Circle of Elders
45Gain one of each 5-cost champion.
魔法の森で利用可能な、一時的で使い切りの力の源を見つけましょう。
Gain one of each 5-cost champion.
Permanently gain a copy of the same random 5-cost every round.
Gain a random 2-star 5-cost champion.
Gain a random 2-star 3-cost champion.
Gain 2 random 1-star 4-cost champions.
Gain a random 5-cost champion.
Gain a random 2-star 2-cost champion.
Gain a Tiny Duplicator for each unique 1-cost champion you field.
Gain a random 4-cost champion.
Gain a Leona, Sejuani, and Kayle.
Gain 2 copies of a 2-cost champion you don't have.
Gain a random 2-star 1-cost champion.
Gain a Rengar or a Kha'Zix. They gain 3 takedowns.
Gain 3 gold worth of random champions.
Gain a Tiny Duplicator.
Gain a copy of the first allied champion to die.
Kill EVERYONE without items after 10 seconds.
Your team gains Baron Buff, increasing their stats.
Summon a tornado that deals 5% Max Health magic damage to enemies.
Gain 2 temporary Thief's Gloves.
A temporary 1-star 5-cost with 1 recommended item joins your team.
Slow, Burn, Shred, and Sunder enemies for 8 seconds.
Gain a temporary emblem of your most active trait.
After 12 seconds, 1 random equipped item temporarily becomes Radiant.
Every 8 seconds, stun enemies for 1 second.
Fire spreads across the board, dealing ramping true damage to enemies.
Clone your highest damage champion. The clone deals 20% damage.
Your champions explode on death, dealing 20% max health magic damage.
Your first 3 champions to die stun their killer for 1 second.
A temporary 3 star 1-cost with 1 recommended item joins your team.
Every 1 second deal 7% max health true damage to an enemy.
Archers fire from the trees, dealing 500 physical damage every 3 seconds.
A random back row champion gains 75% AS for 7 seconds.
Up to 2 1-star champions temporarily star up during combat.
ALL your units gain 2 Fae pixies this round.
Champions gain 4% Max Health Shield and 4% Damage Amp per adjacent ally.
Your highest health champion gains 600 health and grows in size.
Your highest Health ally deals 2% max Health damage per second in an area.
After 8 seconds, the leftmost benched champion joins combat with 2 items.
Burning enemies lose 3 Armor and Magic Resist per second.
Spawn 4 minions.
At combat start up to 2 inactive traits activate at the lowest level.
The BFF eats enemies he damages under 10% Max Health.
Your tanks gain a 20% Max Health shield upon falling below 50% Health.
Increase all enemies' Max Mana by 15 until their next cast.
After 15 seconds of combat, your team gains 30% Damage Amp.
Champions with 3 items gain HEROIC POWER, but other allies are sacrificed.
Casters spawn a firefly per 20 mana spent. Each deals 150 magic damage.
Gain the Horse Primal buff for this combat.
Fighters gain 1 range.
Enemies attacking your highest health champion deal 10% less damage.
Fighters execute targets under 10% Health. They gain 15% Attack Speed on kill.
Your casters have 15% less max mana.
Your marksmen have a 25% chance to double attack.
Your first itemized tank spawns a Dummy with their items on death.
Gain 3% damage amp for every 10 gold you have.
Gain a temporary Thief’s Gloves.
Gain a temporary Lifeblossom.
Your team heals 1% Max Health per second.
Whenever an ally dies, your champions gain 4% stacking Damage Amp.
2 champions without items gain a temporary recommended item.
Champions with no adjacent allies gain 10% Max HP and Damage Amp.
Champions alone in their row gain 15% Health and 15% Damage Amp.
Your team gains 10%
Your units with Precision gain 25% Critical Strike Damage.
Gain the Tiger Primal buff for this combat.
Gain 2 Training Dummies each with a random tank item.
Gain the Turtle Primal buff for this combat.
Allies have a 99% chance to dodge attacks for 4 seconds.
After 10 seconds, stun all enemies for 1.5 seconds.
Allies gain 1000 Shield, decaying over 5 seconds.
The first ally to die explodes, dealing 20% Max Health magic damage.
Rivals dash on takedown and deal 150 physical damage to their target.
Your champions gain 7 temporary, non-removable Giant's Belts.
Your team gains 30 Health for each active trait.
Your team gains 2 mana regen.
Your champions are Unstoppable and gain 15% Attack Speed for 10 seconds.
All allies gain the Flora Fatalis bonus at 50% effectiveness.
Your front center champion gains 4% Max Health per front-row unit.
Deal 10% max [HP] true damage to enemies.
Every 4 seconds, roots stun an enemy for 1 second.
Your Marksmen's attacks grant 3% stacking AS.
Your lowest star-level 1 or 2-cost champion stars up in combat.
After 10 seconds, increase Lunar's effects by 100%.
Every 3 ally deaths, summon a random Riftbeast.
Your first champion to die turns into a 1000 Health target dummy with their defenses.
10% Slow enemies and reduce their shields by 20% for 10 seconds.
Gain 1 temporary Warmog's Armor.
Gain 1 temporary Bramble Vest.
Shields are 15% stronger. Allies gain 150 shield for 10 seconds.
Gain a temporary Stonebark Tree.
Your stacking items will start off partially stacked.
On cast, your champions gain 25% Attack Speed for 3 seconds.
Tanks reduce each instance of incoming damage by 15.
Burn and Wound enemies for 10 seconds.
