Ranked Leaderboards In Client
Riot has made some changes to simplify navigation in the Ranked area of the client by removing the low-use “My Leagues” feature that displays where you are relative to random players in the same tier and division. You can still see how you’re doing compared to your friends, though. So don’t worry if you like to compete with one another. You’ll still be able to see Master+ ladders, though, so if you’re someone with dreams of Challenger, don’t worry. Keep grinding and you can get your name up there (...at least that’s what Riot keeps saying).
Role Quest Adjustments
Mid Role Quest:
Buffing the Role Quest reward as a minor follow up on the change in 26.9. Riot felt this reward landed a bit soft, but Riot thinks it does good things for the shape of the game by allowing mid laners their own special form of scaling.
Bonus AD and AP : 6% => 8%
Support Adjustments
This patch, Riot is taking a holistic pass on the enchanter-heavy support meta that has stabilized and stagnated over the course of the year. Riot has a set of buffs and nerfs designed to promote tanks into the support meta, as well as some minor and major reworks to certain support items and their functionality.
First off, Riot has a straight buff to Grubs. In line with 26.9's changes to role quests to open up some amount of roaming and laning flexibility back into the laning phase, Riot is also buffing Grubs as a destination to roam to for supports.
Damage Per Tick, Per Grub : 3 / 9 / 12 || 1.5 / 4.5 / 6 => 4 / 12 / 16 || 2 / 6 / 8
Summoned Voidmite HP : 60% of Melee Minion => 100% of Melee Minion
Summon Aery
Summon Aery's early game defensive output is being tapped down a bit so lane trades can stick onto enchanter duos a bit better.
Shielding : 30 - 100 (Levels 1 - 18) (+10% bonus AD) (+5% AP) => 20 - 100 (Levels 1 - 18) (+10% bonus AD) (+5% AP)
Aftershock
Riot is buffing Aftershock's early game output a bit so aggressive users can better trade with their opponents.
Armor and MR : 35 (+80% bonus) => 45 (+75% bonus)
Guardian
And finally, Riot is buffing Guardian's cooldown and adjusting how it scales to help tankier users who need it to survive the laning phase.
Cooldown : 90 - 40 (Level 1 - 18) => 75 - 40 (Level 1 - 18)
Shield : 45 - 180 (+25% AP) (+5% bonus HP) => 40 - 150 (+20% AP) (+6% bonus HP)
Dream Maker
As a pretty "behind the scenes" unique that most of Riot just expect to work, Dream Maker is getting a mix of adjustments to help it perform in a more generally functional way that should pan out to be a nerf in most situations, but will definitely be a buff in others. Blue Bubble Damage Reduction is being adjusted from only affecting the literal first instance of damage (i.e. the first tick of a DoT, or the first instance of an on-hit damage from an incoming basic attack) to affecting the first cast source (i.e. the entire DoT, until it runs out of flat damage reduction.) Purple Bubble Damage is changing from mostly an on-hit effect to an on-hit or on-ability damage cast source effect with AoE penalties. (i.e. If Ezreal Ult triggers the Purple Bubble, it will apply to that entire Ezreal Ult but with reduced AoE efficacy. See Nami E for a similar example.)
Blue Bubble Damage Reduction : 75 - 255 (Level 1 - 18) => 50 - 194 (Level 1 - 18)
Blue Bubble Damage Reduction : Damage reduction affects the next non-0 instance of damage, regardless of how large it is => Damage reduction affects the next non-0 damage cast source (temporal carry-over)
Purple Bubble Damage : 50 - 170 (Level 1 - 18) => 40 - 160 (Level 1 - 18)
Purple Bubble Damage : Damage triggers on hit, or on certain abilities / items => Damage triggers on next damaging attack or ability, reduced for AoE effects (i.e. Nami E)
Moonstone Renewer
Moonstone will no longer double dip in both heal / shield power and Grievous Wounds / Shield Reaver. This is mostly a nerf, but will occasionally be a net positive when opponents have Grievous Wounds / Shield Reaver. As a mathy example, this means that if you have 50% Heal / Shield Power, and heal one ally for 100 * 150% from Heal / Shield = 150, on 26.10 it would then bounce 150 * 30% * 150% = 67.5 healing to another ally, whereas now it will only bounce 150 * 30% = 45 healing.
