Azir Build, Runes, Objets et Stats de Milieu pour Émeraude+ Patch 26.4
Build Azir au plus haut taux de victoire, Contres, Runes, Stats et Compétences pour Émeraude+ Patch 26.4.Palier 
Taux de victoire 46,2 %
Changement Taux de Victoire +1,0 %
Taux de sélection 1,0 %
Taux de bannissement 0,2 %
Matchs 3 019
Builds par style de jeu
Builds de Pros
Patch : 26.4
W
Q
E 



Runes




Sorts d'invocateur
Objets
Objets de départ
Ordre des objets
Objets complétés
Objets situationnels
Ordre des compétences
82 %
1 489 parties
1
W
2
Q
3
W
4
E
5
W
6
R
7
W
8
Q
9
W
10
Q
11
R
12
Q
13
Q
14
E
15
E
16
R
17
E
18
E
Répartition des dégâts
Infos clés
- If Azir hits an enemy champion during , the dash ends and he gains a charge of
E.
W - 's dash can be extended with
E.
Q - 's turret loses 100 Armor if Azir dies or moves too far away.
P - 's Sand Soldiers last 10 seconds but expire twice as quickly if they're under an enemy turret.
W
Forces
- Excels with items that enhance his magic damage, survivability, and control.
- Scales well and has a strong laning phase. Level 2 with lets him reposition Sand Soldiers to deal damage and zone the enemy.
Q - 's bonus attack speed is doubled for 5 seconds when 3 Sand Soldiers are out at once, giving him a huge temporary damage spike.
W - Spikes at level 13 with both and
Qmaxed. The lower cooldown and recharge timer, respectively, allow Azir to play aggressively from a safer distance.
W
Faiblesses
- Forcing Azir to use defensively lowers his teamfighting potential since he won't have any playmaking capabilities.
R - Once is used, Sand Soldiers cannot move for a while, which can be punished.
Q - has a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.
E - Weak at level 1 since he only has access to until level 2.
W

