General
Unstable Rift’s maximum comeback resistance now scales with match duration: 10% + 1% per minute, capped at 40% after 30 minutes. Previously, the maximum was a fixed 35%.
Removed the fixed bonus souls awarded for being even slightly behind in net worth from hero kills and Unstable Rifts. This primarily affects the early and midgame.
Comeback bounties have also been slightly reduced overall.
When a player above the opposing team’s average net worth earns comeback souls, 70% of the extra comeback value now goes to the lowest two players through the tick gold system.
Guardian bounty: increased by 10%.
Walker bounty: increased by 5%.
Nearby heroes’ share of objective bounties: 30% → 25%. The remainder is divided among all six players.
Respawn time at 20 minutes: 35s → 38s. Late-game maximum respawn times are unchanged.
Parrying now pauses reloading.
Parrying during a regular dash stops the dash and its momentum, allowing the parry to happen in place.
Stuns now pause reload progress instead of restarting the reload.
Underground tunnel breakables: initial spawn time and respawn interval both increased from 3 to 5 minutes.
Movement slows: reduced globally by approximately 20%.
Ground dash slows: reduced globally by approximately 10%.
Slows now apply air drag equal to 35% of their slow value. Toggle this behavior with
citadel_enable_slows_affect_air_drag.
Dashes and light melee attacks no longer pause weapon cycle time. This particularly affects weapons with longer cycles, such as Silver’s and Abrams’.
Items
Weakening Headshot:
Bullet resistance reduction: -13% → -12%.
Hollow Point:
Bullet resistance reduction: 9% → 10%.
Toxic Bullets:
Spirit scaling: 0.005% → 0.006%.
Shadow Weave:
Now builds from Sprint Boots. Sprint speed: 1.5 → 2. Cooldown: 45s → 37s.
Cultist Sacrifice:
Bounty: 180% → 170%.
Ballistic Enchantment:
Duration: 14s → 20s.
Spiritual Overflow:
Buildup is 35% slower. Spirit Power on proc: 40 → 30. Fire rate: 30% → 25%.
Restorative Locket:
Healing per boon: 0.5 → 0.45. Stack range: 35m → 32m.
Trophy Collector:
Souls per minute: 18 → 16.
Veil Walker:
No longer builds from Sprint Boots or grants its +2 Sprint and +2 Out of Combat Regen. The movement speed bonus now ends when invisibility ends. Spirit Power: 10 → 6.
Fortitude:
Maximum-health regeneration: 2% → 2.25%.
Lifestrike:
Healing on melee hit: 100+1.5 → 120+1.75. Melee-hit healing percentage: 30% → 35%.
Leech:
Bullet and Spirit Lifesteal: 25% → 28%.
Plated Armor:
Fixed damage prevention failing to block on-hit Spirit damage from Mercurial Magnum, Vindicta’s Flight, Wraith’s Full Auto, and Tesla Bullets/Capacitor.
Diviner’s Kevlar:
Now provides +10% Ultimate Ability Cooldown Reduction.
Golden Goose Egg:
Damage penalty: -10% → -15%. Stored souls now count toward net worth for comeback reward calculations. Souls per minute: 90 → 80.
Slowing Hex:
Cooldown: 27s → 29s.
Radiant Regeneration:
Ability-cast healing scaling per boon: 2 → 1.7.
Tankbuster:
Bonus damage based on current health: 8% → 7.5%.
Decay:
Damage per second reduced by 25%; duration increased by 20%.
Mercurial Magnum:
Base bullet damage scaling: 0.49 → 0.38. Base bullet damage: 25% → 20%.
Focus Lens:
Damage: 30% → 35%. Cast range: 20m → 25m.
Heroes
Abrams
Infernal Resilience T3: +8% → +9%.
Seismic Impact T3 Unstoppable duration: 6s → 5s.
Celeste
Stamina cooldown: 5 → 5.3.
Light Eater Spirit Lifesteal: 20% → 18%.
Light Eater T3: +25 → +22.
Dazzling Trick cooldown: 34s → 38s.
Radiant Daggers T2: +80 → +70.
Shining Wonder radius: 16.5m → 15.5m.
