Set 18 Champions
5 Alune
Rain moonshards split among the nearest enemies, dealing magic damage each. If the moon is full, instead crash it onto the board, dealing magic damage split among all enemies.
5 Ashe
Fire an arrow through the longest line of enemies that deals physical damage, reduced by ? per enemy hit (minimum ?). The arrow tears open a rift for ? seconds that deals ? + ? max Health physical damage per second to enemies inside it and Slows them by ?%. Slow: Reduce Attack Speed.
5 Draven
Passive: Attacks target random enemies in range and apply a bleed that deals physical damage over ? seconds. Every attack has a chance to deal bonus physical damage and apply bleeds instead. Active: Throw two giant axes towards the enemy with the most bleeds. Deal physical damage to all enemies hit and consume their bleed, instantly dealing the remaining damage.
5 Gnar
Passive: Gain Rage per second and Rage per attack. Active: Transform into Mega Gnar and leap into the largest group of enemies within ? hexes. Then, deal physical damage to enemies within ? hexes, reduce their Armor and Magic Resist by ?, and Stun them for ? second. Mega Gnar gains Health, and replaces his Ability with Grab n' Throw. Grab n' Throw: Throw the target at the farthest enemy, dealing physical damage to them and physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.
5 Ivern
Passive: Shields from this ability can critically strike with Precision. Active: Grant allies Shield and Damage Amp for ? seconds. Then deal magic damage to enemies adjacent to them. After casting ? times, also grant stacking Attack Speed to targets.
5 Kennen
Charge up, gaining Ability Power per Burning enemy. Then, gain Shield for ? seconds and rush through a nearby group of enemies, dealing magic damage to each. After rushing, unleash a Hex firestorm that deals a total of magic damage split among all enemies hit over ? seconds.
5 Lux
Passive: On cast, all allies that share a trait with Lux gain mana. Active: Fire a laser towards the largest group of enemies that deals magic damage, reduced by ? for each enemy hit.
5 Lux
Passive: On cast, all allies that share a trait with Lux gain mana. Active: Fire a laser towards the largest group of enemies that deals magic damage, reduced by ? for each enemy hit (minimum ?). Eldritch Bonus: Stuns targets hit for ? second.
5 Lux
Passive: On cast, all allies that share a trait with Lux gain mana. Active: Fire a laser towards the largest group of enemies that deals magic damage, reduced by ? for each enemy hit (minimum ?). Blossom Bonus: The first target hit is dealt bonus damage.
5 Lux
Passive: On cast, all allies that share a trait with Lux gain mana. Active: Fire a laser towards the largest group of enemies that deals magic damage, reduced by ? for each enemy hit (minimum ?). Coven Bonus: Reduces the Armor and Magic Resist of targets hit by ? for the rest of combat.
5 Lux
Passive: On cast, all allies that share a trait with Lux gain mana. Active: Fire a laser towards the largest group of enemies that deals magic damage, reduced by ? for each enemy hit (minimum ?). Elderwood Bonus: Casts grant all allies increased max Health for the rest of combat.
5 Lux
Passive: On cast, all allies that share a trait with Lux gain mana. Active: Fire a laser towards the largest group of enemies that deals magic damage, reduced by ? for each enemy hit (minimum ?). Fae Bonus: Heals the lowest percent Health ally for ? of ability damage dealt.
5 Lux
Passive: On cast, all allies that share a trait with Lux gain mana. Active: Fire a laser towards the largest group of enemies that deals magic damage, reduced by ? for each enemy hit (minimum ?). Inferno Bonus: Restores mana per takedown.
5 Lux
Passive: On cast, all allies that share a trait with Lux gain mana. Active: Fire a laser towards the largest group of enemies that deals magic damage, reduced by ? for each enemy hit (minimum ?). Lunar Bonus: Applies ?% Vulnerable to enemies hit for ? seconds. Vulnerable: Increases damage taken
5 Lux
Passive: On cast, all allies that share a trait with Lux gain mana. Active: Fire a laser towards the largest group of enemies that deals magic damage, reduced by ? for each enemy hit (minimum ?). Primal Bonus: Gain Attack Speed for ? seconds after cast.
