Deadlock Minor Update: September 16, 2026

Deadlock Minor Update: September 16, 2026

General

  • Unstable Rift’s maximum comeback resistance now scales with match duration: 10% + 1% per minute, capped at 40% after 30 minutes. Previously, the maximum was a fixed 35%.

  • Removed the fixed bonus souls awarded for being even slightly behind in net worth from hero kills and Unstable Rifts. This primarily affects the early and midgame.

  • Comeback bounties have also been slightly reduced overall.

  • When a player above the opposing team’s average net worth earns comeback souls, 70% of the extra comeback value now goes to the lowest two players through the tick gold system.

  • Guardian bounty: increased by 10%.

  • Walker bounty: increased by 5%.

  • Nearby heroes’ share of objective bounties: 30% → 25%. The remainder is divided among all six players.

  • Respawn time at 20 minutes: 35s → 38s. Late-game maximum respawn times are unchanged.

  • Parrying now pauses reloading.

  • Parrying during a regular dash stops the dash and its momentum, allowing the parry to happen in place.

  • Stuns now pause reload progress instead of restarting the reload.

  • Underground tunnel breakables: initial spawn time and respawn interval both increased from 3 to 5 minutes.

  • Movement slows: reduced globally by approximately 20%.

  • Ground dash slows: reduced globally by approximately 10%.

  • Slows now apply air drag equal to 35% of their slow value. Toggle this behavior with

    citadel_enable_slows_affect_air_drag

    .

  • Dashes and light melee attacks no longer pause weapon cycle time. This particularly affects weapons with longer cycles, such as Silver’s and Abrams’.

Items

  • Weakening Headshot:

    Bullet resistance reduction: -13% → -12%.

  • Hollow Point:

    Bullet resistance reduction: 9% → 10%.

  • Toxic Bullets:

    Spirit scaling: 0.005% → 0.006%.

  • Shadow Weave:

    Now builds from Sprint Boots. Sprint speed: 1.5 → 2. Cooldown: 45s → 37s.

  • Cultist Sacrifice:

    Bounty: 180% → 170%.

  • Ballistic Enchantment:

    Duration: 14s → 20s.

  • Spiritual Overflow:

    Buildup is 35% slower. Spirit Power on proc: 40 → 30. Fire rate: 30% → 25%.

  • Restorative Locket:

    Healing per boon: 0.5 → 0.45. Stack range: 35m → 32m.

  • Trophy Collector:

    Souls per minute: 18 → 16.

  • Veil Walker:

    No longer builds from Sprint Boots or grants its +2 Sprint and +2 Out of Combat Regen. The movement speed bonus now ends when invisibility ends. Spirit Power: 10 → 6.

  • Fortitude:

    Maximum-health regeneration: 2% → 2.25%.

  • Lifestrike:

    Healing on melee hit: 100+1.5 → 120+1.75. Melee-hit healing percentage: 30% → 35%.

  • Leech:

    Bullet and Spirit Lifesteal: 25% → 28%.

  • Plated Armor:

    Fixed damage prevention failing to block on-hit Spirit damage from Mercurial Magnum, Vindicta’s Flight, Wraith’s Full Auto, and Tesla Bullets/Capacitor.

  • Diviner’s Kevlar:

    Now provides +10% Ultimate Ability Cooldown Reduction.

  • Golden Goose Egg:

    Damage penalty: -10% → -15%. Stored souls now count toward net worth for comeback reward calculations. Souls per minute: 90 → 80.

  • Slowing Hex:

    Cooldown: 27s → 29s.

  • Radiant Regeneration:

    Ability-cast healing scaling per boon: 2 → 1.7.

  • Tankbuster:

    Bonus damage based on current health: 8% → 7.5%.

  • Decay:

    Damage per second reduced by 25%; duration increased by 20%.

  • Mercurial Magnum:

    Base bullet damage scaling: 0.49 → 0.38. Base bullet damage: 25% → 20%.

  • Focus Lens:

    Damage: 30% → 35%. Cast range: 20m → 25m.

Heroes

Abrams

  • Infernal Resilience T3: +8% → +9%.

  • Seismic Impact T3 Unstoppable duration: 6s → 5s.

Celeste

  • Stamina cooldown: 5 → 5.3.

  • Light Eater Spirit Lifesteal: 20% → 18%.

  • Light Eater T3: +25 → +22.

  • Dazzling Trick cooldown: 34s → 38s.

  • Radiant Daggers T2: +80 → +70.