Shining Wonder T3 maximum bonus bounces: +8 → +6.
Graves
Health per boon: 33 → 35.
Haze
Fixation headshot stacks: +2 → +3.
Fixation T3 weapon scaling: 0.0003 → 0.00035.
Holliday
Health per boon: 41 → 43.
Crackshot T2 now also applies -6% Bullet Resistance for 5s.
Bounce Pad’s extension of Lasso duration: +1s → +1.25s.
Ivy
Stone Form radius: 6m → 5.75m.
Stone Form T1 maximum-health healing: 7% → 6%.
Kelvin
Frozen Shelter’s base ability health regeneration now has 0.2 Spirit Power scaling.
Lady Geist
Life Drain T3 Spirit scaling: +0.3 → +0.45.
Essence Bomb T3 damage: 26% → 30%.
Lash
Gun damage falloff range: 18–54m → 16–48m.
Ground Strike T3 Spirit scaling: +0.03 → +0.04.
Ground Strike T3 damage-per-meter scaling: 110% → 120%.
Grapple T2 weapon damage buff duration: 10s → 6s.
Flog healing: 50% → 40%.
Flog angle: 38 → 40.
Flog T3 bonus angle: +40 degrees → +25 degrees.
Flog T3 bonus healing: +20% → +15%.
Paige
Heavy melee Spirit scaling: 0.3 → 0.45.
Captivating Read T1 cooldown reduction: -11s → -14s.
Captivating Read T3: +1m → +2m.
Fixed collision problems with Rallying Charge.
Paradox
Kinetic Carbine’s minimum damage multiplier: 25% → 10%. Its maximum multiplier is unchanged.
Kinetic Carbine T3 no longer increases the minimum damage multiplier.
Rem
Fixed multiple helpers being assigned to follow the same player without providing any additional effect.
Lil Helpers now display targeting UI when instant cast is enabled.
Shiv
Alternate-fire base damage: increased by 4%.
Alternate-fire damage per boon: +0.2 → +0.24.
At full rage, Serrated Knives now deal 3.5% of the target’s current HP on impact, with 0.01 Spirit scaling, instead of ricocheting.
Silver
Health per boon: 28 → 31.
Sprint speed: 1.5 → 2.5.
Dashes and light melee attacks no longer pause weapon cycle time.
Boot Kick can now target only heroes and objectives.
Entangling Bola can now target only heroes.
Weighted Bola now increases gravity for the duration of its debuff and interrupts flight abilities, following the same rules as Phantom Strike.
Venator
Ira Domini now supports Ricochet, allowing every shot to bounce.
Ira Domini now supports split shots, firing one additional bolt on each side for three bolts total.
Viscous
Alternate-fire damage growth: reduced by 10%.
Splatter detonation cooldown: 0.15 → 0.12.
Splatter T1: +2m → +1.5m.
The Cube cast range: 26m → 20m.
Puddle Punch cooldown: 21s → 24s.
Goo Ball T3 now also adds 0.2 Spirit scaling.
Vyper
Slither T3 barrier duration: 5s → 4s.
Petrifying Bola cooldown: 105s → 115s.
Warden
Bullet damage per boon: 0.28 → 0.25.
Fire rate Spirit scaling: 0.25 → 0.21.
Alchemical Flask projectile range and speed: reduced by 30%.
Willpower T3 Spirit scaling: +2.7 → +2.1.
Willpower T3 debuff resistance: 40% → 30%.
Wraith
Card Trick Heart healing: 75 → 60.
Card Trick Heart healing Spirit scaling: 0.75 → 0.5.
Card Trick Diamond Bullet and Spirit Resistance reduction: -8% → -7%.
Card Trick T3 Diamond Bullet and Spirit Resistance reduction: -5% → -4%.
Card Trick T3 Clubs slow: +20% → +15%.
Fixed Project Mind catching on edges and corners when aimed beyond them.
Full Auto Spirit damage scaling per bullet: 0.03 → 0.045.
Yamato
Crimson Slash T3 now also adds +0.4 healing Spirit scaling.
Flying Slash light melee scaling: 1.0 → 1.2.