5 Lux
Passive: On cast, all allies that share a trait with Lux gain mana. Active: Fire a laser towards the largest group of enemies that deals magic damage, reduced by ? for each enemy hit (minimum ?). Solar Bonus: Weakens enemies hit by ?% for ? seconds. Weaken: Reduce Damage Dealt
5 Maokai
Passive: After every damage blocked, a sapling jumps towards a nearby enemy and deals magic damage. On death, saplings jump out. Active: Deal magic damage to target and restore ? + ? missing Health.
5 Taric
Passive: The first time Taric or his paired ally drops below Health, unleash emerald energy from both of them, granting Shield to allies within ? Hexes for ? seconds. Active: Restore Health. Taric and his paired ally deal bonus magic damage on their next ? attacks.
5 The Elder Dragon
Passive: Attacks deal damage to enemies adjacent to the target. Active: Become untargetable and fly into the air, gaining Omnivamp. Upon returning, stun all enemies for ? seconds and Ignite them for ? seconds. Ignited enemies take max Health physical damage per second. Subsequent casts spew fire at the most enemies in a line through the target, dealing physical damage and Igniting them for ? seconds. The Elder Dragon Buff: Damaging an enemy below Health executes them.
4 Ahri
Launch a spirit bomb at the target within ? hexes that has the most surrounding enemies. It deals magic damage to enemies in a hex radius, reduced by ? per hex away from the epicenter.
4 Amumu
Passive: Every second, restore Health and deal magic damage to enemies within ? hex. Active: Deal magic damage to enemies within ? hexes and Stun them for ? seconds, increased to ? seconds if the target is Burning. Burn: Deals a percent of the target’s max Health as true damage every second.
4 Ancient Sentinel
Gain Shield for ? seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take magic damage, and are Mana Reaved for ?. Blue Buff: Each time Sentinel casts, allies gain Mana Regen. Mana Reave: Increase the Mana cost of the next Ability cast.
4 Aphelios
Equip Severum and swipe the target ? times over ? seconds, each dealing ? + ? max Health physical damage. After the onslaught finishes, fire a blast that deals physical damage split among all enemies in a 2 Hex radius.
4 Brambleback
Passive: When the target dies, leap at the next target, dealing physical damage. Active: Gain Attack Damage for ? seconds. During this time ignore Armor. Red Buff: Attacks ?% Burn enemies and heal Brambleback for max Health.
4 Ezreal
Blink away from the current target, deal physical damage to them, and gain Attack Speed. Every 5th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the target that deals physical damage, reduced by ? for each enemy it passes through (minimum ?).
4 Lillia
Restore Health and send butterflies at nearby enemies. Enemies hit take magic damage and Sleep for ? seconds. If they take damage, they wake up and take an additional max Health magic damage.
4 Malphite
Gain Shield for ? seconds and become petrified. When the shield breaks, unleash a wave of dark energy, dealing magic damage to enemies within ? hexes.
4 Morgana
Passive: Gain Omnivamp. Active: Fire a dark blast at nearby enemies, dealing magic damage to them and cursing them for ? seconds. Then, spawn a Hex withering zone for the same duration that deals magic damage per second. Cursed enemies take more damage per curse.
4 Nidalee
Adaptor: Gain Attack Speed for the next ? attacks. These attacks are replaced with javelins that deal magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals magic damage. Adaptor: Transform into a Melee cougar Fighter that swipes enemies.
4 Sett
Passive: Upon falling below max Health the first time each combat, gain 100 mana. Active: Wind up a big punch, rapidly healing for ? before dealing physical damage in a large cone.
4 Sivir
Throw a large crossblade that deals physical damage to the current target and bounces ? times between nearby enemies, dealing physical damage each bounce. When this kills an enemy, bounce an additional time.