Fixed various bugs, including no longer double dipping on both heal / shield power and Grievous Wounds / Shield Reaver
Bounces now prioritize lower health allies
Imperial Mandate
An item that was completely bound to Nami because of outsized synergy with her E, Mandate is getting reworked to better fit into a niche for utility casters who want to help their team out with more crowd control rather than healing/shielding or personal damage. Riot looks forward to seeing you figure out new optimal users!
Build Path : Fiendish Codex (850g) + Bandleglass Mirror (900g) + 500g = 2250g => Blasting Wand (850g) + Bandleglass Mirror (900g) + 650g = 2400g
Ability Power : 60 => 65
Ability Haste : 20 => 15
Mana Regen : 125% => 150%
REMOVED Unique - Coordinated Fire
NEW Unique - Control : Gain 15 Ability Haste for your abilities with Immobilizing effects
NEW Unique - Command : On immobilizing an enemy champion, mark them as 6% Vulnerable for 4s (Vulnerable enemies take % increased damage)
Echoes of Helia
A straightforward nerf for enchanters.
Damage Stored : 35% => 30%
Locket of the Iron Solari
And a straightforwards buff for tanks.
Armor and Magic Resist : 25 => 30
Knight’s Vow
For Knight's Vow, Riot is pushing the unique effect rather than generically buffing its stats or gold cost.
Damage Redirection : 12% => 14%
Heal : 10% => 12%
Zeke’s Convergence
Zeke's is getting a QoL improvement for any users who might be casting their ultimate from long range—such as Leona and Nautilus.
Frostfire Tempest : Triggers on Ult cast => Readies on Ult cast for the next 5 seconds, triggering the moment an enemy champion gets within the range or after 5 seconds
Brand
Brand has been toeing the line in bot for a while now, and this patch has well and truly crossed over, so Riot is targeting that lane with a nerf to his base armor.
Base Stats:
Base Armor : 27 => 24
Diana
Diana's feeling a bit underwhelming in the jungle after her previous adjustments due to the Dusk and Dawn changes. So Riot is giving her a little more moon-power in the jungle to return her to her former glory.
Base Stats:
Monster Damage : 230% => 270%
W - Pale Cascade:
Bonus Health : 9% => 11%
Ekko
Now that the dust has settled from 26.9's Dusk and Dawn reshape, Riot has uncovered that Ekko has room for a compensation buff as he is no longer completely bound to just buying that item for his power.
Passive - Z-Drive Resonance:
Per-Enemy Cooldown : 5 seconds => 4 seconds
Heimerdinger
With the ranged minion aggro pull removed last patch, Heimerdinger mains ended up with some degraded functionality around how turret ranges interact with minion ranges—in the sense that ranged minions outrange Heimer's turrets and he had no way to pull them into their range. This makes for a pretty miserable experience where you just watch as your turrets tank minion autos without attacking back. Additionally, it was brought to the attention that his Evolution Turrets sometimes fail to follow up on his Storm Grenade when they lose vision of the target too quickly due to minor timing fluctuations around vision and turret logic, so Riot is increasing the vision duration slightly to resolve that.
Q - H-28G Evolution Turret:
Turret Attack Range : 530 => 550
Turret Vision Range : 585 => 650
NEW Turret Range : Turrets now gain 50 additional range against minions if nothing else is in range
E - CH-2 Electron Storm Grenade:
Vision of target location : 1 second => 1.25 seconds
Kassadin
the Void Walker has been limping around the Rift more than blinking. Stackable tear items have provided an additional cool late-game fantasy option besides pure AP, but his early game has been tougher than usual (in part due to the mid quest adjustment). These changes should help his laning, both in farming and trading.
