 15% stronger. Allies gain 150 shield for 10 seconds.

Potted Stonebark

2

Gain a temporary Stonebark Tree.

Preppers

2

Your stacking items will start off partially stacked.

Quicken

2

On cast, your champions gain 25% Attack Speed for 3 seconds.

Resistant

2

Tanks reduce each instance of incoming damage by 15.

Sunfire Sorcery

2

Burn and Wound enemies for 10 seconds.

Tattered Armor

2

30% Shred and Sunder enemies for 10 seconds.

Wrapped in Thorns

2

Your tanks reflect 12% of damage taken to adjacent enemies every 4 seconds.

Bark Armor

1

Your champions gain 150 shield for 10 seconds.

Better Bestie

1

The BFF rider gains 15% Attack Speed and 150 Health.

Borrowed Gear

1

A champion gains a temporary recommended item.

Breeze

1

Your team gains 12% Attack Speed.

Crystal Ball

1

Reveal your next opponent. Your team gains 12% Attack Speed.

Found Friend

1

Gain a Training Dummy with a Giant's Belt.

Hugify

1

Your highest Health unit bulks up, gaining 350 [HP].

Hummingbird

1

Your highest [AS] unit shrinks, gaining 20% [AS].

Rain

1

Your team gains 1 mana regen.

Stealthy

1

Your 2 strongest Fighters or Assassins are untargetable for 6 seconds.

Prolific Power

0

Your champions gain 8% Attack Damage and Ability Power.

Ultra Ascension

0

After 25 seconds, allies gain 300% [DA].

Verdant Vitality

0

Your champions gain 125 Health.

ゴールド / XP

Grow Up

10

Gain 16 XP.

The Chariot

10

Rerolls and XP are half price.

Bronze Spoon

3

Gain 6 XP.

Slow Study

3

For each ally champion alive at 15 seconds, gain 2 XP.

Die Roll

2

Roll a six-sided die. Gain gold equal to the result.

Golden Goose

2

Gain 1 gold for every 1000 damage your highest damage champion deals.

Barter

1

The next champion sold sells for 200% gold.

Blood Money

1

Gain 1 gold for every champion you kill.

Experienced

1

Gain 2 XP.

Pocket Change

1

Your 1-star champions drop 1 gold on death.

Coin Flip

0

Flip a coin, gain 1 gold if it's heads.

Golden Altar

0

Gain gold based on the Eldritch sacrifice's cost and star level.

Life Debt

0

Gain 1 gold for every 10 missing Player Health.

Truce

0

Gain 1 gold. Your opponent gains 1 gold.

item

Peddler

6

Open a store where you can buy an item. They cost 0 to 10 gold.

Idle Craftsman

4

A component on your bench turns into a completed item it builds.

Blood and Iron

3

After 20 champion deaths, gain a component anvil.

Artifactinate

0

Lose 3 components, including ones built into items. Gain an artifact anvil.

Brutal Bargain

0

Lose 8 player health and gain a component anvil.

Premium Swap Meet

0

Sell a 3 star champion to get 3 rerolls and a Lucky Item Chest.

risky

All In

5

If you win your next 3 combats, level up.

Good Loss

5

For the next 3 player combats, gain 6 XP if you lose.

Component Bounty

4

If you win the next player combat, gain a component anvil.

Cutpurse

3

Every 5 seconds, your champions have a 20% chance to drop 1 gold.

Golden Road

3

After 3 Player Combats, gain 3 gold per fight won.

Payday

3

For each ally champion that survives combat, gain 2 gold.

Ritual Complete

3

If you win combat, complete the current Coven ritual.

Comfort Food

2

Gain 2 HP. If you lose the next player combat, gain 4 more.

Major Gambit

2

If you win the next player combat, get 10 gold.

Trophy Hunter

2

Gain 100% more takedowns on Rivals.

Drought

1

Add 2 to your loss streak.

Essence Theft

1

Gain 50% bonus Coven Essence this combat.

Fertilize

1

Gain 1 XP for each enemy that dies.

Flip Frenzy

1

Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.

Flood

1

Add 2 to your win streak.

Major Polymorph

1

A 4-cost you have permanently transforms into a 5-cost.