  • Shining Wonder radius: 16.5m → 15.5m.

  • Shining Wonder T3 maximum bonus bounces: +8 → +6.

Graves

  • Health per boon: 33 → 35.

Haze

  • Fixation headshot stacks: +2 → +3.

  • Fixation T3 weapon scaling: 0.0003 → 0.00035.

Holliday

  • Health per boon: 41 → 43.

  • Crackshot T2 now also applies -6% Bullet Resistance for 5s.

  • Bounce Pad’s extension of Lasso duration: +1s → +1.25s.

Ivy

  • Stone Form radius: 6m → 5.75m.

  • Stone Form T1 maximum-health healing: 7% → 6%.

Kelvin

  • Frozen Shelter’s base ability health regeneration now has 0.2 Spirit Power scaling.

Lady Geist

  • Life Drain T3 Spirit scaling: +0.3 → +0.45.

  • Essence Bomb T3 damage: 26% → 30%.

Lash

  • Gun damage falloff range: 18–54m → 16–48m.

  • Ground Strike T3 Spirit scaling: +0.03 → +0.04.

  • Ground Strike T3 damage-per-meter scaling: 110% → 120%.

  • Grapple T2 weapon damage buff duration: 10s → 6s.

  • Flog healing: 50% → 40%.

  • Flog angle: 38 → 40.

  • Flog T3 bonus angle: +40 degrees → +25 degrees.

  • Flog T3 bonus healing: +20% → +15%.

Paige

  • Heavy melee Spirit scaling: 0.3 → 0.45.

  • Captivating Read T1 cooldown reduction: -11s → -14s.

  • Captivating Read T3: +1m → +2m.

  • Fixed collision problems with Rallying Charge.

Paradox

  • Kinetic Carbine’s minimum damage multiplier: 25% → 10%. Its maximum multiplier is unchanged.

  • Kinetic Carbine T3 no longer increases the minimum damage multiplier.

Rem

  • Fixed multiple helpers being assigned to follow the same player without providing any additional effect.

  • Lil Helpers now display targeting UI when instant cast is enabled.

Shiv

  • Alternate-fire base damage: increased by 4%.

  • Alternate-fire damage per boon: +0.2 → +0.24.

  • At full rage, Serrated Knives now deal 3.5% of the target’s current HP on impact, with 0.01 Spirit scaling, instead of ricocheting.

Silver

  • Health per boon: 28 → 31.

  • Sprint speed: 1.5 → 2.5.

  • Dashes and light melee attacks no longer pause weapon cycle time.

  • Boot Kick can now target only heroes and objectives.

  • Entangling Bola can now target only heroes.

  • Weighted Bola now increases gravity for the duration of its debuff and interrupts flight abilities, following the same rules as Phantom Strike.

Venator

  • Ira Domini now supports Ricochet, allowing every shot to bounce.

  • Ira Domini now supports split shots, firing one additional bolt on each side for three bolts total.

Viscous

  • Alternate-fire damage growth: reduced by 10%.

  • Splatter detonation cooldown: 0.15 → 0.12.

  • Splatter T1: +2m → +1.5m.

  • The Cube cast range: 26m → 20m.

  • Puddle Punch cooldown: 21s → 24s.

  • Goo Ball T3 now also adds 0.2 Spirit scaling.

Vyper

  • Slither T3 barrier duration: 5s → 4s.

  • Petrifying Bola cooldown: 105s → 115s.

Warden

  • Bullet damage per boon: 0.28 → 0.25.

  • Fire rate Spirit scaling: 0.25 → 0.21.

  • Alchemical Flask projectile range and speed: reduced by 30%.

  • Willpower T3 Spirit scaling: +2.7 → +2.1.

  • Willpower T3 debuff resistance: 40% → 30%.

Wraith

  • Card Trick Heart healing: 75 → 60.

  • Card Trick Heart healing Spirit scaling: 0.75 → 0.5.

  • Card Trick Diamond Bullet and Spirit Resistance reduction: -8% → -7%.

  • Card Trick T3 Diamond Bullet and Spirit Resistance reduction: -5% → -4%.

  • Card Trick T3 Clubs slow: +20% → +15%.

  • Fixed Project Mind catching on edges and corners when aimed beyond them.

  • Full Auto Spirit damage scaling per bullet: 0.03 → 0.045.

Yamato

  • Crimson Slash T3 now also adds +0.4 healing Spirit scaling.

  • Flying Slash light melee scaling: 1.0 → 1.2.

Source: Official Deadlock patch notes on Steam