TFT Set 18: Tierras Encantadas Traits
Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher. Adaptors gain Ability Power or Attack Damage, depending on which is higher.
? OR
3? OR
4? OR
Elder Dragon takes up 2 team slots and grants +2 to the Riftbeast trait.
Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains Durability. While above, your team gains Damage Amp.
Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar. Only one person can have an Avatar with a given trait. An Avatar's chosen Trait is counted twice for Trait bonuses.
After combat, your Wisps are empowered. Blossom champions gain Attack Damage, Ability Power, and max Health.
Wisps are upgraded
5Wisps are in every shop
7Gain gold after buying a Wisp
9You can buy 2 Wisps per round
11Wisps overflow with power
Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another.
Your team gains max Health. Brawlers gain more.
Caustic units' damage Shreds and Sunders enemies for ? seconds.
Gather Essence by killing champions, plus more by losing player combat. Beginning at Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.
Essence per kill, Essence per loss
4per kill, per loss
5per kill, per loss
7per kill, per loss
Your team gains Armor and Magic Resist. Defenders gain more.
After ? seconds of combat, the Eclipse kills the lowest Health enemy, repeating every ? seconds.
Gain placeable Elderwood plants.
A Stonebark Tree and a Lifebloom
5A second Stonebark Tree
7and the Deepwood Protector
9Plants star up to 2-star
11Plants star up to 3-star. Plants gain Max Health and Ability Power per Elderwood Star Level.
The ally on the Eldritch hex is sacrificed at combat start, granting your team Health. Eldritch champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.
Bonus is stronger
6The sacrifice doesn't die and also gains additional stats.
Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric's ability.
Executioners gain Precision and Critical Strike Chance.
3Additionally, enemies bleed for bonus true damage over ? seconds.
4Bleed damage increased to ?. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
Your team's damage, healing, and shielding attracts Pixies. Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below Health, they heal for each Pixie.
?% and ?% Heal.
4?% and ?% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead, which grant gold.
Flora Fatalis champions harvest enemies on takedown, gaining:
Mana
2Grant a max Health heal to the lowest Health ally.
Gain a seed when your strongest Ivern casts, plus more every combat. Ivern uses seeds to grow a hex on your board that grants a bonus to its occupant.
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for ? seconds, they gain Damage Amp.
Inferno damage Burns and ?% Wounds enemies for ? seconds. Inferno Burns stack with other Burns.
?% Burn
3After combat, ? of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
5Ignite ? shop slots, ?% Burn
7Ignite ? shop slots, ?% Burn. Burn deals a percentage of the target's max Health as true damage every second. Wound reduces healing received.
Your team gains Mana Regen, increased for Invokers.
Team: ?; Invokers:
3Team: ?; Invokers:
4Team: ?; Invokers:
5Team: ?; Invokers:
Your team gains Durability. Juggernauts gain more.
? or
4? or
6? or
Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain more.
?,
3?,
4?,
5?, ?. The moon brings death and syzygy.
Monoliths gain Armor and Magic Resist for each enemy targeting them.
Whenever an enemy within ? hexes dies, gain permanent max Health.
Choose one of four Primal Blessings.
Your team gains Attack Speed. Rapidfire champions gain more on every attack, up to stacks.
? per Attack
3? per Attack
4? per Attack
5? per Attack
Ravagers gain Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below Health.
Bonus Damage
4Bonus Damage
6Bonus Damage
Use the Alpha Mark to grant a Riftbeast their unique Buff
5Every ? combats, your next shop is overrun with Riftbeasts
7On combat start and every 5 seconds, Riftbeasts grow and gain additional stats.
10? maximum team size
Only active while fielding 1 Rival. Rivals collect takedowns, gaining 3 if they takedown another Rival.
2Rivals can be fielded together. Only applies to your strongest Rival.
Your champions gain a max Health shield and deal bonus magic damage. They gain additional bonuses for each unique 3-star champion, eventually converting some bonus damage to true damage and allowing 3-star champions to ascend to 4-star during combat.
Your team gains Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.
? Ability Power, ? per cast
4? Ability Power, ? per cast
6? Ability Power, ? per cast
Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
The Rider gains ? and
5The Rider gains more stats, and part of the BFF's Ability applies to your team.
7The Rider gains more stats, and part of the BFF's Ability applies to your Sprykin champions. The BFF's attacks and Ability change if the Rider is melee or ranged.
Summoners empower their summons in different ways. Yorick grants Health, Azir and Raptor grant Damage, and Zyra grants additional Plant Attacks.
Empower Summons
3Improve each effect by 50%
Your team gains Durability, increased to ? if ? or more Zyra plants are alive.
At Combat Start and after dropping below Health, Vanguards gain a max Health Shield for ? seconds.
max Health
4max Health
6max Health. Gain Durability while Shielded.