- League of Legends
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- Build Azir Centrale
Azir Build, rune, oggetti e statistiche di Centrale - Patch 26.18 (Smeraldo+)
Rune, oggetti, ordine abilitร e statistiche build consigliate per Azir Centrale per Smeraldo+ nella Patch 26.18.
Dati aggiornati .
Tier 
Percentuale di vittoria 48,4%
Variazione % Vittoria +0,9%
Tasso scelta 0,9%
Tasso di ban 0,1%
Partite 2624
Patch: 26.18
Rune




Incantesimi dell'evocatore
Oggetti
Oggetti iniziali
Ordine build
Oggetti completati
Oggetti situazionali
Ordine max abilitร
60%
713 partite
W
Q
E
1
W
2
Q
3
E
4
W
5
W
6
R
7
W
8
Q
9
W
10
Q
11
R
12
Q
13
Q
14
E
15
E
16
R
17
E
18
E
Dettaglio danni
Guida alle build di Azir Centrale
Azir Centrale รจ di Tier C con una percentuale di vittorie del 48,4%, una percentuale di scelta del 0,9% e una percentuale di ban del 0,1% su 2624 partite Smeraldo+ nella regione Mondo sulla patch 26.18.
La build degli oggetti principali consigliata รจ Dente di Nashor โ Ombrofiamma โ Copricapo di Rabadon. Attacco sostenuto รจ la runa chiave primaria consigliata. Zed รจ uno dei matchup piรน difficili.
Review Azir counters, synergies, and abilities for more matchup and champion details.
Approfondimenti chiave
- If Azir hits an enemy champion during , the dash ends and he gains a charge of
E.
W - 's dash can be extended with
E.
Q - 's turret loses 100 Armor if Azir dies or moves too far away.
P - 's Sand Soldiers last 10 seconds but expire twice as quickly if they're under an enemy turret.
W
Punti di forza
- Excels with items that enhance his magic damage, survivability, and control.
- Scales well and has a strong laning phase. Level 2 with lets him reposition Sand Soldiers to deal damage and zone the enemy.
Q - 's bonus attack speed is doubled for 5 seconds when 3 Sand Soldiers are out at once, giving him a huge temporary damage spike.
W - Spikes at level 13 with both and
Qmaxed. The lower cooldown and recharge timer, respectively, allow Azir to play aggressively from a safer distance.
W
Debolezze
- Forcing Azir to use defensively lowers his teamfighting potential since he won't have any playmaking capabilities.
R - Once is used, Sand Soldiers cannot move for a while, which can be punished.
Q - has a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.
E - Weak at level 1 since he only has access to until level 2.
W