Q - Null Sphere:
Cooldown : 10 / 9.5 / 9 / 8.5 / 8 => 9 / 8.5 / 8 / 7.5 / 7
W - Nether Blade:
Base Magic Damage : 20 (+10% AP) => 25 (+10% AP)
Quinn
Quinngle (or Qungle [Kwun-gle]?) has been pretty popular and fun, even in a weak state. Riot knows a lot of you will pick up more tricks and mastery over time, so for now Riot is just making sure her clear speed is more competitive without changing burst or dueling. This should help the trusty ranger more regularly undertake dangerous missions deep in enemy territory, whether she's looking for camps or champs.
Passive - Harrier:
Monster Damage : 50 => 75
Q - Blinding Assault:
Monster Damage : 150% => 200%
Smolder
The baby dragon has been absolutely blasting his opponents since getting his hands on Deathfire Touch. Riot has had to do an unfortunate number of micropatch nerfs back to back, and Riot is hopeful this will be the last one Riot need to do. Included in these changes are a continuation of the latest nerf's push towards bringing him back into primarily critical strike builds rather than just Essence Reaver into bruiser, which Riot thinks can sit stronger since at the end of the day, a squishier Smolder has more weaknesses to play around, like being burst by enemy spell rotations.
Passive - Dragon Practice:
Bonus Magic Damage on Q : 40% * (1 + (Crit Chance *.5 * (1 + Bonus Crit Damage)) of Passive stacks (60% at 100% Crit, 66% if you have IE) => 25% * (1 + (Crit Chance * 1.2 * (1 + Bonus Crit Damage)) of Passive stacks
Bonus Magic Damage on E : 12% of Passive stacks => 8% * (1 + (Crit Chance * .6 * (1 + Bonus Crit Damage)) of Passive stacks
Teemo
Riot would love (fear) a world where Teemo could be equally happy building AP, on-hit, and AD for his new ratios, but as it stands, Shiv is ahead of the pack. By hitting his Toxic Shot AD ratio, Riot is confident Teemo with Shiv can land in a good spot without forcing those of you who like other builds (e.g. Nashor's, Liandry, Malignance) to rely on it. Additionally, hits to his scaling durability should preserve his lane bully identity, while increasing your chance of getting the jump on him!
Base Stats:
Armor Growth : 4.95 per level => 4.5 per level
E - Toxic Shot:
On-hit/Poison per tick scaling : (+10% bonus AD/+20% bonus AD) => (+5% bonus AD/+10% bonus AD)
Xin Zhao
While AP Xin builds are not OP per se, the sheer amount of healing has been eye popping in an extremely expectation breaking way. Tamping that down with some compensation in the form of sustained damage.
Passive - Determination:
Bonus Damage : 15 / 30 / 45 / 60% Bonus AD (Levels 1 / 6 / 11 / 16) => 15 / 30 / 45 / 60% Bonus AD (+5 / 10 / 15 / 20% AP) (Levels 1 / 6 / 11 / 16)
Heal Amount : 3 / 4 / 5% Max HP (+50 / 65 / 90% AP) (Levels 1 / 6 / 11) => 3 / 4 / 5% Max HP (+45 / 55 / 80% AP) (Levels 1 / 6 / 11)
Experimental Hexplate
Riot like a world where Hexplate is satisfying across a spread of archetypes, and serves as a springboard to dive into interesting itemization tradeoffs. However, right now the item makes League less approachable for top laners by letting Vayne and Varus maintain a large proportion of their damage while being a good bit harder to kill. This change should better align expectations opponents have around ranged users building Hexplate, while still presenting as a worthy Experimental choice.
Overdrive : On ulting, 50% bonus AS and 20% bonus MS for 8 seconds => Ranged: 35% bonus AS and 14% bonus MS for 8 seconds (unchanged for melee)
Heartsteel
Heartsteel has slowly fallen out of favor. With Mundo meta out of the way though, Riot is going to revert a nerf from a year ago since Riot feels the item occupies a really cool (and important) aspect of greedy tank itemization.