4 Soraka
Call down a star on the current target, dealing magic damage. If a star has previously fallen on them, call down additional stars that each deal magic damage.
4 Zyra
Spawn plants around the battlefield that attack the nearest enemy ? times. Each attack deals magic damage.
3 Azir
Gain Attack Speed and summon soldiers for the next ? attacks. These attacks are replaced by commands which direct each soldier to deal magic damage per attack.
3 Cassiopeia
Poison the target and the nearest non-poisoned enemy, dealing magic damage over ? seconds. Poisons stack.
3 Diana
Gain shield for ? seconds and send out a moonlight orb to the closest enemies, dealing magic damage.
3 Fiddlesticks
Reduce the Magic Resist of the nearest enemies by ?. Then drain life from them over ? seconds, healing for Health and dealing magic damage to each over the duration.
3 Hecarim
Gain Armor and Magic Resist for 3 seconds and restore Health over the duration. Launch spectral riders at the nearest enemies, dealing magic damage and Stunning them for ? seconds.
3 Kha'Zix
Leap to the farthest enemy within ? Hexes, dealing magic damage. If they have no adjacent allies, deal magic damage instead and gain mana.
3 Kog'Maw
Adaptor: Launch acid at the two nearest enemies, dealing physical damage. Enemies below max Health take physical damage instead. Adaptor: Damages enemies over time.
3 Krug
Passive: On death, split into two Kruglettes with Health. Active: Gain max Health, then roll into the target, dealing damage. Slate Buff: On death, Krug and Kruglettes Shield allies for max Health.
3 Master Yi
Passive: Every third attack is a Double Strike that hits twice. On takedown, gain a burst of movement speed. Adaptor: Double Strikes grant stacking Attack Speed. Adaptor: Double Strikes deal bonus damage and heal.
3 Rammus
Taunt, forcing enemies to attack this champion. For ? seconds, gain Shield and Armor and Magic Resist. When the Shield breaks, deal physical damage to enemies in ? Hexes.
3 Raptor
Summon 4 untargetable Tinybeaks nearby for ? seconds. Whenever Raptor attacks, Tinybeaks attack the same enemy, dealing physical damage. Orange Buff: Dealing physical damage reduces enemy Armor by ?.
3 Rengar
Jump to the lowest percent Health enemy within ? hexes and stab them, dealing physical damage. Then heal for ? of their missing Health.
3 Tristana
Attach an explosive charge to the target that lasts ? seconds. While active, gain infinite range and Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing ? physical damage + ? for each attack while casting. If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.
3 Vi
Passive: On attack, restore Health. Active: Unleash a primal roar, restoring Health. Then gain Attack Speed, Durability, and immunity to crowd control for ? seconds.
2 Alistar
Roar, restoring Health, cleansing disables, and healing the two lowest percent Health allies for ?. Then slam the current target, dealing magic damage and Stunning them for ? seconds.
2 Caitlyn
Passive: Every third attack is replaced with a Headshot that deals physical damage.
2 Elise
Transform into a spider and gain max Health. Attacks while in Spider Form deal bonus magic damage and heal for ?. Subsequent casts grant decaying Attack Speed for ? seconds.
2 Gromp
Adaptor: Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing magic damage. Enemies within a 1 hex radius of the explosion take magic damage over ? seconds. Adaptor: Heavily slows the target. Purple Buff: Every ? seconds, Gromp gains Ability Power.
2 Kayle
Passive: Kayle ascends based on her star level, granting her stacking bonuses. 1st Ascension: Attacks deal bonus magic damage. 2nd Ascension: Attacks % Shred enemies hit for seconds. 3rd Ascension: Attacks fire waves, dealing magic damage to all other units hit. 4th Ascension: Gain infinite range. Every 3rd wave is much larger. Shred: Reduce Magic Resist
2 LeBlanc
Passive: After player combat, your strongest LeBlanc has a chance to create a copy of an ally on your board, increased by ? per takedown. Active: Launch a mirror image at the current target, dealing magic damage and ? to adjacent enemies.