30% Shred and Sunder enemies for 10 seconds.
Your tanks reflect 12% of damage taken to adjacent enemies every 4 seconds.
Your champions gain 150 shield for 10 seconds.
The BFF rider gains 15% Attack Speed and 150 Health.
A champion gains a temporary recommended item.
Your team gains 12% Attack Speed.
Reveal your next opponent. Your team gains 12% Attack Speed.
Gain a Training Dummy with a Giant's Belt.
Your highest Health unit bulks up, gaining 350 [HP].
Your highest [AS] unit shrinks, gaining 20% [AS].
Your team gains 1 mana regen.
Your 2 strongest Fighters or Assassins are untargetable for 6 seconds.
Your champions gain 8% Attack Damage and Ability Power.
After 25 seconds, allies gain 300% [DA].
Your champions gain 125 Health.
Gain 16 XP.
Rerolls and XP are half price.
Gain 6 XP.
For each ally champion alive at 15 seconds, gain 2 XP.
Roll a six-sided die. Gain gold equal to the result.
Gain 1 gold for every 1000 damage your highest damage champion deals.
The next champion sold sells for 200% gold.
Gain 1 gold for every champion you kill.
Gain 2 XP.
Your 1-star champions drop 1 gold on death.
Flip a coin, gain 1 gold if it's heads.
Gain gold based on the Eldritch sacrifice's cost and star level.
Gain 1 gold for every 10 missing Player Health.
Gain 1 gold. Your opponent gains 1 gold.
Open a store where you can buy an item. They cost 0 to 10 gold.
A component on your bench turns into a completed item it builds.
After 20 champion deaths, gain a component anvil.
Lose 3 components, including ones built into items. Gain an artifact anvil.
Lose 8 player health and gain a component anvil.
Sell a 3 star champion to get 3 rerolls and a Lucky Item Chest.
If you win your next 3 combats, level up.
For the next 3 player combats, gain 6 XP if you lose.
If you win the next player combat, gain a component anvil.
Every 5 seconds, your champions have a 20% chance to drop 1 gold.
After 3 Player Combats, gain 3 gold per fight won.
For each ally champion that survives combat, gain 2 gold.
If you win combat, complete the current Coven ritual.
Gain 2 HP. If you lose the next player combat, gain 4 more.
If you win the next player combat, get 10 gold.
Gain 100% more takedowns on Rivals.
Add 2 to your loss streak.
Gain 50% bonus Coven Essence this combat.
Gain 1 XP for each enemy that dies.
Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.
Add 2 to your win streak.
A 4-cost you have permanently transforms into a 5-cost.
If you win the next player combat, gain 2 gold.
A 1-cost you have permanently transforms into a 2-cost.
A 2-cost you have permanently transforms into a 3-cost.
If you lose and kill at least 1 unit, gain 4 XP.
Sell your board and bench, gain 10 gold, 10 XP, and 5 rerolls.
Reroll your shop with all 5-cost champions.
For 20 seconds, your shop refreshes for free every 2 seconds.
Gain 7 shop rerolls.
Reroll your shop with all 2-star 3-cost champions.
Reroll your shop with all 2-star 2-cost champions.
Gain a free reroll per star level of each unique Sunbeam champion.
Reroll your shop with all 4-cost champions.
Overrun the shop with Riftbeasts.
Reroll your shop with all 2-star 1-cost champions.
Reroll your shop. Inferno lights 2 shop slots on fire, upgrading them.
The next 2 rerolls this round will have 2+ champions fielded last combat.
You have a 60% chance to get a free reroll with each kill.
For each ally champion alive at 18 seconds, gain a reroll.
Each of your shops has a 4-cost in it this round until you buy one.
Reroll your shop with all 3-cost champions.
Gain 2 rerolls.
Reroll your shop with all 2-cost champions.
When you reroll the shop, the lowest cost champion becomes 2-star.
Reroll your shop with all 1-cost units.
You are temporarily level 10.
Lose 9 Player Health. Gain a champion duplicator.
Gain 5 random consumables that give Armor, Magic Resist, or Health.
Gain 4 random consumables that give Attack Damage or Attack Speed.
Gain 5 random consumable that gives AP or Mana Regen.
Lose 3 Player Health. Gain a lesser champion duplicator.
Gain 3 random consumables that give Armor, Magic Resist, or Health.
Gain a pocket recombobulator.
Gain three equippable one-time use Potions.
Gain 3 random consumable that gives AP or Mana Regen.
The next Wisp bought activates twice and costs double.
Cast 2 random Wisps.
Gain 5 Player Health.
Gain 5 Greenfather seeds at the start of combat.
Gain an equippable one-time use Blast Potion.
Open a store where you can spend gold to buy a consumable.
Attract 100% more Fae pixies this combat.
Gain an equippable one-time use Health Potion.
Gain 2 random consumables that give Attack Damage or Attack Speed.
Cast a random Wisp.
Gain an equippable one-time use Mana Potion.
Reduce any player damage taken by 3 this round.
Gain 1 random consumable that gives Armor, Magic Resist, or Health.
Gain 1 reforger.
Fill your shop with 5 Wisps. You can cast 1 of them.
Gain 1 random consumable that give Attack Damage or Attack Speed.
Any units you bench have items removed and broken apart.
Lose 3 player health. Gain 2 gold.
Gain 1 random consumable that gives AP or Mana Regen.
Gain 5 Gold and disable all actions. After 15 seconds, gain 2 instead.