Damage To Permanent Health Conversion Rate : 8% => 10%
Statikk Shiv
Shiv has picked up a neat spread of users—Riot thinks it could use more love when it comes to some characters that are more reliant on AD, like Kalista or Kai'Sa. Riot will keep monitoring satisfaction around the new shape of Statikk as Season 2 progresses (should lightning strike twice?)
Attack Damage : 40 => 45
Deathfire Touch
Riot is also making an adjustment to Deathfire Touch so that it now only deals magic damage to resolve an extreme synergy with Black Cleaver.
Damage : Adaptive based on the user's AD vs AP => Magic Damage
ARAM: Mayhem
Hey Mayhemers! This patch Riot has a handful of champion changes and some general bugfixes, but nothing big. See you on the Bridge(s)!
Champions:
Gwen
Damage Dealt : 102% => 100%
Vayne
Damage Dealt : 105% => 100%
Damage Taken : 95% => 100%
Xayah
AS Scaling : +3% => 0%
Kalista
Damage Dealt : 110% => 105%
Damage Taken : 90% => 95%
Fizz
Tenacity : 10% => 0%
Tristana
Twitch
Smolder
Damage Taken : 102% => 100%
Varus
Damage Taken : 105% => 100%
Samira
Fiddlesticks
Damage Dealt : 95% => 100%
Bugfixes:
Fixed a bug where Graves would deal obscene amounts of damage with Marksmage.
Fixed a bug where Veil of Warding went on cooldown on respawn.
Fixed a bug where Viego could be unable to complete Icathia's Fall if he possessed an enemy with the quest.
Fixed Phenomenal Evil not granting 40 AP if chosen after the first Augment.
Fixed Ashe Q not apply Marksmage.
Fixed Smolder Q being unable to be cast during E with certain Augments.
Fixed Aurelion Sol not being properly charged double mana for his Q with Overflow.
Demon's Dance no longer grants health based on Stat Anvils instead of just Augments.
Fixed a bug where Poros from Poro Blaster could see into Brush.
Fixed a bug where if your snowball Augments were removed by Pandora's box, your snowball cooldown would be drastically longer than intended.
Fixed a bug where you could overwrite Clown College's summoner spell if you used Snowball while selecting it.
Fixed a bug where Neeko could not activate Ultimate Awakening if she ulted while disguised as a non-champion.
Fixed a bug where Upgrade: Thornmail allowed you to buy unlimited Thornmails.
Fixed a bug where Jax W would not trigger Marksmage.
Fixed a bug where Stuck in Here With Me triggered on Aatrox's death while using R.
Fixed a bug where Ezreal Q did not trigger Typhoon.
Fixed a bug where Illaoi E scaled with Minionmancer.
ARAM
Only a small adjustment to Qiyana this patch! Go off, queen!
Champions:
Qiyana
Ability Haste : 0 => 20
Arena
Three-person Arena seems to be going strong with plenty of people jumping into the chaos. In this patch Riot has three new Guests of Honor. Will you hunt demons alongside Yone, or embrace their darkness? Or perhaps you know exactly which one of Vayne's tools is the perfect counter to your opponents? Riot is focusing the work around the changes to 3s with plenty of augment adjustments to adapt to the extra combatants in each fight. Enchanters have shot up in dominance while ADCs have been looking a tad weak so Riot is looking to bring them both in with the rest of the classes. Kinkou Jitte has been a bit of a terror and Riot is reverting it to its previous, one proc at a time, version that focuses on mobility. Hexbolt Companion's rework has also been an exciting autocast enabler, and Riot is looking to shift it towards the marksmen audience since Lighting Rod already does a great job of enabling autocasts for melee champions. Riot will be continuing to monitor all of your thoughts and feedback. It has been extremely helpful in making a great mode that you all clearly enjoy. If the king's crown was offered to another, would you swipe it?