2 Murkwolf
Leap to the lowest Health enemy within ? Hexes and deal physical damage. The next ? attacks deal bonus physical damage. Grey Buff: Gain Precision and Critical Strike Chance, increased up to ? based on missing Health.
2 Scuttlecrab
Passive: Attacks are replaced by a dance that deals physical damage to all adjacent enemies. Active: Burrow underground, gaining Durability for ? seconds and healing over the duration. Green Buff: When allies fall below Health, they restore max Health.
2 Sejuani
Gain Shield for ? seconds. Then, cleave in a cone dealing magic damage and strike in a line, dealing magic damage to enemies hit.
2 Shen
Grant Shield to Shen and a nearby damaged ally for ? seconds. Both of their next ? attacks gain Attack Speed and deal bonus magic damage.
2 Teemo
Throw 2 clusters of mushrooms that deal magic damage to the nearest enemies. Then hurl a giant mushroom that deals magic damage to the target. Each cast has a chance to forage an extra mushroom that can be collected for bonus effects. Red: Reroll. Green: Tactician Health. Yellow: XP.
2 Warwick
Bite the current target, dealing physical damage and healing for ? of the damage dealt. Gain Attack Speed for the rest of combat.
2 Yunara
Dash, then launch an orb at the current target that deals physical damage and splits, dealing physical damage to nearby enemies.
1 Akali
Adaptor: Throw a volley of kunai at the target, dealing physical damage. If the target is Burning, deal an additional damage. Adaptor: If the Ability kills, cast it again.
1 Camille
Slice the target for physical damage and gain Shield for ? seconds.
1 Cinderling
Summon five razor-sharp leaves that converge on the current target, dealing a total of physical damage and applying ?% Wound and ?% Burn for ? seconds. Scarlet Buff: Cinderling gains Attack Damage each cast. Wound: Reduces healing received. Burn: Deals a percent of the target’s max Health as true damage every second.
1 Karma
Tether the current target, dealing magic damage over ? seconds. Then release a burst of power around them, dealing magic damage to all enemies in a Hex radius and ?% Slowing them for ? seconds. Slow: Reduce Attack Speed
1 Kobuko
Restore Health over ? seconds. The next attack is replaced with a bash that deals magic damage.
1 Leona
Passive: Start combat with bonus Armor and Magic Resist that decays over ? seconds. Active: Bash the current target, dealing magic damage and Stunning them for ? seconds.
1 Ornn
Active: Gain Shield for ? seconds and deal magic damage to enemies in a cone. Quest: Each player combat, Ornn stores damage blocked as Forge Power, doubled at 3-star. Gain an Artifact Anvil the first time Forge Power reaches ?.
1 Pebbles
Begin consuming max Mana per second and channeling a laser on target. Each second while casting, deal magic damage to them and reduce their Magic Resist by ?. Teal Buff: Gain Mana Regen for every ? seconds channeled.
1 Rakan
Gain Shield for ? seconds. Then grant the ally who has dealt the most damage this combat decaying Attack Speed for ? seconds.
1 Rek'Sai
Passive: Restore Health each second, tripled for ? seconds after casting. Active: Lunge out of the ground, Stunning adjacent enemies for ? second and dealing magic damage to them.
1 Varus
Wind up, then fire an arrow at the most enemies in line with the target. It deals physical damage to enemies hit, reduced by ? for each enemy it passes through (minimum ?).
1 Veigar
Launch a giant blast at the target that deals magic damage, increased to ? if they're below max Health. If they die, permanently gain ?% Ability Power.
1 Xayah
Gain Attack Speed for the next ? attacks. These attacks are replaced with feathers that deal physical damage and reduce Armor by ?.
1 Yorick
Passive: On death, spawn a Spirit Walker with max Health. Active: Restore Health and strike the target, dealing physical damage.