Minor Gambit

1

If you win the next player combat, gain 2 gold.

Minor Polymorph

1

A 1-cost you have permanently transforms into a 2-cost.

Polymorph

1

A 2-cost you have permanently transforms into a 3-cost.

Take One With Ya

1

If you lose and kill at least 1 unit, gain 4 XP.

Abandon Ship

0

Sell your board and bench, gain 10 gold, 10 XP, and 5 rerolls.

shop

All Fives

10

Reroll your shop with all 5-cost champions.

Animate Shop

8

For 20 seconds, your shop refreshes for free every 2 seconds.

Lucky 7

7

Gain 7 shop rerolls.

Middle Path

7

Reroll your shop with all 2-star 3-cost champions.

Border Village

6

Reroll your shop with all 2-star 2-cost champions.

Refreshing Light

6

Gain a free reroll per star level of each unique Sunbeam champion.

All Fours

4

Reroll your shop with all 4-cost champions.

Jungling

4

Overrun the shop with Riftbeasts.

Starting Town

4

Reroll your shop with all 2-star 1-cost champions.

Flash Fire

3

Reroll your shop. Inferno lights 2 shop slots on fire, upgrading them.

Ride the Wave

3

The next 2 rerolls this round will have 2+ champions fielded last combat.

Rolling Bones

3

You have a 60% chance to get a free reroll with each kill.

Roly-Polys

3

For each ally champion alive at 18 seconds, gain a reroll.

Search Party

3

Each of your shops has a 4-cost in it this round until you buy one.

All Threes

2

Reroll your shop with all 3-cost champions.

Freeroller

2

Gain 2 rerolls.

All Twos

1

Reroll your shop with all 2-cost champions.

Starfall

1

When you reroll the shop, the lowest cost champion becomes 2-star.

All Ones

0

Reroll your shop with all 1-cost units.

misc

Fake Level

10

You are temporarily level 10.

Blood Ritual

5

Lose 9 Player Health. Gain a champion duplicator.

Doodad Sack

5

Gain 5 random consumables that give Armor, Magic Resist, or Health.

Knick-Knack Sack

5

Gain 4 random consumables that give Attack Damage or Attack Speed.

Thingamjig Sack

5

Gain 5 random consumable that gives AP or Mana Regen.

Minor Blood Ritual

4

Lose 3 Player Health. Gain a lesser champion duplicator.

Doodad Bag

3

Gain 3 random consumables that give Armor, Magic Resist, or Health.

New and Improved

3

Gain a pocket recombobulator.

Potioncraft

3

Gain three equippable one-time use Potions.

Thingamjig Bag

3

Gain 3 random consumable that gives AP or Mana Regen.

Double Up

2

The next Wisp bought activates twice and costs double.

Greater Chaos

2

Cast 2 random Wisps.

Healing Pool

2

Gain 5 Player Health.

Terraforming

2

Gain 5 Greenfather seeds at the start of combat.

Blast Potion

1

Gain an equippable one-time use Blast Potion.

Consumable Shop

1

Open a store where you can spend gold to buy a consumable.

Faerie Flight

1

Attract 100% more Fae pixies this combat.

Health Potion

1

Gain an equippable one-time use Health Potion.

Knick-Knack Bag

1

Gain 2 random consumables that give Attack Damage or Attack Speed.

Lesser Chaos

1

Cast a random Wisp.

Mana Potion

1

Gain an equippable one-time use Mana Potion.

Protective Ritual

1

Reduce any player damage taken by 3 this round.

Doodad Jar

0

Gain 1 random consumable that gives Armor, Magic Resist, or Health.

Early Fix

0

Gain 1 reforger.

Forest Mage

0

Fill your shop with 5 Wisps. You can cast 1 of them.

Knick-Knack Jar

0

Gain 1 random consumable that give Attack Damage or Attack Speed.

Salvager

0

Any units you bench have items removed and broken apart.

Sinister Deal

0

Lose 3 player health. Gain 2 gold.

Thingamjig Jar

0

Gain 1 random consumable that gives AP or Mana Regen.

Touch Grass

0

Gain 5 Gold and disable all actions. After 15 seconds, gain 2 instead.