Augments:
Laser Eyes
Damage ramping fall-off after not looking at a target : 0.3s => 0.6s
Contract Killer
Damage Amp: 20% / 30% => 15%
Gold Amp: 150 => 150 / 200
Bounce of the Poro King
Cooldown: 75s => 30s
Dashing
Ability Haste: 200 / 275 / 350 => 200 / 325
Max levels: 3 => 2
Deft
Attack Speed: 0% / 75% / 120% => 60% / 80% / 130%
Despoil
Curse per dash: 2 => 5
Curse Augments
Curse cap per curse Augment: 20 => 10
Donation
Gold Granted: 1750 => 2000
Get Excited!
Buff duration: 6s => 8s
Attack Speed: 15% => 30 / 60%
Kill Secured
Movement speed: 60% => 100%
Quest: Icathia's Fall
Bami's Cinder HP: 150 => 550
Void Immolation burn: 2.5% => 4%
Lightning Strikes
Attack Speed increase: 15% / 25% => 20% / 30%
Shrink Engine
Stacks lost on death: 50% / 0% => 25% / 0%
Haste per stack: 8 => 8 / 10
Movement Speed per stack: 10% => 1% / 1.5%
Sonic Boom
Radius: 450 / 700 => 500
Slow Duration: 2 / 3 => 1.5
Slow Amount: 30% => 30 / 60
Upgrade Hubris
Heal per stack: 1% => 3%
Clothesline
Lv2 HP Ratio: 7.5% => 6.5%
AP Ratio: 7% => 6%
AD Ratio: 9% => 8%
Crack Open That Egg
Damage multiplier: 100% / 200% => 100% / 150%
Big Dragon Energy
Damage multiplier: 200% => 150%
Magic Missile
Level 2 Base Missile count: 5 => 3
Magical Girl
Initial Star Land Time: 15s => 20s
Nesting Doll
Revive HP: 80% => 70%
Phenomenal Evil
Max level: 2 => 3
Protein Shake
Conversion Rate: 35% => 25%
Heal Shield Power: 25 => 15
Zealot
Attack speed: 35% => 25%
Crit chance : 25% => 12.5%
Champions:
Kalista
Q Total AD ratio: 135% => 105%
E AD Ratio per Additional Stack: 15 - 35% => 20% - 50%
Warwick
E CD: 18 - 14 => 15 - 11
R Base Damage: 175 / 300 / 425 => 175 / 350 / 525
Karthus
R cooldown: 60 => 120 / 100 / 80
AP Ratio: 100% => 90%
Master Yi
R Duration: 7 => 5
Refresh Duration: 7 => 5
Cooldown refund: 70% => 50%
Soraka
Q Heal AP ratio: 45% => 30%
Q Cooldown: 5 => 9 - 5
Swain
R Health per tick: 10 / 15 / 20 => 7.5 / 15 / 22.5
R Damage per tick: 10 / 15 / 20 => 7.5 / 12.5 / 17.5
Systems:
Combo Breaker
CC trigger window: 4 seconds => 3 seconds
Bulwark Blossom
No longer receives additional damage from on hit effects
Items:
Diamond-Tipped Spear
Attack speed: 30%=> 40%
Hexbolt Companion
Attack speed: 75%=> 50%
Movespeed: 4%=> 6%
REMOVED Health: Removed
Attack Damage: 70
Hexoptics C44
AD: 50 => 55
Buff duration: 10s => 15s
Immortal Shieldbow
Shield: 400-700 => 400 - 1000
Infinity Edge
Crit Damage Multiplier: 40%=> 30%
Attack Damage: 55=> 75
Statik Shiv
Damage: 60 => 80 – 160
Kinkou Jitte
Reverted to its previous version where only one mark is active at a time
Kraken Slayer
AD: 40 => 50
Locket of the Iron Solari
Shield Amount: 600 - 1200 => 300 - 900
Now has reduced effectiveness for 20 seconds after being healed
Mikael's Blessing
Heal & Shield Power: 16% => 12%
Redemption
Now has reduced effectiveness for 8 seconds after being healed
Stormrazor
Damage: 100 => 100 – 250
Movement speed duration: 1.5s => 2s
Terminus
Attack speed: 25% => 40%
Wit's End
Magic Resist: 40-45
Wordless Promise
AP Share: 20% => 15%
AH Share: 20% => 15%
Cooldown: 10=> 60
Heal & Shield Power: 25% => 15%
Dawncore
Guest of Honors:
Kayle: Divine Ascent
Gold Gain: 1000 => 1500
Final Reward (round 10) random augment level: 1 => 2
NEW Nilah: Joyful Delight
Reduce the price of Legendary Item Anvils by 500 gold
While hotstreaking, gain bonus rerolls
NEW Vayne: Tools of the Hunt
Gain from a select few "tool" augments
NEW Yone: Inner Demon
Vote for your team to ally with the demons or demon hunters
Hunters gain gold whenever they defeat a demon team
