Azir Build, Rune, Oggetti e Statistiche Centrale per Smeraldo+ Patch 16.4
Build, Counter, Rune, Statistiche e Abilità con più alto tasso di vittoria di Azir per Smeraldo+ Patch 16.4.Tier 
Percentuale di vittoria 46,2%
Variazione % Vittoria +1,0%
Tasso scelta 1,0%
Tasso di ban 0,2%
Partite 3.019
Build Stile di Gioco
Pro Build
Patch: 16.4
W
Q
E 



Rune




Incantesimi dell'evocatore
Oggetti
Oggetti iniziali
Ordine build
Oggetti completati
Oggetti situazionali
Ordine max abilità
82%
1.489 partite
1
W
2
Q
3
W
4
E
5
W
6
R
7
W
8
Q
9
W
10
Q
11
R
12
Q
13
Q
14
E
15
E
16
R
17
E
18
E
Dettaglio danni
Approfondimenti chiave
- If Azir hits an enemy champion during , the dash ends and he gains a charge of
E.
W - 's dash can be extended with
E.
Q - 's turret loses 100 Armor if Azir dies or moves too far away.
P - 's Sand Soldiers last 10 seconds but expire twice as quickly if they're under an enemy turret.
W
Punti di forza
- Excels with items that enhance his magic damage, survivability, and control.
- Scales well and has a strong laning phase. Level 2 with lets him reposition Sand Soldiers to deal damage and zone the enemy.
Q - 's bonus attack speed is doubled for 5 seconds when 3 Sand Soldiers are out at once, giving him a huge temporary damage spike.
W - Spikes at level 13 with both and
Qmaxed. The lower cooldown and recharge timer, respectively, allow Azir to play aggressively from a safer distance.
W
Debolezze
- Forcing Azir to use defensively lowers his teamfighting potential since he won't have any playmaking capabilities.
R - Once is used, Sand Soldiers cannot move for a while, which can be punished.
Q - has a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.
E - Weak at level 1 since he only has access to until level 2.
W