Demons gain an augment level whenever a hunter team is eliminated
Bugfixes:
Fixed a bug where Chauffeur was spawning players near the enemy team
Fixed Fulmination
Fixed a bug where Mutation augments transforming into Stats on Stats (on Stats (on Stats)) will allow players to stack Shardholder bonuses
Fixed a bug where Gamba Anvil was not reducing the cost of Stat Anvils correctly
Fixed a bug where Chain Lightnings didn't have VFX
Fixed a bug where Upgrade: Collector was not increasing execution threshold
Fixed a bug where the cost of Prismatic Items was increasing when Viego possesses an enemy going into the next shopping round
Fixed a bug where Despoil was granting stacks when casting a dash or blink next to the Guest of Honor podium if a Guest of Honor is active
Fixed a bug where Garen's Judgement (E) wasn't applying stacks for Weighted Popoffs
Fixed a bug where buying and refunding Ravenous Greaves was granting stack per refund
Bugfixes & QoL Changes
Fixed a bug where supports could not undo after purchasing a control ward.
Fixed a bug where the jungle pet would miss attacks against Red team's mini krugs.
Fixed a bug where Shaco would break stealth after cancelling an auto attack during Q.
Fixed a bug where Milio's W extended range indicator was missing.
Fixed a bug where Elise would retain her Spider E spell if she died during the spell cast.
Fixed a bug where Kindred's unique run animation would not play while slowed.
Fixed a bug where Gluttonous Greaves and Immortal path were named charges instead of stacks when pinged.
Fixed a bug where Rapid Firecannon and Stormrazor wouldn't trigger from ability damage until it was triggered by an attack at least once.
Fixed a bug where Sylas respawns as Shyvana in Dragon Form when dying while polymorphed.
Fixed a bug where Shadowflame may not amplify certain on hit effects.
Fixed a bug where Nami R dealt double damage to targets right next to Nami.
Fixed a bug where Lucian's unique high attack animations were failing to play.
Returned Seraphine Q to a center check when determining hitbox.
Fixed bugs in the Blue Essence Emporium that caused Riot to disable the purchase of Mystery Icons and Mystery Wards.
[WASD] Further improvements have been made to auto attacking. Controls are more responsive when champions start and stop auto attacking the same target, or when frequently stepping in and out of range of the same target.
[WASD] Once the control scheme change time limit has passed, players will no longer be able to swap control schemes even if they have not yet changed their control scheme during the game.
[WASD] Fixed a bug where it was difficult to reset your auto attack with Master Yi's Meditate.
[WASD] Fixed a bug that caused clamp casting to be applied when it shouldn't be for items like ward trinkets and Redemption. This matches the behavior in Point and Click.
Adjustments have been made to improve clamp casting. Players will no longer walk slightly backwards when casting with clamp casting enabled. Point and Click players will experience faster casting, and WASD players will experience more consistent casting.
Fixed several issues where players wouldn't receive consolation LP when they were supposed to for terminated matches, AFKs, verified disruptive behavior, etc.
Upcoming Skins & Chromas
The following skins will be released in this patch:
Eclipse Eternal Aspect Diana:
The following chromas will be released this patch:
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